perform这种方式比较繁琐,除了点击事件外,还需要额外两个方法,一个是子线程执行的方法,一个是回到主线程执行的方法。
GCD相对比较简单,一个方法内就可以搞定。
perform这种方式 是你人为开辟线程,方法内部需要@autoreleasepool,GCD是系统帮你开辟线程
使用队列的方式,queue分为两种: serialQueue (串行) 和 concurrentQueue (并行)
serialQueue中的task一个执行不完,另一个不会执行。即:task1执行完毕后,task2执行,task2执行完毕后,task3执行,以此类推
concurrentQueue特点:Queue中的task并发执行,task1现执行(无须执行完毕),task2开始执行之后(无需执行完毕),task3执行,以此类推...不存在后面的任务等待前面的任务
执行完毕
无论是哪种Queue,都遵守先进先出的原则,只是后面的任务是否等待前面的任务执行完毕
GCD优点:效率高,功能强大,系统级操作(更底层)
创建的方式主要有两种:
串行的方式,里面的执行是一个个来执行的
方式一,获取mainQueue.mainQueue是程序自带的一个serialQueue,此queue的所有task在主线程里执行所有函数,可用来执行页面刷新的方法,执行过程是在主线程中执行的
dispatch_queue_t queue = dispatch_get_main_queue( );
dispatch_async(queue, ^{ NSLog(@"task1 %@ %d",[NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task2 %@ %d",[NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task3 %@ %d",[NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task4 %@ %d",[NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task5 %@ %d",[NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task6 %@ %d",[NSThread currentThread], [NSThread isMainThread]); });方式二,自己创建serialQueue。自己创建的serialQueue会在子线程里执行task(在线程内部开辟了一个线程,不是主线程,不会卡死主线程)
//2 使用自定义的串行接口,第一个参数是唯一的标示符,第二个参数指定类型(方法二是通过创建一个新的线程来进行的操作,和主线程没有任何的关系) dispatch_queue_t queue = dispatch_queue_create("com.lanou.serialQueue", DISPATCH_QUEUE_SERIAL); dispatch_async(queue, ^{ NSLog(@"task1 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task2 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task3 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task4 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task5 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); });
并行队列的特点:后面的任务无需等待前面的任务结束,队列中的任务都会在子线程中执行,创建方式主要有两种
第一种: 获取系统自带的 concurrentQueue。系统管他交globalQueue(使用系统的并行队列)// dispatch_async(queue, ^{
// NSLog(@"task1 %@ %d",[NSThread currentThread], [NSThread isMainThread]); // // 获得串行并列 // dispatch_async(queue , ^{ // NSLog(@"刷新界面"); // }); // });以上方法可以用类似实现页面的刷新,第二个queue是主线程参数
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);dispatch_async(queue, ^{ NSLog(@"task1 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task2 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task3 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task4 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task5 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); });
第二种创建一个queue(创建的方式和串行的相同,唯一区别是第二个参数不同)dispatch_queue_t queue = dispatch_queue_create("com.lanou.concurrent", DISPATCH_QUEUE_CONCURRENT); dispatch_async(queue, ^{ NSLog(@"task1 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task2 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task3 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task4 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); }); dispatch_async(queue, ^{ NSLog(@"task5 currentThread: %@ %d", [NSThread currentThread], [NSThread isMainThread]); });
通过组操作,里面是并行操作(一组做完需要做的事)
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // 定义一个组操作 dispatch_group_t group = dispatch_group_create(); dispatch_group_t group1 = dispatch_group_create(); dispatch_group_t group2 = dispatch_group_create(); dispatch_group_async(group, queue, ^{ NSLog(@"攻打长沙东"); }); dispatch_group_async(group, queue, ^{ NSLog(@"攻打长沙西"); }); dispatch_group_async(group, queue, ^{ NSLog(@"攻打长沙南"); }); // dispatch_group_async(group1, queue, ^{ // NSLog(@"攻打武汉东"); // }); // dispatch_group_async(group1, queue, ^{ // NSLog(@"攻打武汉西"); // }); // dispatch_group_async(group1, queue, ^{ // NSLog(@"攻打武汉南"); // }); // dispatch_group_async(group2, queue, ^{ // NSLog(@"攻打荆州汉东"); // }); // dispatch_group_async(group2, queue, ^{ // NSLog(@"攻打荆州西"); // }); // dispatch_group_async(group2, queue, ^{ // NSLog(@"攻打荆州南"); // }); // 通知操作总是在最后执行,故当我们提取数据时可以通过组的方式来提取多个接口的数据 dispatch_group_notify(group, queue, ^{ NSLog(@"夺取天下"); });其中最后的一个操dispatch_group_notify(group,queue,^{}]; 该方法是用来执行分组中的最后一个操作,因此可以用来进行,相关的多个页面刷新操作
GCD的高级用法
- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } //perform这种方式比较繁琐,除了点击事件外,还需要额外两个方法,一个是子线程执行的方法,一个是回到主线程执行的方法。 //GCD相对比较简单,一个方法内就可以搞定。 //perform这种方式 是你人为开辟线程,方法内部需要@autoreleasepool //GCD是系统帮你开辟线程 - (void)aa{ @autoreleasepool { //在这里做你的任务 比如:建立一个同步连接 // NSData *data = [NSURLConnection sendSynchronousRequest:<#(NSURLRequest *)#> queue:<#(NSOperationQueue *)#> completionHandler:<#^(NSURLResponse *response, NSData *data, NSError *connectionError)handler#>]; NSLog(@"所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); [self performSelectorOnMainThread:@selector(bb) withObject:nil waitUntilDone:NO]; } } - (void)bb{ //页面刷新(子线程) NSLog(@"所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); } - (IBAction)performInBackground:(id)sender{ [self performSelectorInBackground:@selector(aa) withObject:nil]; } - (IBAction)GCD:(id)sender{ dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_async(queue, ^{ //在这里做你的任务 比如:建立一个同步连接 // NSData *data = [NSURLConnection sendAsynchronousRequest:<#(NSURLRequest *)#> queue:<#(NSOperationQueue *)#> completionHandler:<#^(NSURLResponse *response, NSData *data, NSError *connectionError)handler#>]; NSLog(@"所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); dispatch_queue_t mainQueue = dispatch_get_main_queue(); dispatch_async(mainQueue, ^{ //页面刷新 NSLog(@"所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); }); } //在iOS里实现多线程的技术有很多,使用起来最简单的是GCD,执行效率最高的也是GCD,是相对底层的API,都是C的函数。GCD是苹果最推荐的多线程技术,GCD的核心是往dispatch queue里添加要执行的任务,由queue管理任务的执行。 - (IBAction)Serial:(UIButton *)sender { //dispatch queue有两种:serial queue(串行)和concurrent queue(并行);无论哪种queue都是FIFO //serial queue的特点:执行完queue中第一个任务,执行第二个任务,执行完第二个任务,执行第三个任务,以此类推,任何一个任务的执行,必须等到上个任务执行完毕。 // //获得serial queue的方式有2种: // //1、获得mainQueue。mainQueue会在主线程中执行,即:主线程中执行队列中的各个任务 // dispatch_queue_t mainQueue = dispatch_get_main_queue(); // dispatch_async(mainQueue, ^{ // NSLog(@"第1个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(mainQueue, ^{ // NSLog(@"第2个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(mainQueue, ^{ // NSLog(@"第3个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(mainQueue, ^{ // NSLog(@"第4个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(mainQueue, ^{ // NSLog(@"第5个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) //2、自己创建serial queue。//自己创建的serial queue不会在主线程中执行,queue会开辟一个子线程,在子线程中执行队列中的各个任务 dispatch_queue_t mySerialQueue = dispatch_queue_create("com.lanou3g.GCD.mySerialQueue", DISPATCH_QUEUE_SERIAL);//给queue起名字的时候,苹果推荐使用反向域名格式。 dispatch_async(mySerialQueue, ^{ NSLog(@"第1个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(mySerialQueue, ^{ NSLog(@"第2个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(mySerialQueue, ^{ NSLog(@"第3个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(mySerialQueue, ^{ NSLog(@"第4个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(mySerialQueue, ^{ NSLog(@"第5个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) } - (IBAction)Concurrent:(UIButton *)sender { //concurrent(并行)queue是另外一种队列。其特点:队列中的任务,第一个先执行,不等第一个执行完毕,第二个就开始执行了,不等第二个任务执行完毕,第三个就开始执行了,以此类推。后面的任务执行的晚,但是不会等前面的执行完才执行。 // //获得concurrent queue的方法有2种: // //1、获得global queue。 // dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);//第一个参数控制globalQueue的优先级,一共有4个优先级DISPATCH_QUEUE_PRIORITY_HIGH、DISPATCH_QUEUE_PRIORITY_DEFAULT、DISPATCH_QUEUE_PRIORITY_LOW、DISPATCH_QUEUE_PRIORITY_BACKGROUND。第二个参数是苹果预留参数,未来会用,目前填写为0. // //global queue会根据需要开辟若干个线程,并行执行队列中的任务(开始较晚的任务未必最后结束,开始较早的任务未必最先完成),开辟的线程数量取决于多方面因素,比如:任务的数量,系统的内存资源等等,会以最优的方式开辟线程---根据需要开辟适当的线程。 // dispatch_async(globalQueue, ^{ // NSLog(@"第1个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第2个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第3个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第4个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第5个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第6个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第7个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第8个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第9个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) // dispatch_async(globalQueue, ^{ // NSLog(@"第10个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); // });//在block里写要执行的任务(代码) //2、自己创建concurrent queue。 //自己创建的concurrent queue会根据需要开辟若干个线程,并行执行队列中的任务(开始较晚的任务未必最后结束,开始较早的任务未必最先完成),开辟的线程数量取决于多方面因素,比如:任务的数量,系统的内存资源等等,会以最优的方式开辟线程---根据需要开辟适当的线程。 dispatch_queue_t myConcurrentQueue = dispatch_queue_create("com.lanou3g.GCD.myConcurrentQueue", DISPATCH_QUEUE_CONCURRENT); dispatch_async(myConcurrentQueue, ^{ NSLog(@"第1个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第2个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第3个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第4个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第5个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第6个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第7个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第8个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第9个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) dispatch_async(myConcurrentQueue, ^{ NSLog(@"第10个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//在block里写要执行的任务(代码) } - (IBAction)after:(UIButton *)sender { double delayInSeconds = 3.0; dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC)); dispatch_after(popTime, dispatch_get_main_queue(), ^(void){ NSLog(@"Hello"); }); //dispatch_after函数是延迟执行某个任务,任务既可以在mainQueue中进行也可以在其他queue中进行.既可以在serial队列里执行也可以在concurrent队列里执行。 // dispatch_queue_t myConcurrentQueue = dispatch_queue_create("com.lanou3g.GCD.myConcurrentQueue", DISPATCH_QUEUE_CONCURRENT); // dispatch_after(popTime, myConcurrentQueue, ^(void){ // NSLog(@"world"); // }); } - (IBAction)group:(UIButton *)sender { dispatch_group_t group = dispatch_group_create(); dispatch_queue_t myConcurrentQueue = dispatch_queue_create("com.lanou3g.GCD.myConcurrentQueue", DISPATCH_QUEUE_CONCURRENT); //dispatch_group_async用于把不同的任务归为一组 //dispatch_group_notify当指定组的任务执行完毕之后,执行给定的任务 dispatch_group_async(group, myConcurrentQueue, ^{ NSLog(@"第1个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_group_async(group, myConcurrentQueue, ^{ NSLog(@"第2个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_group_async(group, myConcurrentQueue, ^{ NSLog(@"第3个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_group_async(group, myConcurrentQueue, ^{ NSLog(@"第4个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_group_notify(group, myConcurrentQueue, ^{ NSLog(@"group中的任务都执行完毕之后,执行此任务。所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_group_async(group, myConcurrentQueue, ^{ NSLog(@"第5个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_group_async(group, myConcurrentQueue, ^{ NSLog(@"第6个任务,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); } - (IBAction)barrier:(UIButton *)sender { //为了保证访问同一个数据时,数据的安全,我们可以使用serial queue解决数据安全访问的问题。 //serial queue的缺陷是:后面的任务 必须等待 前面的任务 执行完毕 才能执行 //对于往数据库写入数据 使用serial queue无疑能保证数据的安全。 //对于从数据库中读取数据,使用serial queue就不太合适了,效率比较低。使用concurrent queue无疑是最合适的。 //真实的项目中,通常既有对数据库的写入,又有数据库的读取。如何处理才最合适呢? //下面给出了 既有数据库数据读取,又有数据库数据写入的处理方法dispatch_barrier_async dispatch_queue_t myConcurrentQueue = dispatch_queue_create("com.lanou3g.GCD.myConcurrentQueue", DISPATCH_QUEUE_CONCURRENT); dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取一些数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取另外一些数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取这些数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取那些数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_barrier_async(myConcurrentQueue, ^{ NSLog(@"写入某些数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); });//dispatch_barrier_async就像一道墙,之前的任务都并行执行,执行完毕之后,执行barrier中的任务,之后的任务也是并行执行。 dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取XXX数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取OOXX数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取aaa数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); dispatch_async(myConcurrentQueue, ^{ NSLog(@"读取bbb数据,所在线程%@,是否是主线程:%d",[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); } - (IBAction)apply:(UIButton *)sender { //GCD中提供了API让某个任务执行若干次。 NSArray *array = [NSArray arrayWithObjects:@"红楼梦",@"水浒传",@"三国演义",@"西游记", nil]; dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_apply([array count], queue, ^(size_t index) { NSLog(@"%@所在线程%@,是否是主线程:%d",[array objectAtIndex:index],[NSThread currentThread],[[NSThread currentThread] isMainThread]); }); } - (IBAction)once:(UIButton *)sender { //dispatch_once 用于定义那些只需要执行一次的代码,比如单例的创建 static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ NSLog(@"只执行一次"); //这个block里的代码,在程序执行过程中只会执行一次。 //比如在这里些单例的初始化 // static YourClass *instance = nil; // instance = [[YourClass alloc] init]; }); } - (IBAction)syn:(id)sender { //我们一直在用 dispatch_async,GCD里有一些API是dispatch_sync,二者有什么区别呢? //dispatch_async无需等block执行完,继续执行dispatch_async后面的代码 //dispatch_sync必须等block执行完,才继续执行dispatch_sync后面的代码 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // dispatch_sync(queue, ^{ // for (int i = 0; i < 10; i++) { // NSLog(@"%d",i); // } // }); // NSLog(@"haha"); dispatch_async(queue, ^{ for (int i = 0; i < 10; i++) { NSLog(@"%d",i); } }); NSLog(@"haha"); } - (IBAction)functionPoint:(id)sender { //dispatch_async_f往队列里放函数指针,队列控制相应函数的执行,不在是控制block的执行 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // dispatch_async_f(<#dispatch_queue_t queue#>, <#void *context#>, <#dispatch_function_t work#>); dispatch_async_f(queue, @"你好", function);//函数指针对应的函数类型:必须没有返回值,参数必须是void *。函数指针对应的参数,由dispatch_async_f第二个参数提供,可以是任意对象类型。 } void function(void *context) { NSLog(@"%@ 所在线程%@,是否是主线程:%d",context,[NSThread currentThread],[[NSThread currentThread] isMainThread]); }
以上就直接贴码吧,具体操作看演示
原文地址:http://blog.csdn.net/flytomyskyone/article/details/25628087