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Volley框架源代码分析

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Volley框架分析Github链接

Volley框架分析

Volley源代码解析

为了学习Volley的网络框架,我在AS中将Volley代码又一次撸了一遍,感觉这样的照抄代码也是一种挺好的学习方式.再分析Volley源代码之前,我们先考虑一下,假设我们自己要设计一个网络请求框架,须要实现哪些事情,有哪些注意事项?

我的总结例如以下:

  1. 须要抽象出request请求类(包含url, params, method等),抽象出request请求类之后,我们能够对其继承从而实现丰富的扩展功能.
  2. 须要抽象出response类.即服务器返回的结果须要抽象出来,方便我们继承扩展.
  3. 须要实现并发和异步操作.详细包含:

    3-1. 抽象出Http请求类,封装基本操作.

    3-2. 将Http请求类在子线程中运行,最好能支撑并发.

    3-3. 由于须要并发,所以要用队列控制,而且能随时终止并发.

    3-4. 子线程获取结果后,须要支持异步,将请求结果返回给主线程.

  4. 最好能实现缓存.当request抽象出来后,那同样的request请求能够直接从本地获取,不须要再通过网络获取.

  5. 缓存须要有缓存替换机制,超时更新机制等.

在我总结的这些问题的基础上,我们来学习一下Volley是怎样解决并实现这些问题的.


网络请求抽象类

Request类就是Volley抽象出来的网络请求类了.我已经对其进行了中文注解,大家能够直接看一下事实上现代码:

/**
 * Volley的网络请求基类
 */
@SuppressWarnings("unused")
public abstract class Request<T> implements Comparable<Request<T>> {
    /** 默认參数编码是UTF-8. */
    private static final String DEFAULT_PARAMS_ENCODING = "UTF-8";

    /** Volley支持的Http请求类型,我们一般经常使用的就是GET和POST. */
    public interface Method {
        int DEPRECATED_GET_OR_POST = -1;
        int GET = 0;
        int POST = 1;
        int PUT = 2;
        int DELETE = 3;
        int HEAD = 4;
        int OPTIONS = 5;
        int TRACE = 6;
        int PATCH = 7;
    }

    /** 当前Request的HTTP请求类型. */
    private final int mMethod;

    /** 请求的url. */
    private final String mUrl;

    /** 默认的TrafficStats的tag. */
    private final int mDefaultTrafficStatsTag;

    /** request请求失败时的回调接口. */
    private final Response.ErrorListener mErrorListener;

    /** request的请求序列号,用于请求队列FIFO时排序查找使用. */
    private Integer mSequence;

    /** request的投放队列,该队列可採用FIFO方式运行request请求. */
    private RequestQueue mRequestQueue;

    /** 该request请求是否须要缓存,默认http request请求都是能够缓存的. */
    private boolean mShouldCache = true;

    /** 该request请求是否被取消的标志. */
    private boolean mCanceled = false;

    /** 该request是否已经获取请求结果. */
    private boolean mResponseDelivered = false;

    /** 遇到服务器错误(5xx)时,该request请求是否须要重试. */
    private boolean mShouldRetryServerErrors = false;

    /** request重试策略. */
    private RetryPolicy mRetryPolicy;

    /**
     * 保存request缓存的结果.
     * 由于当一个request能够被缓存,可是又必须要刷新(即须要从网络又一次获取时),我们保存该缓存结果,能够确保该结果
     * 不被cache的替换策略清除掉,以防服务器返回“Not Modified”时,我们能够继续使用该缓存结果.
     */
    private Cache.Entry mCacheEntry = null;

    /**
     * 创建一个Http request对象.
     *
     * @param method HTTP请求方式(GET, POST, PUT, DELETE...).
     * @param url HTTP请求的url.
     * @param listener 当HTTP訪问出错时,用户设置的回调的接口.
     */
    public Request(int method, String url, Response.ErrorListener listener) {
        mMethod = method;
        mUrl = url;
        mErrorListener = listener;
        mDefaultTrafficStatsTag = findDefaultTrafficStatsTag(url);
    }

    /** 返回HTTP请求方式. */
    public int getMethod() {
        return mMethod;
    }

    /** 返回HTTP请求错误时的回调接口. */
    public Response.ErrorListener getErrorListener() {
        return mErrorListener;
    }

    /** 返回统计类使用的Tag. */
    public int getTrafficStatsTag() {
        return mDefaultTrafficStatsTag;
    }

    /**
     * 使用url的host字段的hash值作为统计类的tag.
     */
    private static int findDefaultTrafficStatsTag(String url) {
        if (!TextUtils.isEmpty(url)) {
            Uri uri = Uri.parse(url);
            if (uri != null) {
                String host = uri.getHost();
                if (host != null) {
                    return host.hashCode();
                }
            }
        }
        return 0;
    }

    /** 设置重试接口.典型的组合模式,关联关系. */
    public Request<?

> setRetryPolicy(RetryPolicy retryPolicy) { mRetryPolicy = retryPolicy; return this; } /** 调试打印当前请求进度使用 */ public void addMarker(String tag) { Log.e("Volley", tag); } /** 用于告知请求队列当前request已经结束. */ void finish(final String tag) { if (mRequestQueue != null) { mRequestQueue.finish(this); } } /** 设置当前request的请求队列. */ public Request<?> setRequestQueue(RequestQueue requestQueue) { mRequestQueue = requestQueue; return this; } /** 设置当前request在当前request队列的系列号. */ public final Request<?> setSequence(int sequence) { mSequence = sequence; return this; } /** 返回request请求的序列号. */ public final int getSequence() { if (mSequence == null) { throw new IllegalStateException("getSequence called before setSequence"); } return mSequence; } /** 返回request的url. */ public String getUrl() { return mUrl; } /** 使用request的url作为volley cache缓存系统存储的key值(默认url可唯一标识一个request). */ public String getCacheKey() { return getUrl(); } /** 设置request相应的volley cache缓存系统中的请求结果. */ public Request<?

> setCacheEntry(Cache.Entry entry) { mCacheEntry = entry; return this; } /** 返回request的cache系统的请求结果. */ public Cache.Entry getCacheEntry() { return mCacheEntry; } /** 标识该request已经被取消. */ public void cancel() { mCanceled = true; } /** 返回该request是否被取消标识. */ public boolean isCanceled() { return mCanceled; } /** 返回该request的headers. */ public Map<String, String> getHeaders() throws AuthFailureError { return Collections.emptyMap(); } /** 返回该request的请求体中參数,假设是GET请求,则直接返回null. */ protected Map<String, String> getParams() throws AuthFailureError { return null; } /** 返回该request请求參数编码. */ protected String getParamsEncoding() { return DEFAULT_PARAMS_ENCODING; } /** 获取request body content type. */ public String getBodyContentType() { return "application/x-www-form-urlencoded; charset=" + getParamsEncoding(); } /** 返回request请求參数体. */ public byte[] getBody() throws AuthFailureError { Map<String, String> params = getParams(); if (params != null && params.size() > 0) { return encodeParameters(params, getParamsEncoding()); } return null; } /** 构造post请求參数体. */ private byte[] encodeParameters(Map<String, String> params, String paramsEncoding) { StringBuilder encodedParams = new StringBuilder(); try { for (Map.Entry<String, String> entry : params.entrySet()) { encodedParams.append(URLEncoder.encode(entry.getKey(), paramsEncoding)); encodedParams.append("="); encodedParams.append(URLEncoder.encode(entry.getValue(), paramsEncoding)); encodedParams.append("&"); } return encodedParams.toString().getBytes(paramsEncoding); } catch (UnsupportedEncodingException uee) { throw new RuntimeException("Encoding not supported:" + paramsEncoding, uee); } } /** 设置当前request是否须要被缓存. */ public final Request<?

> setShouldCache(boolean shouldCache) { mShouldCache = shouldCache; return this; } /** 返回当前request是否须要被缓存. */ public final boolean shouldCache() { return mShouldCache; } /** 设置request的重试接口. */ public final Request<?

> setShouldRetryServerErrors(boolean shouldRetryServerErrors) { mShouldRetryServerErrors = shouldRetryServerErrors; return this; } /** 返回该request当遇到服务器错误时是否须要重试标志 */ public final boolean shouldRetryServerErrors() { return mShouldRetryServerErrors; } /** request优先级枚举类. */ public enum Priority { LOW, NORMAL, HIGH, IMMEDIATE } /** 返回当前request的优先级.子类能够重写该方法改动request的优先级. */ public Priority getPriority() { return Priority.NORMAL; } /** 返回重试的时间,用于日志记录. */ public final int getTimeoutMs() { return mRetryPolicy.getCurrentTimeout(); } /** 返回重试接口. */ public RetryPolicy getRetryPolicy() { return mRetryPolicy; } /** 用于标识已经将response传给该request. */ public void markDelivered() { mResponseDelivered = true; } /** 返回该request是否有response delivered. */ public boolean hasHadResponseDelivered() { return mResponseDelivered; } /** 子类必须重写该方法,用来解析http请求的结果. */ abstract protected Response<T> parseNetworkResponse(NetworkResponse response); /** 子类能够重写该方法,从而获取更精准的出错信息. */ protected VolleyError parseNetworkError(VolleyError volleyError) { return volleyError; } /** 子类必须重写该方法用于将网络结果返回给用户设置的回调接口. */ abstract protected void deliverResponse(T response); /** 将网络错误传递给回调接口. */ public void deliverError(VolleyError error) { if (mErrorListener != null) { mErrorListener.onErrorResponse(error); } } /** 先推断运行顺序,再推断request优先级. */ @Override public int compareTo(@NonNull Request<T> another) { Priority left = this.getPriority(); Priority right = another.getPriority(); return left == right ?

this.mSequence - another.mSequence : right.ordinal() - left.ordinal(); } @Override public String toString() { String trafficStatsTag = "0x" + Integer.toHexString(getTrafficStatsTag()); return (mCanceled ?

"[X]" : "[ ]") + getUrl() + " " + trafficStatsTag + " " + getPriority() + " " + mSequence; } }

代码尽管非常长,可是都是对request非常好的抽象,建议大家结合HTTP协议阅读一下该源代码.
Request中的泛型T用来对结果进行泛型表示,当定义出request基类之后,我们能够非常轻松的对其进行继承,从而扩展出我们想要的request请求.

比如Volley提供的StringRequest,源代码例如以下:

/** 一个返回结果的String的request实现类 */
@SuppressWarnings("unused")
public class StringRequest extends Request<String>{
    private final Response.Listener<String> mListener;

    /** 依据给定的METHOD设置相应的request. */
    public StringRequest(int method, String url, Response.Listener<String> listener,
                         Response.ErrorListener errorListener) {
        super(method, url, errorListener);
        mListener = listener;
    }

    /** 默觉得GET请求的request. */
    public StringRequest(String url, Response.Listener<String> listener,
                         Response.ErrorListener errorListener) {
        this(Method.GET, url, listener, errorListener);
    }

    /** 将HTTP请求结果转换为String. */
    @Override
    protected Response<String> parseNetworkResponse(NetworkResponse response) {
        String parsed;

        try {
            parsed = new String(response.data, HttpHeaderParser.parseCharset(response.headers));
        } catch (UnsupportedEncodingException e) {
            parsed = new String(response.data);
        }
        return Response.success(parsed, HttpHeaderParser.parseCacheHeaders(response));
    }

    /** 将解析的String结果传递给用户的回调接口. */
    @Override
    protected void deliverResponse(String response) {
        mListener.onResponse(response);
    }
}

有了这个StringRequest类演示样例,我们也能够參考事实上现非常方便的对Request类进行扩展.再对request进行扩展时,我们通常仅仅须要实现两个方法就可以:

  1. deliverResponse:这种方法非常easy,就是将网络解析的结果传递给用户设置的回调接口.
  2. parseNetworkResponse : 这种方法比較关键,我们主要也是来重写该方法.假设我须要返回JsonObject,那么我就须要将參数NetworkResponse在该方法中转换成JsonObject.
  3. getParams : 这种方法是假设有POST參数时,须要重写该方法.

介绍完Request抽象,那我们继续来看一下Response抽象.


网络请求结果抽象类

Response.java

Response是Volley抽象出来对网络请求结果进行封装的类.详细凝视源代码例如以下:

/** 网络请求结果的封装类.其中泛型T为网络解析结果. */
public class Response<T> {
    /** request请求成功回调接口, 用于用户自行处理网络请求返回的结果. */
    public interface Listener<T> {
        void onResponse(T response);
    }

    /** request请求失败回调接口,用于用户自行处理网络请求失败的情况. */
    public interface ErrorListener {
        void onErrorResponse(VolleyError error);
    }

    /** 构造一个request请求成功的response对象. */
    public static <T> Response<T> success(T result, Cache.Entry cacheEntry) {
        return new Response<T>(result, cacheEntry);
    }

    /** 构造一个request请求失败的response对象. */
    public static <T> Response<T> error(VolleyError error) {
        return new Response<T>(error);
    }

    /** request的网络请求解析结果. */
    public final T result;

    /** request的缓存内容. */
    public final Cache.Entry cacheEntry;

    /** 请求错误内容. */
    public final VolleyError error;

    /** 当前结果是否为中间请求结果. */
    public boolean intermediate = false;

    /** 返回当前request请求结果是否成功. */
    public boolean isSuccess() {
        return error == null;
    }

    private Response(T result, Cache.Entry cacheEntry) {
        this.result = result;
        this.cacheEntry = cacheEntry;
        this.error = null;
    }

    private Response(VolleyError error) {
        this.result = null;
        this.cacheEntry = null;
        this.error = error;
    }
}

事实上,Response仅仅是对request请求结果的进一步封装.真正的HTTP Request请求结果的抽象事实上是NetworkResponse类.

NetworkResponse.java

NetworkResponse类是真正的HTTP网络请求结果类,其凝视源代码例如以下:

/** HTTP网络请求结果抽象类. */
public class NetworkResponse {
    /** HTTP响应状态码. */
    public final int statusCode;

    /** HTTP响应信息. */
    public final byte[] data;

    /** 服务器状态码304代表未改动 */
    public final boolean notModified;

    /** HTTP请求的往返延迟. */
    public final long networkTimeMs;

    /** HTTP响应头信息. */
    public final Map<String, String> headers;

    public NetworkResponse(int statusCode, byte[] data, Map<String, String> headers,
                           boolean notModified, long networkTimeMs) {
        this.statusCode = statusCode;
        this.data = data;
        this.headers = headers;
        this.notModified = notModified;
        this.networkTimeMs = networkTimeMs;
    }

    public NetworkResponse(int statusCode, byte[] data, Map<String, String> headers,
                           boolean notModified) {
        this(statusCode, data, headers, notModified, 0);
    }

    public NetworkResponse(byte[] data) {
        this(HttpURLConnection.HTTP_OK, data, Collections.<String, String>emptyMap(), false, 0);
    }

    public NetworkResponse(byte[] data, Map<String, String> headers) {
        this(HttpURLConnection.HTTP_OK, data, headers, false, 0);
    }
}

网络请求的并发和异步

在解说网络请求的并发和异步之前,我们先来看一下,Volley是怎样封装网络请求的.

HurlStack.java

这个类封装了HttpURLConnection类的构造操作,我自己实现网络请求时,也会封装这些反复的HttpURLConnection构造代码.凝视代码例如以下:

/** 封装HttpURLConnection类,简化网络请求代码. */
public class HurlStack implements HttpStack {
    private static final String HEADER_CONTENT_TYPE = "Content-Type";

    private final SSLSocketFactory mSslSocketFactory;

    /** 默认创建一个HTTP请求类. */
    public HurlStack() {
        this(null);
    }

    /** 创建一个HTTPS请求类. */
    public HurlStack(SSLSocketFactory sslSocketFactory) {
        mSslSocketFactory = sslSocketFactory;
    }

    /** HTTP or HTTPS请求真正运行的地方 */
    @Override
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
            throws IOException, AuthFailureError {
        HashMap<String, String> map = new HashMap<String, String>();
        map.putAll(request.getHeaders());
        map.putAll(additionalHeaders);

        // 构造HttpURLConnection,封装一些固定參数.
        String url = request.getUrl();
        URL parsedUrl = new URL(url);
        HttpURLConnection connection = openConnection(parsedUrl, request);
        // 构造http请求的header.
        for (String headerName: map.keySet()) {
            connection.addRequestProperty(headerName, map.get(headerName));
        }
        // 构造http请求的body.
        setConnectionParametersForRequest(connection, request);

        // Initialize HttpResponse with data from the HttpURLConnection
        ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1);
        int responseCode = connection.getResponseCode();
        if (responseCode == -1) {
            throw new IOException("Could not retrieve response code from HttpUrlConnection.");
        }

        // 使用apache提供的BasicHttpResponse来封装请求.
        StatusLine responseStatus = new BasicStatusLine(protocolVersion,
                connection.getResponseCode(), connection.getResponseMessage());
        BasicHttpResponse response = new BasicHttpResponse(responseStatus);
        if (hasResponseBody(request.getMethod(), responseStatus.getStatusCode())) {
            response.setEntity(entityFromConnection(connection));
        }
        for (Map.Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) {
            if (header.getKey() != null) {
                Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
                response.addHeader(h);
            }
        }

        return response;
    }

    /** 封装HttpURLConnection类的构造函数. */
    private HttpURLConnection openConnection(URL url, Request<?> request) throws IOException {
        HttpURLConnection connection = (HttpURLConnection) url.openConnection();
        connection.setInstanceFollowRedirects(HttpURLConnection.getFollowRedirects());

        int timeoutMs = request.getTimeoutMs();
        connection.setConnectTimeout(timeoutMs);
        connection.setReadTimeout(timeoutMs);
        connection.setUseCaches(false);
        connection.setDoInput(true);

        if ("https".equals(url.getProtocol()) && mSslSocketFactory != null) {
            ((HttpsURLConnection)connection).setSSLSocketFactory(mSslSocketFactory);
        }

        return connection;
    }

    /* package */ static void setConnectionParametersForRequest(HttpURLConnection connection,
                                                                Request<?

> request) throws IOException, AuthFailureError { switch (request.getMethod()) { case Request.Method.GET: connection.setRequestMethod("GET"); break; case Request.Method.POST: connection.setRequestMethod("POST"); addBodyIfExists(connection, request); break; } } /** 增加POST请求參数到HttpURLConnection中. */ private static void addBodyIfExists(HttpURLConnection connection, Request<?> request) throws AuthFailureError, IOException { byte[] body = request.getBody(); if (body != null) { connection.setDoOutput(true); connection.addRequestProperty(HEADER_CONTENT_TYPE, request.getBodyContentType()); DataOutputStream out = new DataOutputStream(connection.getOutputStream()); out.write(body); out.flush(); } } /** 推断当前request请求结果是否有响应体. */ private boolean hasResponseBody(int requestMethod, int responseCode) { return requestMethod != Request.Method.HEAD && !(HttpStatus.SC_CONTINUE <= responseCode && responseCode <= HttpStatus.SC_OK) && responseCode != HttpStatus.SC_NO_CONTENT && responseCode != HttpStatus.SC_NOT_MODIFIED; } /** 保存Http Body. */ private HttpEntity entityFromConnection(HttpURLConnection connection) { BasicHttpEntity entity = new BasicHttpEntity(); InputStream inputStream; try { inputStream = connection.getInputStream(); } catch (IOException ioe) { inputStream = connection.getErrorStream(); } entity.setContent(inputStream); entity.setContentLength(connection.getContentLength()); entity.setContentEncoding(connection.getContentEncoding()); entity.setContentType(connection.getContentType()); return entity; } }

当用户new出HurlStack对象,调用它的performRequest方法,即能够发出HTTP请求,并获取HTTP请求结果.
可是,Android主线程中是不同意进行耗时操作的,所以Volley实现了并发訪问HurlStack的performRequest的方法.
至于HurlStack的并发訪问,就须要看NetworkDispatcher的实现.

NetworkDispatcher.java

NetworkDispatcher是一个线程,用来调度处理网络请求.启动后会不断从网络请求队列中取请求处理,队列为空则等待,请求处理结束则将结果传递给ResponseDelivery去运行兴许处理,并推断结果是否要进行缓存.
NetworkDispatcher的运行流程图例如以下:
技术分享图片

NetworkDispatcher中文凝视代码例如以下:

/** 调度网络请求线程. */
public class NetworkDispatcher extends Thread{
    /** 网络请求队列. */
    private final BlockingQueue<Request<?>> mQueue;

    /** 封装了HurlStack的网络类,其performRequest方法是单个request请求真正运行的地方. */
    private final Network mNetwork;

    /** 缓存类,存储请求结果的缓存. */
    private final Cache mCache;

    /** 请求结果传递类. */
    private final ResponseDelivery mDelivery;

    /** 暂停线程的标志位,替换Thread自身的stop方法. */
    private volatile boolean mQuit = false;

    /** 构造网络请求调度线程类. */
    public NetworkDispatcher(BlockingQueue<Request<?>> queue,
                             Network network, Cache cache, ResponseDelivery delivery) {
        mQueue = queue;
        mNetwork = network;
        mCache = cache;
        mDelivery = delivery;
    }

    /** 强制停止当前调度线程. */
    public void quit() {
        mQuit = true;
        interrupt();
    }

    @Override
    public void run() {
        android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime();
            Request<?> request;
            try {
                // 使用BlockingQueue实现了生产者-消费者模型.
                // 消费者是该调度线程.
                // 生产者是request网络请求.
                request = mQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                if (request.isCanceled()) {
                    continue;
                }

                addTrafficStatsTag(request);

                // 真正运行网络请求的地方.
                NetworkResponse networkResponse = mNetwork.performRequest(request);

                // If the server returned 304 AND we delivered a response already,
                // we‘re done -- don‘t deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // 在当前线程中解析网络结果.
                // 不同的Request实现的parseNetworkResponse是不同的(比如StringRequest和JsonRequest).
                Response<?> response = request.parseNetworkResponse(networkResponse);

                //
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                }

                // 将网络请求结果进行传递.
                // ResponseDelivery调用顺序例如以下:
                // ResponseDelivery.postResponse==>ResponseDeliveryRunnable[Runnable]->run
                // ==>Request->deliverResponse==>用户设置的Listener回调接口
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.printStackTrace();
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
    }

    private void parseAndDeliverNetworkError(Request<?> request, VolleyError error) {
        error = request.parseNetworkError(error);
        mDelivery.postError(request, error);
    }

    private void addTrafficStatsTag(Request<?> request) {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
            TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
        }
    }
}

这里另一点须要说明,NetworkDispatcher真正运行Http request请求时,并非直接使用HurlStack类的performRequest方法,而是又对其进行了一个封装,封装成了Network类.

Network.java

Network.java的源代码例如以下:

/** 网络接口,处理网络请求 */
public interface Network {
    NetworkResponse performRequest(Request<?> request) throws VolleyError;
}

能够看到,Network有一个子类须要实现的方法,和HurlStack的详细运行HTTP请求的方法的名称是一样的.那为什么Volley要多此一举对HurlStack进行进一步封装呢?

  1. 这是由于Volley向下兼容到Android2.3之下的版本号,而Android2.3下面的版本号构造Http请求时推荐使用的是HttpClient类,所以这里Volley做了一个适配器模式的封装.也就是说,HurlStack类仅仅须要负责对HttpURLConnection进行封装,HttpClientStack仅仅须要对HttpClient类进行封装.
  2. 封装很多其它的处理操作.包含:缓存新奇度验证、超时重试等.

至于Network接口的详细实现类是BasicNetwork类,其凝视源代码例如以下:

/** Volley默认的网络接口实现类. */
public class BasicNetwork implements Network {
    /** 网络请求真正实现类. */
    private final HttpStack mHttpStack;

    public BasicNetwork(HttpStack httpStack) {
        mHttpStack = httpStack;
    }

    @Override
    public NetworkResponse performRequest(Request<?

> request) throws VolleyError { long requestStart = SystemClock.elapsedRealtime(); while (true) { HttpResponse httpResponse = null; byte[] responseContents = null; Map<String, String> responseHeaders = Collections.emptyMap(); try { // 构造Cache的HTTP headers,主要是增加If-None-Match和If-Modified-Since两个字段 // 当client发送的是一个条件验证请求时,服务器可能返回304状态码. // If-Modified-Since:代表服务器上次改动是的日期值. // If-None-Match:服务器上次返回的ETag响应头的值. Map<String, String> headers = new HashMap<String, String>(); addCacheHeaders(headers, request.getCacheEntry()); // 调用HurlStack的performRequest方法运行网络请求, 并将请求结果存入httpResponse变量中 httpResponse = mHttpStack.performRequest(request, headers); StatusLine statusLine = httpResponse.getStatusLine(); int statusCode = statusLine.getStatusCode(); responseHeaders = convertHeaders(httpResponse.getAllHeaders()); // 当服务端返回304状态码时,直接将Volley缓存中结果返回 if (statusCode == HttpStatus.SC_NOT_MODIFIED) { Cache.Entry entry = request.getCacheEntry(); if (entry == null) { return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null, responseHeaders, true, SystemClock.elapsedRealtime() - requestStart); } // A HTTP 304 response dose not have all header filed. We // have to use the header fields from the cache entry plus // the new ones from the response. entry.responseHeaders.putAll(responseHeaders); return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data, entry.responseHeaders, true, SystemClock.elapsedRealtime() - requestStart); } // Some responses such as 204s do not have content. We mush check if (httpResponse.getEntity() != null) { responseContents = entityToBytes(httpResponse.getEntity()); } else { responseContents = new byte[0]; } if (statusCode < 200 || statusCode > 299) { throw new IOException(); } return new NetworkResponse(statusCode, responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart); } catch (SocketTimeoutException e) { // 捕获各种异常,进行重试操作. attemptRetryOnException("socket", request, new TimeoutError()); } catch (ConnectTimeoutException E) { attemptRetryOnException("connection", request, new TimeoutError()); } catch (MalformedURLException e) { throw new RuntimeException("Bad URL " + request.getUrl(), e); } catch (IOException e) { int statusCode; if (httpResponse != null) { statusCode = httpResponse.getStatusLine().getStatusCode(); } else { throw new NoConnctionError(e); } NetworkResponse networkResponse; if (responseContents != null) { networkResponse = new NetworkResponse(statusCode, responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart); if (statusCode == HttpStatus.SC_UNAUTHORIZED || statusCode == HttpStatus.SC_FORBIDDEN) { attemptRetryOnException("auth", request, new AuthFailureError(networkResponse)); } else if (statusCode >= 400 && statusCode <= 499) { throw new ClientError(networkResponse); } else if (statusCode >= 500 && statusCode <= 599) { if (request.shouldRetryServerErrors()) { attemptRetryOnException("server", request, new ServerError(networkResponse)); } else { throw new ServerError(networkResponse); } } else { // 3xx? throw new ServerError(networkResponse); } } else { attemptRetryOnException("network", request, new NetworkError()); } } } } private void addCacheHeaders(Map<String, String> headers, Cache.Entry entry) { if (entry == null) { return; } if (entry.etag != null) { headers.put("If-None-Match", entry.etag); } if (entry.lastModified > 0) { Date refTime = new Date(entry.lastModified); headers.put("If-modified-Since", DateUtils.formatDate(refTime)); } } private static Map<String, String> convertHeaders(Header[] headers) { Map<String, String> result = new TreeMap<String, String>(String.CASE_INSENSITIVE_ORDER); for (Header header : headers) { result.put(header.getName(), header.getValue()); } return result; } /** * 将服务器返回的InputStream输入流转换成byte数组. * 这个函数让我实现的话,我会使用StringBuffer来替换ByteArrayOutputStream来实现字符串拼接. */ private byte[] entityToBytes(HttpEntity entity) throws IOException, ServerError { ByteArrayOutputStream bytes = new ByteArrayOutputStream(); byte[] buffer = new byte[1024]; try { InputStream in = entity.getContent(); if (in == null) { throw new ServerError(); } int count; while ((count = in.read(buffer)) != -1) { bytes.write(buffer, 0, count); } return bytes.toByteArray(); } finally { try { entity.consumeContent(); } catch (IOException e){ e.printStackTrace(); } bytes.close(); } } private void attemptRetryOnException(String logPrefix, Request<?> request, VolleyError exception) throws VolleyError{ RetryPolicy retryPolicy = request.getRetryPolicy(); int oldTimeout = request.getTimeoutMs(); retryPolicy.retry(exception); Log.e("Volley", String.format("%s-retry [timeout=%s]", logPrefix, oldTimeout)); } }

RequestQueue.java

RequestQueue是Volley框架的核心类,用户在使用Volley时,就是将一个Request增加到RequestQueue来完成请求操作的.所以,RequestQueue既是request的存储仓库,也是NetworkDispatcher的调度核心.
由于RequestQueue其中还包含Volley的缓存机制,我们稍后会对缓存机制进行解说,所以这里仅仅看跟NetworkDispatcher调度相关的源代码.

RequestQueue类的凝视代码例如以下:

/** Request请求调度队列. */
@SuppressWarnings("unused")
public class RequestQueue {
    /**
     * Callback interface for completed requests.
     */
    public interface RequestFinishedListener<T> {
        void onRequestFinished(Request<T> request);
    }

    /** 为每个request申请独立的序列号. */
    private AtomicInteger mSequenceGenerator = new AtomicInteger();

    /**
     * Staging area for requests that already have a duplicate request in flight.
     */
    private final Map<String, Queue<Request<?>>> mWaitingRequests =
            new HashMap<String, Queue<Request<?>>>();

    /** 保存全部被增加到当前队列的request集合. */
    private final Set<Request<?

>> mCurrentRequests = new HashSet<Request<?>>(); /** * The cache triage queue. */ private final PriorityBlockingQueue<Request<?>> mCacheQueue = new PriorityBlockingQueue<Request<?>>(); /** 存储须要进行网络通信的request的存储队列. */ private final PriorityBlockingQueue<Request<?

>> mNetworkQueue = new PriorityBlockingQueue<Request<?>>(); /** RequestQueue默认开启的网络线程的数量. */ private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4; /** * Cache interface for retrieving and storing responses. */ private final Cache mCache; /** 封装request网络请求的Network类. */ private final Network mNetwork; /** 网络请求传输结果实现类. */ private final ResponseDelivery mDelivery; /** 网络请求线程数组. */ private NetworkDispatcher[] mDispatchers; /** 缓存线程 */ private CacheDispatcher mCacheDispatcher; private List<RequestFinishedListener> mFinishedListeners = new ArrayList<RequestFinishedListener>(); public RequestQueue(Cache cache, Network network) { this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE); } public RequestQueue(Cache cache, Network network, int threadPoolSize) { this(cache, network, threadPoolSize, new ExecutorDelivery(new Handler(Looper.getMainLooper()))); } /** * Creates the worker pool. * @param cache A cache to use for persisting responses to disk * @param network A Network interface for performing HTTP requests * @param threadPoolSize Number of network dispatcher threads to create * @param delivery A ResponseDelivery interface for posting responses and errors */ public RequestQueue(Cache cache, Network network, int threadPoolSize, ResponseDelivery delivery) { mCache = cache; mNetwork = network; mDispatchers = new NetworkDispatcher[threadPoolSize]; mDelivery = delivery; } /** 开启request的缓存线程和多个网络请求线程 */ public void start() { // 关闭全部正在运行的缓存线程和网络请求线程. stop(); // 默认开启DEFAULT_NETWORK_THREAD_POOL_SIZE(4)个线程来运行request网络请求. for (int i = 0; i < mDispatchers.length; i ++) { // 将NetworkDispatcher线程与mNetworkQueue这个队列进行绑定. // NetworkDispatcher会使用生产者-消费者模型从mNetworkQueue获取request请求,并运行. NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } } /** 停止全部的缓存线程和网络请求线程. */ private void stop() { for (NetworkDispatcher dispatcher : mDispatchers) { if (dispatcher != null) { dispatcher.quit(); } } } /** 将Request请求增加到调度队列中. */ public <T> Request<?

> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); } // 分配request唯一的序列号. request.setSequence(getSequenceNumber()); // request不同意缓存,则直接将request增加到mNetworkQueue其中 if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } } /** 提供request请求序列号. */ private int getSequenceNumber() { return mSequenceGenerator.incrementAndGet(); } }

RequestQueue在构造函数中,会默认生成4个NetworkDispatcher线程,而且将NetworkDispatcher线程与mNetworkQueue进行绑定,然后start NetworkDispatcher运行网络请求操作.

异步

前面已经详细解说了一个Request是怎样被并发处理的,那如今回到我们的3-4问题,子线程中并发处理的结果怎样异步传递给用户设置的Listener回调接口.
从NetworkDispatcher最后传递结果的代码:

request.markDelivered();
mDelivery.postResponse(request, response);

我们就能够看出,异步回调是通过ResponseDelivery类实现的.

ResponseDelivery.java

ResponseDelivery的中文凝视源代码例如以下:

/** 网络结果分发接口类. */
public interface ResponseDelivery {
    /**
     * Parses a response from the network or cache and delivers it.
     */
    void postResponse(Request<?

> request, Response<?> response); /** * Parses a response from the network or cache and delivers it. */ void postResponse(Request<?> request, Response<?

> response, Runnable runnable); /** * Posts an error for the given request. */ void postError(Request<?> request, VolleyError error); }

在RequestQueue中,ResponseDelivery的实现类为ExecutorDelivery类.

ExecutorDelivery

众所周知,Android中实现异步肯定是须要用到Handler、Looper和Message机制的.ExecutorDelivery的实现异步的机制也是居于Handler机制.
我们先来看一下,RequestQueue中ExecutorDelivery是怎样被构造的:

ResponseDelivery delivery = new ExecutorDelivery(new Handler(Looper.getMainLooper()));

能够看到,RequestQueue将绑定主线程Looper对象的Handler对象传递给了ExecutorDelivery,这样我们通过handler发送的消息事实上都是在主线程进行处理了.
ExecutorDelivery的中文凝视源代码例如以下:

/**
 * 网络请求结果传递类.(实现异步功能,主线程传递数据给子线程)
 */
@SuppressWarnings("unused")
public class ExecutorDelivery implements ResponseDelivery {
    /**
     * 构造运行已提交的Runnable任务对象.
     */
    private final Executor mResponsePoster;

    public ExecutorDelivery(final Handler handler) {
        mResponsePoster = new Executor() {
            @Override
            public void execute(@NonNull Runnable command) {
                // 全部的Runnable通过绑定主线程Looper的Handler对象终于在主线程运行.
                handler.post(command);
            }
        };
    }

    public ExecutorDelivery(Executor executor) {
        mResponsePoster = executor;
    }

    @Override
    public void postResponse(Request<?

> request, Response<?> response) { postResponse(request, response, null); } @Override public void postResponse(Request<?

> request, Response<?> response, Runnable runnable) { request.markDelivered(); mResponsePoster.execute( new ResponseDeliveryRunnable(request, response, runnable) ); } @Override public void postError(Request<?> request, VolleyError error) { Response<?

> response = Response.error(error); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, null)); } /** 在主线程运行的Runnable类 */ @SuppressWarnings("unchecked") private class ResponseDeliveryRunnable implements Runnable { private final Request mRequest; private final Response mResponse; private final Runnable mRunnable; public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) { mRequest = request; mResponse = response; mRunnable = runnable; } @Override public void run() { // 假设request被取消,则不回调用户设置的Listener接口 if (mRequest.isCanceled()) { mRequest.finish("canceled-at-delivery"); return; } // 通过response状态标志,来推断是回调用户设置的Listener接口还是ErrorListener接口 if (mResponse.isSuccess()) { mRequest.deliverResponse(mResponse.result); } else { mRequest.deliverError(mResponse.error); } if (mResponse.intermediate) { mRequest.addMarker("intermediate-response"); } else { // 通知RequestQueue终止该Request请求 mRequest.finish("done"); } if (mRunnable != null) { mRunnable.run(); } } } }

缓存机制

前面解说了并发和异步的实现,接下来,我们就来看一下Volley的缓存机制.再学习Volley缓存实现方案之前,我们先来感受一下Google I/O大会上Volley官方一张宣传图片:
技术分享图片

这张图片非常形象的表达了Volley适合频繁的网络请求.接下来,我们就从Volley的缓存系统入手,介绍一下为什么Volley适合频繁的网络请求.

Cache.java

既然要缓存Request请求,那我们首先就须要抽象出缓存对象.而Cache类就是对缓存对象的抽象描写叙述:

/** 缓存内存的抽象接口 */
@SuppressWarnings("unused")
public interface Cache {
    /** 通过key获取请求的缓存实体. */
    Entry get(String key);

    /** 存入一个请求的缓存实体. */
    void put(String key, Entry entry);

    void initialize();

    void invalidate(String key, boolean fullExpire);

    /** 移除指定的缓存实体. */
    void remove(String key);

    /** 清空缓存. */
    void clear();

    /** 真正HTTP请求缓存实体类. */
    class Entry {
        /** HTTP响应体. */
        public byte[] data;

        /** HTTP响应首部中用于缓存新奇度验证的ETag. */
        public String etag;

        /** HTTP响应时间. */
        public long serverDate;

        /** 缓存内容最后一次改动的时间. */
        public long lastModified;

        /** Request的缓存过期时间. */
        public long ttl;

        /** Request的缓存新奇时间. */
        public long softTtl;

        /** HTTP响应Headers. */
        public Map<String, String> responseHeaders = Collections.emptyMap();

        /** 推断缓存内容是否过期. */
        public boolean isExpired() {
            return this.ttl < System.currentTimeMillis();
        }

        /** 推断缓存是否新奇,不新奇的缓存须要发到服务端做新奇度的检測. */
        public boolean refreshNeeded() {
            return this.softTtl < System.currentTimeMillis();
        }
    }
}

Cache接口定义规定了缓存实体的内容和其须要实现的方法.在RequestQueue中,Cache的实现类是DiskBasedCache类.

DiskBasedCache.java

DiskBasedCache类的主要作用是:实现了基于Disk的对象存储类,并提供替换策略.代码比較简单,中文凝视的代码例如以下:

/** 基于Disk的缓存实现类. */
@SuppressWarnings("ResultOfMethodCallIgnored")
public class DiskBasedCache implements Cache {
    /** 默认硬盘最大的缓存空间(5M). */
    private static final int DEFAULT_DISK_USAGE_BYTES = 5 * 1024 * 1024;

    /** 标记缓存起始的MAGIC_NUMBER. */
    private static final int CACHE_MAGIC = 0x20150306;

    /**
     * High water mark percentage for the cache.
     */
    private static final float HYSTERESIS_FACTOR = 0.9f;

    /**
     * Map of the Key, CacheHeaders pairs.
     */
    private final Map<String, CacheHeader> mEntries =
            new LinkedHashMap<String, CacheHeader>(16, 0.75f, true);

    /** 眼下使用的缓存字节数. */
    private long mTotalSize = 0;

    /** 硬盘缓存文件夹. */
    private final File mRootDirectory;

    /** 硬盘缓存最大容量(默认5M). */
    private final int mMaxCacheSizeInBytes;

    public DiskBasedCache(File rootDirectory) {
        this(rootDirectory, DEFAULT_DISK_USAGE_BYTES);
    }

    public DiskBasedCache(File rootDirectory, int maxCacheSizeInBytes) {
        mRootDirectory = rootDirectory;
        mMaxCacheSizeInBytes = maxCacheSizeInBytes;
    }

    /** 清空缓存内容. */
    @Override
    public synchronized void clear() {
        File[] files = mRootDirectory.listFiles();
        if (files != null) {
            for (File file : files) {
                file.delete();
            }
        }
        mEntries.clear();
        mTotalSize = 0;
    }

    /** 从Disk中依据key获取并构造HTTP响应体Cache.Entry. */
    @Override
    public synchronized Entry get(String key) {
        CacheHeader entry = mEntries.get(key);
        if (entry == null) {
            return null;
        }

        File file = getFileForKey(key);
        CountingInputStream cis = null;
        try {
            cis = new CountingInputStream(new BufferedInputStream(new FileInputStream(file)));
            // 读完CacheHeader部分,并通过CountingInputStream的bytesRead成员记录已经读取的字节数.
            CacheHeader.readHeader(cis);
            // 读取缓存文件存储的HTTP响应体内容.
            byte[] data = streamToBytes(cis, (int)(file.length() - cis.bytesRead));
            return entry.toCacheEntry(data);
        } catch (IOException e) {
            remove(key);
            return null;
        } finally {
            if (cis != null) {
                try {
                    cis.close();
                } catch (IOException ignored) {
                }
            }
        }
    }

    /** 初始化Disk缓存系统.
     * 作用是:遍历Disk缓存系统,将缓存文件里的CacheHeader和key存储到Map对象中. */
    @Override
    public void initialize() {
        if (!mRootDirectory.exists() && !mRootDirectory.mkdirs()) {
            return;
        }

        File[] files = mRootDirectory.listFiles();
        if (files == null) {
            return;
        }

        for (File file : files) {
            BufferedInputStream fis = null;
            try {
                fis = new BufferedInputStream(new FileInputStream(file));
                CacheHeader entry = CacheHeader.readHeader(fis);
                entry.size = file.length();
                putEntry(entry.key, entry);
            }catch (IOException e) {
                file.delete();
                e.printStackTrace();
            }finally {
                if (fis != null) {
                    try {
                        fis.close();
                    } catch (IOException ignored) {
                    }
                }
            }
        }
    }

    /** 标记指定的cache过期. */
    @Override
    public synchronized void invalidate(String key, boolean fullExpire) {
        Entry entry = get(key);
        if (entry != null) {
            entry.softTtl = 0;
            if (fullExpire) {
                entry.ttl = 0;
            }
            put(key, entry);
        }
    }

    /** 将Cache.Entry存入到指定的缓存文件里. 并在Map中记录<key,CacheHeader>. */
    @Override
    public synchronized void put(String key, Entry entry) {
        pruneIfNeeded(entry.data.length);
        File file = getFileForKey(key);
        try {
            BufferedOutputStream fos = new BufferedOutputStream(new FileOutputStream(file));
            CacheHeader e = new CacheHeader(key, entry);
            boolean success = e.writeHeader(fos);
            if (!success) {
                fos.close();
                throw new IOException();
            }
            fos.write(entry.data);
            fos.close();
            putEntry(key, e);
            return;
        } catch (IOException e) {
            e.printStackTrace();
        }
        file.delete();
    }

    /** Disk缓存替换更新机制. */
    private void pruneIfNeeded(int neededSpace) {
        if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes) {
            return;
        }

        Iterator<Map.Entry<String, CacheHeader>> iterator = mEntries.entrySet().iterator();
        while (iterator.hasNext()) {
            Map.Entry<String, CacheHeader> entry = iterator.next();
            CacheHeader e = entry.getValue();
            boolean deleted = getFileForKey(e.key).delete();
            if (deleted) {
                mTotalSize -= e.size;
            }
            iterator.remove();

            if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes * HYSTERESIS_FACTOR) {
                break;
            }
        }
    }

    /** 获取存储当前key相应value的文件句柄. */
    private File getFileForKey(String key) {
        return new File(mRootDirectory, getFilenameForKey(key));
    }

    /** 依据key的hash值生成相应的存储文件名称称. */
    private String getFilenameForKey(String key) {
        int firstHalfLength = key.length() / 2;
        String localFilename = String.valueOf(key.substring(0, firstHalfLength).hashCode());
        localFilename += String.valueOf(key.substring(firstHalfLength).hashCode());
        return localFilename;
    }

    /** 将key和CacheHeader存入到Map对象中.并更新当前占用的总字节数. */
    private void putEntry(String key, CacheHeader entry) {
        if (!mEntries.containsKey(key)) {
            mTotalSize += entry.size;
        } else {
            CacheHeader oldEntry = mEntries.get(key);
            mTotalSize += (entry.size - oldEntry.size);
        }

        mEntries.put(key, entry);
    }

    @Override
    public synchronized void remove(String key) {
        boolean deleted = getFileForKey(key).delete();
        removeEntry(key);
        if (!deleted) {
            Log.e("Volley", "没能删除key=" + key + ", 文件名称=" + getFilenameForKey(key) + "缓存.");
        }
    }

    /** 从Map对象中删除key相应的键值对. */
    private void removeEntry(String key) {
        CacheHeader entry = mEntries.get(key);
        if (entry != null) {
            mTotalSize -= entry.size;
            mEntries.remove(key);
        }
    }

    /** 抽象出来的缓存文件摘要信息.
     * 与Cache.Entry类差点儿同样,可是仅仅存储了响应体的大小,没保存响应体的内容.
     */
    static class CacheHeader {
        /** HTTP响应头(header)和响应体(body)的总体大小.也就是Disk缓存系统中相应缓存文件的大小. */
        public long size;

        public String key;

        /** HTTP响应首部中用于缓存新奇度验证的ETag. */
        public String etag;

        /** HTTP响应时间. */
        public long serverDate;

        /** 缓存内容最后一次改动的时间. */
        public long lastModified;

        /** Request的http缓存过期时间. */
        public long ttl;

        /** Request的http缓存新奇时间. */
        public long softTtl;

        /** HTTP的响应headers. */
        public Map<String, String> responseHeaders;

        private CacheHeader(){}

        /**
         * Instantiates a new CacheHeader object
         * @param key The key that indentifies the cache entry
         * @param entry The cache entry
         */
        public CacheHeader(String key, Entry entry) {
            this.key = key;
            this.size = entry.data.length;
            this.etag = entry.etag;
            this.serverDate = entry.serverDate;
            this.lastModified = entry.lastModified;
            this.ttl = entry.ttl;
            this.softTtl = entry.softTtl;
            this.responseHeaders = entry.responseHeaders;
        }

        /** 从InputStream中构造CacheHeader对象.事实上就是实现对象的反序列化. */
        public static CacheHeader readHeader(InputStream is) throws IOException {
            CacheHeader entry = new CacheHeader();
            // 以CACHE_NUMBER作为读取一个对象的開始
            int magic = readInt(is);
            if (magic != CACHE_MAGIC) {
                throw new IOException();
            }
            entry.key = readString(is);
            entry.etag = readString(is);
            if (entry.etag.equals("")) {
                entry.etag = null;
            }
            entry.serverDate = readLong(is);
            entry.lastModified = readLong(is);
            entry.ttl = readLong(is);
            entry.softTtl = readLong(is);
            entry.responseHeaders = readStringStringMap(is);

            return entry;
        }

        /** 通过传入的data数组构造一个Cache.Entry对象. */
        public Entry toCacheEntry(byte[] data) {
            Entry e = new Entry();
            e.data = data;
            e.etag = etag;
            e.serverDate = serverDate;
            e.lastModified = lastModified;
            e.ttl = ttl;
            e.softTtl = softTtl;
            e.responseHeaders = responseHeaders;
            return e;
        }

        /** 将CacheHeader对象序列化. */
        public boolean writeHeader(OutputStream os) {
            try {
                writeInt(os, CACHE_MAGIC);
                writeString(os, key);
                writeString(os, etag == null ?

"" : etag); writeLong(os, serverDate); writeLong(os, lastModified); writeLong(os, ttl); writeLong(os, softTtl); writeStringStringMap(responseHeaders, os); os.flush(); return true; } catch (IOException e) { e.printStackTrace(); return false; } } } static void writeString(OutputStream os, String s) throws IOException { byte[] b = s.getBytes("UTF-8"); writeLong(os, b.length); os.write(b, 0, b.length); } /** InputStream中读取字符串的方法是: * 1. 读取字符串长度n. * 2. 读取n个字节保存在字符数组中. * 3. 将字符数组转换成字符串. */ private static String readString(InputStream is) throws IOException { int n = (int)readLong(is); byte[] b = streamToBytes(is, n); return new String(b, "UTF-8"); } private static byte[] streamToBytes(InputStream in, int length) throws IOException { byte[] bytes = new byte[length]; int count; int pos = 0; // 这里调用的是InputStream的read(byte[] b, int off, int len)方法.作用是: // 从输入流中最多读取len个数据字节到byte数组中,并将读取的第一个字节存储在byte[pos]位置上. // 由于,每次读取的字节数count可能小于len,所以须要循环读取. while (pos < length && ((count = in.read(bytes, pos, length - pos)) != -1)) { pos += count; } if (pos != length) { throw new IOException("Expected " + length + " bytes, read " + pos + " bytes"); } return bytes; } static void writeLong(OutputStream os, long n) throws IOException { os.write((byte)(n)); os.write((byte)(n >>> 8)); os.write((byte)(n >>> 16)); os.write((byte)(n >>> 24)); os.write((byte)(n >>> 32)); os.write((byte)(n >>> 40)); os.write((byte)(n >>> 48)); os.write((byte)(n >>> 56)); } private static long readLong(InputStream is) throws IOException { long n = 0; n |= ((read(is) & 0xFFL)); n |= ((read(is) & 0xFFL) << 8); n |= ((read(is) & 0xFFL) << 16); n |= ((read(is) & 0xFFL) << 24); n |= ((read(is) & 0xFFL) << 32); n |= ((read(is) & 0xFFL) << 40); n |= ((read(is) & 0xFFL) << 48); n |= ((read(is) & 0xFFL) << 56); return n; } private static void writeInt(OutputStream os, int n) throws IOException { os.write((n) & 0xff); os.write((n >> 8) & 0xff); os.write((n >> 16) & 0xff); os.write((n >> 24) & 0xff); } private static int readInt(InputStream is) throws IOException { int n = 0; n |= (read(is)); n |= (read(is) << 8); n |= (read(is) << 16); n |= (read(is) << 24); return n; } private static int read(InputStream is) throws IOException { int b = is.read(); if (b == -1) { throw new EOFException(); } return b; } static void writeStringStringMap(Map<String, String> map, OutputStream os) throws IOException { if (map != null) { writeInt(os, map.size()); for (Map.Entry<String, String> entry : map.entrySet()) { writeString(os, entry.getKey()); writeString(os, entry.getValue()); } } else { writeInt(os, 0); } } /** * 从输入流中读取Map对象.读取方法例如以下: * 1. 读取Map对象的数量size. * 2. 然后循环读取size次,每次先读一个String作为key,再读一个String作为Value. */ private static Map<String, String> readStringStringMap(InputStream is) throws IOException { int size = readInt(is); Map<String, String> result = (size == 0) ?

Collections.<String, String>emptyMap() : new HashMap<String, String>(size); for (int i = 0; i < size; i ++) { String key = readString(is).intern(); String value = readString(is).intern(); result.put(key, value); } return result; } /** 继承FilterInputStream,增加记录读取总字节数的功能. */ private static class CountingInputStream extends FilterInputStream{ private int bytesRead = 0; private CountingInputStream(InputStream in) { super(in); } @Override public int read() throws IOException { int result = super.read(); if (result != -1) { bytesRead ++; } return result; } @Override public int read(@NonNull byte[] buffer, int byteOffset, int byteCount) throws IOException { int result = super.read(buffer, byteOffset, byteCount); if (result != -1) { bytesRead += result; } return result; } } }

有了DiskBasedCache类,我们就能够看一下Volley是怎样对缓存进行存储的了.
回到RequestQueue类中,我们看一下跟缓存相关的代码实现.

CacheDispatcher.java

在RequestQueue的start方法里,有例如以下代码:

    public void start() {
        // 关闭全部正在运行的缓存线程和网络请求线程.
        stop();
        // 开启缓存线程.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();
    }

从上面代码,能够看到,Volley是启动了一个线程来实现缓存功能.我们再学习CacheDispatcherd的实现之前,能够来思考一下,假设让我们来实现CacheDispatcher,我们的思路是什么呢?
我的思路例如以下:

  1. 在当前DiskBasedCache缓存系统中,查找是否已经缓存过该Request.
  2. 假设已经缓存过,且没有过期,则直接返回缓存系统中的内容.
  3. 假设没有缓存,或者缓存已经过期,则走网络请求,而且网络请求之后的结果记录到DiskBasedCache缓存系统中.

接下来,我们来看一下CacheDispatcher的源代码,看看它是不是这么操作的:

/** 线程,用来调度能够走缓存的Request请求. */
public class CacheDispatcher extends Thread{
    /** 能够走Disk缓存的request请求队列. */
    private final BlockingQueue<Request<?

>> mCacheQueue; /** 须要走网络的request请求队列. */ private final BlockingQueue<Request<?>> mNetworkQueue; /** DiskBasedCache缓存实现类. */ private final Cache mCache; /** 网络请求结果传递类. */ private final ResponseDelivery mDelivery; /** 用来停止线程的标志位. */ private volatile boolean mQuit = false; public CacheDispatcher( BlockingQueue<Request<?

>> cacheQueue, BlockingQueue<Request<?

>> networkQueue, Cache cache, ResponseDelivery delivery) { mCacheQueue = cacheQueue; mNetworkQueue = networkQueue; mCache = cache; mDelivery = delivery; } /** 通过标记位机制强行停止CacheDispatcher线程. */ public void quit() { mQuit = true; interrupt(); } @Override public void run() { android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); // 初始化DiskBasedCache缓存类. mCache.initialize(); while (true) { try { // 从缓存队列中获取request请求.(缓存队列实现了生产者-消费者队列模型) final Request<?> request = mCacheQueue.take(); // 推断请求是否被取消 if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // 从缓存系统中获取request请求结果Cache.Entry. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { // 假设缓存系统中没有该缓存请求,则将request增加到网络请求队列中. // 由于NetworkQueue跟NetworkDispatcher线程关联,而且也是生产者-消费者队列, // 所以这里增加request请求就相当于将request运行网络请求. mNetworkQueue.put(request); continue; } // 推断缓存结果是否过期. if (entry.isExpired()) { request.setCacheEntry(entry); // 过期的缓存须要又一次运行request请求. mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. Response<?> response = request.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders)); // 推断Request请求结果是否新奇? if (!entry.refreshNeeded()) { // 请求结果新奇,则直接将请求结果分发,进行异步回调用户接口. mDelivery.postResponse(request, response); } else { // 请求结果不新奇,可是同样还是将缓存结果返回给用户,而且同一时候运行网络请求,刷新Request网络结果缓存. request.setCacheEntry(entry); response.intermediate = true; mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { e.printStackTrace(); } } }); } } catch (InterruptedException e) { e.printStackTrace(); if (mQuit) { return; } } } } }

从源代码中能够看出,CacheDispatcher的运行流程和我们设想的基本一致,可是当缓存内容不存在时,怎样将网络拉取的最新内容存储在Cache缓存中却没有在CacheDispatcher类中体现.这是由于:
NetworkDispatcher代码中,全部进行网络请求的request默认都会进行缓存存储,所以这里CacheDispatcher就不须要反复操作了.

之前介绍RequestQueue的时候,我们仅仅介绍了不进行缓存的Request请求是怎样被调度的,那这里我们继续看一下,默认情况下,Request都是须要进行缓存的,那缓存是怎样调度的呢?
来看一下RequestQueue完整的add方法源代码:

    /** 将Request请求增加到调度队列中. */
    public <T> Request<?> add(Request<T> request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }

        // 分配request唯一的序列号.
        request.setSequence(getSequenceNumber());

        // request不同意缓存,则直接将request增加到mNetworkQueue其中
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }

        // Insert request into stage if there‘s already a request with the same cache key in flight.
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) {
                // 表示RequestQueue正在调度过该Request,由于兴许同样的Request先入队列,排队等待运行.
                Queue<Request<?>> stageRequests = mWaitingRequests.get(cacheKey);
                if (stageRequests == null) {
                    stageRequests = new LinkedList<Request<?>>();
                }
                stageRequests.add(request);
                mWaitingRequests.put(cacheKey, stageRequests);
            } else {
                // 将Request增加到等待Map中,表示Request正在运行.
                mWaitingRequests.put(cacheKey, null);
                mCacheQueue.add(request);
            }
            return request;
        }
    }

add方法之前也介绍过,这里要特殊强调一下mWaitingRequests的妙用.
在应用的网络请求过程中,有时可能由于多线程或者后台Service更新等机制,导致同一个Url的Request被同一时间多次请求.这时,RequestQueue通过mWaitingRequests这个Map非常好的控制了这样的情况.
通过mWaitingRequests,同一时间同样Url的Request仅仅能有一个再运行.我想大家可能会有疑问(至少我看这部分代码时存在这个疑问):从代码逻辑中,能够看出,同样的Request被增加到Map该url相应的队列中,可是兴许什么时候运行呢?

add方法中并没有体现.
那既然同一时间同样url的Request仅仅能有一个在运行,那mWaitingRequests中url相应队列的Request当然是在上一个Request运行完成后才会运行.Request运行完成后会调用自身的finish方法.
Request的finish调用时机肯定是ExecutorDelivery类将结果回调给用户接口时调用的,详细代码大家能够翻看之前的ExecutorDelivery类源代码.
Request的finish方法源代码例如以下:

    /** 用于告知请求队列当前request已经结束. */
    void finish(final String tag) {
        if (mRequestQueue != null) {
            mRequestQueue.finish(this);
        }
    }

能够看到,Request的finish方法事实上是通知RequestQueue,调用RequestQueue的finish方法来结束自己.继续跟踪RequestQueue的finish方法:

    /** 该方法的调用时机为:參数Request将请求结果回调给用户接口时,会调用该方法告知此Request已经结束. */
    <T> void finish(Request<T> request) {
        // 从正在运行的Request队列中删除指定的request.
        synchronized (mCurrentRequests) {
            mCurrentRequests.remove(request);
        }

        // 观察者模式,通知Observer该request请求结束.
        synchronized (mFinishedListeners) {
            for (RequestFinishedListener<T> listener : mFinishedListeners) {
                listener.onRequestFinished(request);
            }
        }

        if (request.shouldCache()) {
            synchronized (mWaitingRequests) {
                // 由于当前Request已经正常结束,而且该request是能够缓存的,所以这时须要直接把正在等待的全部同样
                // url的Request全部增加到缓存队列中,从缓存系统读取结果后回调用户接口.
                String cacheKey = request.getCacheKey();
                Queue<Request<?>> waitingRequests = mWaitingRequests.remove(cacheKey);
                if (waitingRequests != null) {
                    mCacheQueue.addAll(waitingRequests);
                }
            }
        }
    }

相信上面的凝视足够让大家理解mWaitingRequests的妙用了.

Volley框架概览

说到这里,Volley的总体框架基本就算介绍全然了.相信坚持看到这里的同学,肯定对Volley框架也已经非常熟悉,这时候我们再来看一下Volley框架的总体架构,回想一下之前所讲的知识:
技术分享图片

问答

欢迎大家提出跟Volley架构相关的问题。我会挑选出某个问题进行详细解答.

  1. 为什么Volley适合频繁的网络请求。不适合文件上传等大数据请求呢?

答:Volley为什么适合频繁的网络请求。是由于:
1. Volley有四个并发的线程,并有一个堵塞队列来对并发线程进行调度.
2. Volley有自己的Disk缓存系统,同样url的Request再没过期前能够直接从Disk缓存系统中获取结果.
3. Volley的RequestQueue类有一个mWaitingRequest的Map,用来存储同样url的request,key为url,value为request队列。保证同一时间同样url的request仅仅有一个再运行,兴许Request再第一个request结束后可直接从缓存系统中获取结果.
为什么不适合文件上传,是由于文件上传这样的操作都是唯一的,用不到缓存,而且4个线程的并发似乎也有点少.

Volley框架源代码分析

标签:flight   git   incr   并发   数组   man   hashmap   call   疑问   

原文地址:https://www.cnblogs.com/zhchoutai/p/8277801.html

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