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Cocos2d-x Update Draw 执行

时间:2014-05-11 21:21:09      阅读:427      评论:0      收藏:0      [点我收藏+]

标签:android   blog   class   code   java   ext   

先抛出结果,Update先于Draw执行。


以Android平台来分析


找到Cocos2dRender.java

找到函数

public void onDrawFrame(final GL10 gl)

这是Android OpenGL的刷帧函数,在里面Cocos2d-x执行了Native函数

Cocos2dxRenderer.nativeRender();

找打Jni目录 Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp

JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender(JNIEnv* env) {
        cocos2d::CCDirector::sharedDirector()->mainLoop();
    }

顺藤摸瓜

class CCDisplayLinkDirector : public CCDirector

void CCDisplayLinkDirector::mainLoop(void)
{
    if (m_bPurgeDirecotorInNextLoop)
    {
        m_bPurgeDirecotorInNextLoop = false;
        purgeDirector();
    }
    else if (! m_bInvalid)
     {
         drawScene();
     
         // release the objects
         CCPoolManager::sharedPoolManager()->pop();        
     }
}

drawScene() 望文生义 

// Draw the Scene
void CCDirector::drawScene(void)
{
    // calculate "global" dt
    calculateDeltaTime();

    //tick before glClear: issue #533
    if (! m_bPaused)
    {
        m_pScheduler->update(m_fDeltaTime);
    }

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    /* to avoid flickr, nextScene MUST be here: after tick and before draw.
     XXX: Which bug is this one. It seems that it can‘t be reproduced with v0.9 */
    if (m_pNextScene)
    {
        setNextScene();
    }

    kmGLPushMatrix();

    // draw the scene
    if (m_pRunningScene)
    {
        m_pRunningScene->visit();
    }

    // draw the notifications node
    if (m_pNotificationNode)
    {
        m_pNotificationNode->visit();
    }
    
    if (m_bDisplayStats)
    {
        showStats();
    }
    
    kmGLPopMatrix();

    m_uTotalFrames++;

    // swap buffers
    if (m_pobOpenGLView)
    {
        m_pobOpenGLView->swapBuffers();
    }
    
    if (m_bDisplayStats)
    {
        calculateMPF();
    }
}


首先执行了

m_pScheduler->update(m_fDeltaTime);

然后执行了

  // draw the scene
    if (m_pRunningScene)
    {
        m_pRunningScene->visit();
    }

void CCNode::visit()
{
    // quick return if not visible. children won‘t be drawn.
    if (!m_bVisible)
    {
        return;
    }
    kmGLPushMatrix();

     if (m_pGrid && m_pGrid->isActive())
     {
         m_pGrid->beforeDraw();
     }

    this->transform();

    CCNode* pNode = NULL;
    unsigned int i = 0;

    if(m_pChildren && m_pChildren->count() > 0)
    {
        sortAllChildren();
        // draw children zOrder < 0
        ccArray *arrayData = m_pChildren->data;
        for( ; i < arrayData->num; i++ )
        {
            pNode = (CCNode*) arrayData->arr[i];

            if ( pNode && pNode->m_nZOrder < 0 ) 
            {
                pNode->visit();
            }
            else
            {
                break;
            }
        }
        // self draw
        this->draw();

        for( ; i < arrayData->num; i++ )
        {
            pNode = (CCNode*) arrayData->arr[i];
            if (pNode)
            {
                pNode->visit();
            }
        }        
    }
    else
    {
        this->draw();
    }

    // reset for next frame
    m_uOrderOfArrival = 0;

     if (m_pGrid && m_pGrid->isActive())
     {
         m_pGrid->afterDraw(this);
    }
 
    kmGLPopMatrix();
}


Cocos2d-x Update Draw 执行,布布扣,bubuko.com

Cocos2d-x Update Draw 执行

标签:android   blog   class   code   java   ext   

原文地址:http://blog.csdn.net/huutu/article/details/25512937

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