using System.IO; using UnityEngine; /// <summary> /// 使用文件流来实现多媒体文件复制 /// </summary> public class Text03 : MonoBehaviour { void Start () { //原来路径 string source = @"C:\Users\Administrator.PC-201709211725\Desktop\A01、复习.avi"; //现在路径 string target = @"C:\Users\Administrator.PC-201709211725\Desktop\A02、复习.avi"; //CopyFile(source, target); } /// <summary> /// 多媒体文件复制 /// </summary> /// <param name="source"></param> /// <param name="target"></param> public static void CopyFile(string source, string target) { //创建负责读取的流 using (FileStream FeRead = new FileStream(source, FileMode.Open, FileAccess.Read)) { //创建一个负责写入的流 using (FileStream FsWrite = new FileStream(target, FileMode.OpenOrCreate, FileAccess.Write)) { byte[] buffer = new byte[1024 * 1024 * 5]; //因为文件过大需要循环去读 while (true) { //返回本次读取到的字节数 int r = FeRead.Read(buffer, 0, buffer.Length); //返回为0 就意味读完了 if (r == 0) { break; } //最后写入新的文件中 FsWrite.Write(buffer, 0, r); } } } print("复制成功"); } }