标签:帧动画 timer use generic using col IV gen ddr
ImageFrameAnimation.cs
1 using System.Collections.Generic; 2 using UnityEngine; 3 using UnityEngine.UI; 4 5 [RequireComponent(typeof(Image))] 6 public class ImageFrameAnimation : MonoBehaviour { 7 8 private Image image; 9 private int nowFrame = 0; 10 private float timer = 0; 11 12 private List<Sprite> spriteList; 13 private bool isPlay = false; 14 private bool isForward = true; 15 private bool isLoop = true; 16 private float interval = 0.1f; 17 18 void Update () 19 { 20 if (!isPlay || (spriteList.Count == 0)) 21 { 22 return; 23 } 24 25 timer += Time.deltaTime; 26 if (timer > interval) 27 { 28 timer = 0; 29 if (isForward) 30 { 31 nowFrame++; 32 } 33 else 34 { 35 nowFrame--; 36 } 37 38 if (nowFrame >= spriteList.Count) 39 { 40 if (isLoop) 41 { 42 nowFrame = 0; 43 } 44 else 45 { 46 isPlay = false; 47 return; 48 } 49 } 50 else if(nowFrame < 0) 51 { 52 if (isLoop) 53 { 54 nowFrame = spriteList.Count - 1; 55 } 56 else 57 { 58 isPlay = false; 59 return; 60 } 61 } 62 63 UpdateSprite(); 64 } 65 } 66 67 private void UpdateSprite() 68 { 69 UpdateSprite(nowFrame); 70 } 71 72 private void UpdateSprite(int index) 73 { 74 image.sprite = spriteList[index]; 75 } 76 77 public void Init(Sprite[] spriteArray, bool isPlay = true, bool isForward = true, bool isLoop = true, float interval = 0.1f) 78 { 79 List<Sprite> spriteList = new List<Sprite>(); 80 spriteList.AddRange(spriteArray); 81 Init(spriteList, isPlay, isForward, isLoop, interval); 82 } 83 84 public void Init(List<Sprite> spriteList, bool isPlay = true, bool isForward = true, bool isLoop = true, float interval = 0.1f) 85 { 86 this.spriteList = spriteList; 87 this.isPlay = isPlay; 88 this.isForward = isForward; 89 this.isLoop = isLoop; 90 this.interval = interval; 91 92 if (image == null) 93 { 94 image = GetComponent<Image>(); 95 } 96 if (isForward) 97 { 98 nowFrame = 0; 99 } 100 else 101 { 102 nowFrame = spriteList.Count - 1; 103 } 104 timer = 0; 105 106 UpdateSprite(); 107 } 108 109 public void Play() 110 { 111 isPlay = true; 112 isForward = true; 113 } 114 115 public void PlayReverse() 116 { 117 isPlay = true; 118 isForward = false; 119 } 120 121 public void Pause() 122 { 123 isPlay = false; 124 } 125 }
测试:
1 using UnityEngine; 2 using System.Collections.Generic; 3 using UnityEngine.UI; 4 5 public class TestImageFrameAnimation : MonoBehaviour { 6 7 public Image image; 8 private ImageFrameAnimation ani; 9 10 void Start () 11 { 12 ani = image.gameObject.AddComponent<ImageFrameAnimation>(); 13 Sprite[] sprites = Resources.LoadAll<Sprite>("Num"); 14 ani.Init(sprites, true, true, true, 1); 15 } 16 17 private void Update() 18 { 19 if (Input.GetKeyDown(KeyCode.Q)) 20 { 21 ani.Pause(); 22 } 23 24 if (Input.GetKeyDown(KeyCode.W)) 25 { 26 ani.PlayReverse(); 27 } 28 } 29 }
效果:
标签:帧动画 timer use generic using col IV gen ddr
原文地址:https://www.cnblogs.com/lyh916/p/9194823.html