码迷,mamicode.com
首页 > 其他好文 > 详细

建造者模式(Builder Pattern)

时间:2018-01-25 18:52:05      阅读:124      评论:0      收藏:0      [点我收藏+]

标签:package   套餐   比较   .com   markdown   stat   direct   override   举例   

模式定义

造者模式(Builder Pattern):将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。

UML类图

技术分享图片

  • Builder:抽象建造者
  • ConcreteBuilder:具体建造者
  • Director:指挥者
  • Product:产品角色

    代码结构

    public static class BuilderApp
    {
        public static void Run()
        {
            Director director = new Director();
    
            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();
    
            director.Construct(b1);
            Product p1 = b1.GetResult();
            p1.Show();
    
            director.Construct(b2);
            Product p2 = b2.GetResult();
            p2.Show();
        }
    }
    
    public class Product
    {
        private List<string> _parts = new List<string>();
    
        public void Add(string part)
        {
            _parts.Add(part);
        }
    
        public void Show()
        {
            Console.WriteLine("\n Product Parts -----");
    
            foreach (string part in _parts)
            {
                Console.WriteLine(part);
            }
        }
    }
    
    public abstract class Builder
    {
        public abstract void BuildPartA();
        public abstract void BuildPartB();
        public abstract Product GetResult();
    }
    
    public class ConcreteBuilder1 : Builder
    {
        private Product _product = new Product();
        public override void BuildPartA()
        {
            _product.Add("PartA");
        }
    
        public override void BuildPartB()
        {
            _product.Add("PartB");
        }
    
        public override Product GetResult()
        {
            return _product;
        }
    }
    
    public class ConcreteBuilder2 : Builder
    {
        private Product _product = new Product();
        public override void BuildPartA()
        {
            _product.Add("PartX");
        }
    
        public override void BuildPartB()
        {
            _product.Add("PartY");
        }
    
        public override Product GetResult()
        {
            return _product;
        }
    }
    
    public class Director
    {
        public void Construct(Builder builder)
        {
            builder.BuildPartA();
            builder.BuildPartB();
        }
    }

    情景模式

    本次再拿麦当劳举例(不过我是比较喜欢吃中餐的)。麦当劳中的经典套餐有:鸡腿套餐、巨无霸套餐。套餐做为产品(Product)有汉堡、小食、饮品组成,厨师为具体建造者(ConcreteBuilder),顾客为指挥者(Director)。

    public static class BuilderRealWorldApp
    {
        public static void Run()
        {
            Customer customer = new Customer();
    
            Cook b1 = new ChickenPackageCook();
            Cook b2 = new BigMacCook();
    
            customer.Construct(b1);
            Package p1 = b1.GetResult();
            p1.Show();
    
            customer.Construct(b2);
            Package p2 = b2.GetResult();
            p2.Show();
        }
    }
    
    public class Package
    {
        private string _name = string.Empty;
        private List<string> _parts = new List<string>();
    
        public void Add(string part)
        {
            _parts.Add(part);
        }
    
        public Package(string name)
        {
            _name = name;
        }
    
        public void Show()
        {
            Console.WriteLine("\n {0} Parts is as below: -----",_name);
    
            foreach (string part in _parts)
            {
                Console.WriteLine(part);
            }
        }
    }
    
    public abstract class Cook
    {
        public abstract void Burger();
        public abstract void Snack();
        public abstract void Drink();
        public abstract Package GetResult();
    }
    
    public class ChickenPackageCook : Cook
    {
        private Package _product = new Package("Chicken Package");
        public override void Burger()
        {
            _product.Add("Chicken Burger");
        }
    
        public override void Snack()
        {
            _product.Add("French fries");
        }
        public override void Drink()
        {
            _product.Add("Milk");
        }
    
        public override Package GetResult()
        {
            return _product;
        }
    
    
    }
    
    public class BigMacCook : Cook
    {
        private Package _product = new Package("Big Mac Package");
        public override void Burger()
        {
            _product.Add("Big Mac Burger");
        }
    
        public override void Snack()
        {
            _product.Add("Vegetables");
        }
        public override void Drink()
        {
            _product.Add("Cola");
        }
    
        public override Package GetResult()
        {
            return _product;
        }
    }
    
    public class Customer
    {
        public void Construct(Cook builder)
        {
            builder.Burger();
            builder.Snack();
            builder.Drink();
        }
    }

建造者模式(Builder Pattern)

标签:package   套餐   比较   .com   markdown   stat   direct   override   举例   

原文地址:https://www.cnblogs.com/LoveTomato/p/8352646.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!