标签:adp col version events 解决 while stream mic cap
学习地址:https://learnopengl-cn.github.io
学习成果:

前言:
跟着教程走,用VS2017 配置完了OpenGL的运行.
不得不说...这玩意配置比JAVA配置还麻烦...
好在终于跑起来了.
感谢 Bruce_wjh 博主的配置教程,比官方的好很多.(可惜还有些缺陷)
https://blog.csdn.net/qq_37338983/article/details/78997179
问题1:

直接往项目中添加glad.c 会报错:
----glad.c在查找预编译头遇到意外的文件结尾,是否忘记向源中添加#include "stdafx.h" ?

解决方法:
右击glad.c -> 属性 -> C/C++ -> 预编译头 -> 不使用预编译头

问题2: OpenGL窗口白屏并且未响应

解决方案:
1.检查是否忘记使用缓存 glfwSwapBuffers(window);
2.是否 glfwWindowShouldClose(window) 打错
glfwWindowShouldClose
(ps: 第二种是可以通过编译的.....这里坑了好久)
附上代码:
// 头文件位置不一定都一样
#include "stdafx.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
using namespace std;
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow* window);
int main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);
glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(800, 600, "Oh!I see you!", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create the windows" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
while (!glfwWindowShouldClose(window)) {
//输入处理
processInput(window);
//渲染指令
glClearColor(0.2f,0.3f,0.3f,1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
void framebuffer_size_callback(GLFWwindow* windows, int width, int height) {
glViewport(0, 0, width, height);
}
void processInput(GLFWwindow* window) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}
运行结果:

初入 OpenGL ---白屏问题 -- glad.c在查找预编译头遇到意外的文件结尾,是否忘记向源中添加#include "stdafx.h" ?
标签:adp col version events 解决 while stream mic cap
原文地址:https://www.cnblogs.com/--zz/p/9690569.html