标签:screen space tor contact def skin secret sample hit
http://www.crytek.com/cryengine/presentations/secrets-of-cryengine-3-graphics-technology
很多宝贝里面
不止题目那俩
前者不用msaa的话用后处理
后者 ray tracing
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screen space reflection /real time local reflection
1.为每个像素计算反射vector(deferred depth and normal)这里需要normal
2.ray march along reflect vector(拿depth01)
3.depth01与sample depth检测
4.if hit sample last frame color
看起来合适deferred shading
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screen space selt-shadow
soft shadow
contact shadow
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skin
http://www.iryoku.com/stare-into-the-future
soft alpha test/screen space reflection
标签:screen space tor contact def skin secret sample hit
原文地址:https://www.cnblogs.com/minggoddess/p/9442335.html