标签:++ 就是 class else 输入 想法 保存 contain 取出
给定一个二维平面,平面上有 n 个点,求最多有多少个点在同一条直线上。
示例 1:
输入: [[1,1],[2,2],[3,3]] 输出: 3 解释: ^ | | o | o | o +-------------> 0 1 2 3 4
示例 2:
输入: [[1,1],[3,2],[5,3],[4,1],[2,3],[1,4]] 输出: 4 解释: ^ | | o | o o | o | o o +-------------------> 0 1 2 3 4 5 6
看到此题,第一想法是用一个数据结构来表示某一条直线,直线的表达式有y = ax + b ,那提取出 a和b是不是就可以了,写完发现还有x = 1这种直线。然后想通过hashmap来保存直线对应的点数,如果参数a和b是个1/3这种值,由于精度问题,算出来的两个直线的数据结构的hash值就不一样,hashmap就是认为是两个key。 最后无奈换成分数表达式 y = (a1/a2)*x + b1/b2; b1/b2 = (a2*y - a1*x)/a2;这样4个int变量,就可以精确表示一条直线.当然,分数需要进行约分!
struct FPoint { int a1; int a2; int b1; int b2; FPoint() : a1(0), a2(0), b1(0), b2(0) {} FPoint(int _a1, int _a2) { if (_a1 * _a2 > 0) { a1 = abs(_a1); a2 = abs(_a2); } else { a1 = -1 * abs(_a1); a2 = abs(_a2); } b1 = 0; b2 = 1; } bool Contain(Point p)const { long long int t1 = 1L, t2 = 1L; t1 = t1 * p.y * (a2*b2); t2 = t2 * a1*b2*p.x + b1*a2; return a2 == 0 ? p.x == b1 / b2 : t1 == t2; } void Normal() { if (a1 == 0 && a2 == 0) { } else if (a1 == 0) a2 = 1; else if (a2 == 0) a1 = 1; else { int s = a1*a2 > 0 ? 1 : -1; a1 = abs(a1); a2 = abs(a2); int _gcd = GCD(a1, a2); a1 = s * a1 / _gcd; a2 = a2 / _gcd; if (b1 == 0) b2 = 1; else { s = b1*b2 > 0 ? 1 : -1; b1 = abs(b1); b2 = abs(b2); _gcd = GCD(b1, b2); b1 = s * b1 / _gcd; b2 = b2 / _gcd; } } }
//最大公约数 int GCD(int a, int b){ int m = a, n = b, r; if (m < n){ int temp = m; m = n; n = temp; } r = m % n; while (r){ m = n; n = r; r = m % n; } return n; } }; struct RecordHash { size_t operator()(const FPoint& f) const{ return hash<int>()(f.a1) ^ hash<int>()(f.a2) ^ hash<int>()(f.b1) ^ hash<int>()(f.b2); } }; struct RecordCmp { bool operator()(const FPoint& f1, const FPoint& f2) const{ return f1.a1 == f2.a1 && f1.a2 == f2.a2 &&f1.b1 == f2.b1&&f1.b2 == f2.b2; } }; class Solution { public: FPoint GetPoint(Point a, Point b) { FPoint f(b.y - a.y, b.x - a.x ); if (f.a2 == 0) { f.b1 = a.x; f.b2 = 1; } else { f.b1 = (f.a2*a.y - f.a1*a.x); f.b2 = f.a2; } return f; } int maxPoints(vector<Point>& points) { if (points.size() <= 1) { return points.size(); } unordered_set<int> index_set; unordered_map<FPoint, int, RecordHash, RecordCmp> line_map; int max_point = 0; for (int i = 0; i < points.size(); i++) { unordered_map<FPoint, int, RecordHash, RecordCmp>::iterator itr = line_map.begin(); for (; itr != line_map.end(); itr++) { if (itr->first.Contain(points[i])) { itr->second++; max_point = max(max_point, itr->second); if (index_set.count(i) == 0)index_set.insert(i); } } for (int r = 0; r < points.size() ; r++) { if (r != i && index_set.count(r) == 0) { FPoint f = GetPoint(points[i], points[r]); f.Normal(); if (line_map[f] == 0) { line_map[f]++; } if (index_set.count(i) == 0) { index_set.insert(i); } max_point = max(max_point, line_map[f]); } } } return max_point; } };
Max Points on a Line(直线上最多的点数)
标签:++ 就是 class else 输入 想法 保存 contain 取出
原文地址:https://www.cnblogs.com/shit/p/9713681.html