标签:led get fse class false enable img 重复 lse
材质上使用的贴图:
效果:实现该纹理在屏幕上的滚动
代码:
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class NewBehaviourScript : MonoBehaviour 6 { 7 [SerializeField] 8 float USpeed; 9 [SerializeField] 10 float VSpeed; 11 12 UITexture tex; 13 14 void Start() 15 { 16 if (null == tex) 17 tex = gameObject.GetComponent<UITexture>(); 18 } 19 20 void Update() 21 { 22 float newOffsetU = USpeed * Time.time; 23 float newOffsetV = VSpeed * Time.time; 24 25 if (null != tex) 26 { 27 tex.enabled = false; 28 tex.material.mainTextureOffset = new Vector2(newOffsetU, newOffsetV); 29 tex.enabled = true; 30 } 31 } 32 }
需要注意:纹理的寻址模式应该设置为 重复寻址模式(Repeat)
标签:led get fse class false enable img 重复 lse
原文地址:https://www.cnblogs.com/luguoshuai/p/9849028.html