标签:android style blog color io os ar for 文件
using UnityEngine; using System.Collections; using NPOI; using Ionic.Zip; using System.IO; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using System.Text; public class Test : MonoBehaviour { void Start () { ExportXls(); } public static void ExportXls() { StringBuilder sbr = new StringBuilder(); using (FileStream fs = File.OpenRead(@"D:\UnityProject\ExcelTest\Assets\Resources\Book1.xls")) //打开myxls.xls文件 { HSSFWorkbook wk = new HSSFWorkbook(fs); //把xls文件中的数据写入wk中 for (int i = 0; i < wk.NumberOfSheets; i++) //NumberOfSheets是myxls.xls中总共的表数 { ISheet sheet = wk.GetSheetAt(i); //读取当前表数据 for (int j = 0; j <= sheet.LastRowNum; j++) //LastRowNum 是当前表的总行数 { IRow row = sheet.GetRow(j); //读取当前行数据 if (row != null) { sbr.Append("-------------------------------------\r\n"); //读取行与行之间的提示界限 for (int k = 0; k <= row.LastCellNum; k++) //LastCellNum 是当前行的总列数 { ICell cell = row.GetCell(k); //当前表格 if (cell != null) { cell.SetCellValue("123123424412"); //Debug.Log(cell.ToString()); //sbr.Append(cell.ToString()); //获取表格中的数据并转换为字符串类型 } } } } } //using (FileStream fsWrite = File.OpenWrite(@"D:\UnityProject\ExcelTest\Assets\Resources\Book1.xls")) //打开一个xls文件,如果没有则自行创建,如果存在myxls.xls文件则在创建是不要打开该文件! //{ // wk.Write(fs); //向打开的这个xls文件中写入mySheet表并保存。 // Debug.Log("写入完成"); //} using (StreamWriter wr = new StreamWriter(new FileStream(@"D:\UnityProject\ExcelTest\Assets\Resources\Book2.xls", FileMode.CreateNew))) //把读取xls文件的数据写入myText.txt文件中 { wr.Write(wk); wr.Flush(); Debug.Log("写入"); } } ////sbr.ToString(); } }
NPOI.dll
JsonFx.Json.dll
System.Data.dll
using UnityEngine; using System.Collections; using System; using System.Data; using System.Data.Odbc; using System.Data.OleDb; using System.Collections.Generic; using JsonFx.Json; using System.IO; /// <summary> /// 获取Excel数据 /// </summary> public class GetExcelData : MonoBehaviour { public GameDataManager m_GameDataManager; public List<Achievement> m_PlayerDatas; public Achievement m_PlayerData; DataTable dtMyData = new DataTable("MyData"); string str = ""; string filepath; // Use this for initialization void Start() { #if UNITY_STANDALONE_WIN || UNITY_EDITOR filepath = Application.dataPath + "/" + "AchievementData20140410.xls"; #elif UNITY_IPHONE filepath = Application.dataPath +"/Raw"+ "AchievementData20140410.xls"; #elif UNITY_ANDROID //安卓 filepath ="jar:file://" + Application.dataPath + "!/assets/"+"AchievementData20140410.xls"; #endif ////////////// ReadXLS(filepath); } void ReadXLS(string filetoread) { string con = "Driver={Microsoft Excel Driver (*.xls)}; DriverId=790; Dbq=" + filetoread + ";"; Debug.Log(con); string yourQuery = "SELECT * FROM [Sheet1$]"; OdbcConnection oCon = new OdbcConnection(con); OdbcCommand oCmd = new OdbcCommand(yourQuery, oCon); oCon.Open(); OdbcDataReader rData = oCmd.ExecuteReader(); dtMyData.Load(rData); rData.Close(); oCon.Close(); if (dtMyData.Rows.Count > 0) { m_PlayerDatas = new List<Achievement>(); Achievement achievement = null; Debug.Log("列数" + dtMyData.Columns.Count + "行数:" + dtMyData.Rows.Count); for (int i = 0; i < dtMyData.Rows.Count; i++) { string cjName = dtMyData.Rows[i][dtMyData.Columns[0].ColumnName].ToString(); string jl = dtMyData.Rows[i][dtMyData.Columns[1].ColumnName].ToString(); string level = dtMyData.Rows[i][dtMyData.Columns[2].ColumnName].ToString(); string cjType = dtMyData.Rows[i][dtMyData.Columns[3].ColumnName].ToString(); string mbCount = dtMyData.Rows[i][dtMyData.Columns[4].ColumnName].ToString(); achievement = new Achievement(); achievement.m_Key = "BLDM"; achievement.m_AchievementName = cjName; achievement.m_Level = int.Parse(level); achievement.m_Reward = int.Parse(jl); achievement.m_AchievementType = (AchievementType)int.Parse(cjType); achievement.m_CurrentCount = 0; achievement.m_TargetCount = int.Parse(mbCount); ; achievement.m_IsOk = 0; achievement.m_IsReceive = 0; achievement.m_Markup = i+1; m_PlayerDatas.Add(achievement); //Debug.Log(" : " + cj + " 奖励:" + dtMyData.Rows[i][dtMyData.Columns[1].ColumnName].ToString() + " 列数 : " + dtMyData.Rows[i][dtMyData.Columns[2].ColumnName].ToString()); } m_GameDataManager.gameDatas = m_PlayerDatas; m_GameDataManager.Save(); string json = JsonWriter.Serialize(m_PlayerDatas); FileUtility.CreateFile(json); } } }
标签:android style blog color io os ar for 文件
原文地址:http://www.cnblogs.com/123ing/p/3977092.html