标签:类型 data loop efi change win com control sdc
最近项目需要, 要获取音乐文件tag信息. 有两个方式, 本人偏向第二种方式. 效率比较高,可控性比较好.
使用QML Audio component 进行解析. 将多媒体文件都放到Playlist中, 在遍历每一个文件取出文件中的tag.
```JavaScript
import QtQuick 2.7
import QtQuick.Controls 2.4
import QtMultimedia 5.8
Item {
property alias playList: parseMultimedia.playlist
property alias musicPlayer: musicPlayer
WorkerScript {
id: worker
property bool running: false
property var type
source: "dataloader.js"
onMessage: {
if (messageObject.action === ‘sortArtist‘) {
var msg = {‘action‘: ‘sortAlbum‘, ‘model‘: songsListModel,
‘dest‘: albumListModel};
worker.sendMessage(msg);
}
}
}
Audio {
id: musicPlayer
autoPlay: true
autoLoad: true
onSourceChanged: {
}
playlist: Playlist {
id: musicPlayList
}
}
Audio {
id: parseMultimedia
property var fileName
//autoPlay :true
autoLoad: true
muted: true
loops: Audio.Infinite
playlist: parsePlaylist
}
Playlist {
id: parsePlaylist
}
Timer {
id: insertTimer
property int indexPath: 0
interval: 200;
running: false; repeat: true
onTriggered: {
if ( indexPath < musicManager.count()) {
parseMultimedia.play()
parseMultimedia.pause()
var title = parseMultimedia.metaData.title
var artist = parseMultimedia.metaData.albumArtist
if (artist === undefined) {
artist = ‘unknown‘
}
var album = parseMultimedia.metaData.albumTitle
if (album === undefined) {
album = ‘unknown‘
}
var source = Qt.resolvedUrl(parseMultimedia.playlist.itemSource(indexPath))
var fileName = musicManager.getFileInfoName(indexPath)
if (title === undefined) {
title = fileName
}
songsListModel.set(parsePlaylist.currentIndex, {"playlistIndex": parsePlaylist.currentIndex,
"title": parseMultimedia.metaData.title,
"album": album,
"artist": artist,
"source": source,
"fileName": fileName });
indexPath = indexPath + 1
parsePlaylist.next()
// listView.forceLayout();
} else {
if (indexPath >= musicManager.count() ) {
insertTimer.stop()
insertTimer.indexPath = 0
appWindow.isReady = true
allSongListModelReady();
}
}
}
onRunningChanged: {
if (!running) {
var msg = {‘action‘: ‘sortArtist‘, ‘model‘: songsListModel,
‘dest‘:artistListModel};
worker.sendMessage(msg);
}
}
}
Timer {
id: loadModelTimer
property int indexPath: 0
running: false; repeat: false
onTriggered: {
parsePlaylist.currentIndex = 0
insertTimer.start()
}
}
Connections {
target: musicManager
onLoadfinish: {
parsePlaylist.clear()
loadModelTimer.interval = musicManager.count()
loadModelTimer.start()
for (var i = 0; i< musicManager.count(); i++) {
parsePlaylist.addItem("file://" + musicManager.getFileInfoPath(i))
}
loadFolderData();
}
}
function loadFolderData() {
for (var i = 0; i < musicManager.folderCount(); i++) {
var item = musicManager.folderItem(i);
folderListModel.set(i, {"baseName": item.baseName,
"uid": item.uId ,
"dropTarget": "none",
"isFolder": item.isFolder,
"parentFolder": item.parentFolder,
"folderOpen":item.folderOpen,
"source": item.path,
"fileCount": item.fileCount })
}
}
Component.onCompleted: {
musicManager.runParse();
}
}
```
这个没什么好说的, 直接将tablib编译成和一平台一样的类型就可以了.例如: arm. x86.
```cpp
int main(int argc, char **argv)
{
QString sname;
QString singer;
QString album;
QFileInfo fileInfo(QString("/sdcard/Music/Alone.mp3"));
qDebug() << fileInfo.absoluteFilePath();
const char *fileName = "/sdcard/Music/Alone.mp3";
TagLib::MPEG::File *mpegFile = new TagLib::MPEG::File(fileName);
qDebug() << "mpegFile: " << mpegFile;
if(false == mpegFile->isOpen()) {
qDebug() << "-----open failed---";
} else {
sname = QString(mpegFile->tag()->title().toCString(true));
singer = QString(mpegFile->tag()->artist().toCString(true));
album = QString(mpegFile->tag()->album().toCString(true));
qDebug() << sname;
qDebug() << singer;
qDebug() << album;
}
}
```
这里有我自己编译QT 项目.
QT tablib
标签:类型 data loop efi change win com control sdc
原文地址:https://www.cnblogs.com/yongxo/p/9635286.html