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状态模式(State)

时间:2018-02-13 18:53:17      阅读:158      评论:0      收藏:0      [点我收藏+]

标签:uml类图   实现   world   real   cte   this   案例   ++   分享图片   

模式定义

状态模式(State Pattern) :允许一个对象在其内部状态改变时改变它的行为,对象看起来似乎修改了它的类。

UML类图

技术分享图片

  • 环境类(Context): 定义一个接口,用以封装环境对象的一个特定的状态所对应的行为。
  • 抽象状态类(State): 每一个具体状态类都实现了环境的一个状态所对应的行为。
  • 具体状态类(ConcreteState):定义客户端所感兴趣的接口,并且保留一个具体状态类的实例。这个具体状态类的实例给出此环境对象的现有状态。

    代码结构

    public class StateApp
    {
        public void Run()
        {
            Context c = new Context(new ConcreteStateA());
    
            c.Request();
            c.Request();
            c.Request();
    
            Console.ReadKey();
        }
    }
    
    abstract class State
    {
        public abstract void Handle(Context context);
    }
    
    class ConcreteStateA : State
    {
        public override void Handle(Context context)
        {
            context.State = new ConcreteStateB();
        }
    }
    
    class ConcreteStateB : State
    {
        public override void Handle(Context context)
        {
            context.State = new ConcreteStateA();
        }
    }
    
    class Context
    {
        public State State { get; set; }
    
        public Context(State state)
        {
            this.State = state;
        }
        public void Request()
        {
            this.State.Handle(this);
        }
    }

    情景案例

    那前几天火的微信小游戏“头脑王者”距离吧!

    public class StateRealWorldApp
    {
        public void Run()
        {
            Player player = new Player("小王");
            player.Display();
    
            for (int i = 0; i < 5; i++)
            {
                player.Win();
            }
            player.Display();
    
            Console.ReadKey();
        }
    }
    
    abstract class Grade
    {
        protected int Score = 0;
        public string Name = string.Empty;
        public Player Player { get; set; }
        public abstract void Win();
        public abstract void Lose();
    }
    
    class New : Grade
    {
        public New(Player player)
        {
            this.Player = player;
            this.Name = "入手新门";
        }
    
        public override void Win()
        {
            this.Score = this.Score + 1;
            if(this.Score == 5)
            {
                this.Player.State = new Skilled(this);
                this.Score = 0;
            }
        }
    
        public override void Lose()
        {
            if(this.Score != 0)
            {
                this.Score = this.Score - 1;
            }
        }
    }
    
    class Skilled : Grade
    {
        public Skilled(Grade state) 
        {
            this.Player = state.Player;
            this.Name = "起步熟手";
        }
        public override void Win()
        {
            this.Score = this.Score + 1;
            if (this.Score == 7)
            {
                this.Player.State = new BlackIron(this);
                this.Score = 0;
            }
        }
    
        public override void Lose()
        {
            if (this.Score != 0)
            {
                this.Score = this.Score - 1;
            }
        }
    }
    
    class BlackIron : Grade
    {
        public BlackIron(Grade state)
        {
            this.Player = state.Player;
            this.Name = "坚韧黑铁";
        }
        public override void Win()
        {
            this.Score = this.Score + 1;
            if (this.Score == 7)
            {
                this.Score = 0;
            }
        }
    
        public override void Lose()
        {
            if (this.Score != 0)
            {
                this.Score = this.Score - 1;
            }
        }
    }
    
    class Player
    {
        public Grade State { get; set; }
    
        private string Name;
    
        public Player(string name)
        {
            this.State = new New(this);
            this.Name = name;
        }
    
        public void Win()
        {
            this.State.Win();
        }
    
        public void Lose()
        {
            this.State.Lose();
        }
    
        public void Display()
        {
            Console.WriteLine("用户:{0},等级为:{1}",this.Name,this.State.Name);
        }
    }

状态模式(State)

标签:uml类图   实现   world   real   cte   this   案例   ++   分享图片   

原文地址:https://www.cnblogs.com/LoveTomato/p/8447105.html

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