标签:long style typedef 新建 exit stat 小顶堆 比较 auth
引言 - 数据结构堆
堆结构都很耳熟, 从堆排序到优先级队列, 我们总会看见它的身影. 相关的资料太多了,
堆 - https://zh.wikipedia.org/wiki/%E5%A0%86%E7%A9%8D
无数漂亮的图片接二连三, 但目前没搜到一个工程中可以舒服用的代码库. 本文由此痛点而来.
写一篇奇妙数据结构堆的终结代码. 耳熟终究比不过手热 ->---
对于 heap 接口思考, 我是这样设计
#ifndef _H_HEAP #define _H_HEAP // // cmp_f - 比较行为 > 0 or = 0 or < 0 // : int add_cmp(const void * now, const void * node) // typedef int (* cmp_f)(); // // node_f - 销毁行为 // : void list_die(void * node) // typedef void (* node_f)(void * node); // // head_t 堆的类型结构 // typedef struct heap * heap_t; // // heap_create - 创建符合规则的堆 // fcmp : 比较行为, 规则 fcmp() <= 0 // return : 返回创建好的堆对象 // extern heap_t heap_create(cmp_f fcmp); // // heap_delete - 销毁堆 // h : 堆对象 // fdie : 销毁行为, 默认 NULL // return : void // extern void heap_delete(heap_t h, node_f fdie); // // heap_insert - 堆插入数据 // h : 堆对象 // node : 操作对象 // return : void // extern void heap_insert(heap_t h, void * node); // // heap_remove - 堆删除数据 // h : 堆对象 // arg : 操作参数 // fcmp : 比较行为, 规则 fcmp() == 0 // return : 找到的堆节点 // extern void * heap_remove(heap_t h, void * arg, cmp_f fcmp); // // heap_top - 查看堆顶结点数据 // h : 堆对象 // return : 堆顶节点 // extern void * heap_top(heap_t h); // // heap_top - 摘掉堆顶结点数据 // h : 堆对象 // return : 返回堆顶节点 // extern void * heap_pop(heap_t h); #endif//_H_HEAP
heap_t 是不完全类型实体指针, 其中 struct heap 是这样设计
#include "heap.h" #include <stdlib.h> #include <assert.h> #define UINT_HEAP (1<<5u) struct heap { cmp_f fcmp; // 比较行为 unsigned len; // heap 长度 unsigned cap; // heap 容量 void ** data; // 数据节点数组 }; // heap_expand - 添加节点扩容 inline void heap_expand(struct heap * h) { if (h->len >= h->cap) { h->data = realloc(h->data, h->cap<<=1); assert(h->data); } }
从中可以看出当前堆结构是可以保存 void * 数据. 其中通过 heap::fcmp 比较行为来调整关系.
有了堆的数据结构定义, 那么堆的创建和销毁业务代码就被无脑的确定了 ~
// // heap_create - 创建符合规则的堆 // fcmp : 比较行为, 规则 fcmp() <= 0 // return : 返回创建好的堆对象 // inline heap_t heap_create(cmp_f fcmp) { struct heap * h = malloc(sizeof(struct heap)); assert(h && fcmp); h->fcmp = fcmp; h->len = 0; h->cap = UINT_HEAP; h->data = malloc(sizeof(void *) * UINT_HEAP); assert(h->data && UINT_HEAP > 0); return h; } // // heap_delete - 销毁堆 // h : 堆对象 // fdie : 销毁行为, 默认 NULL // return : void // void heap_delete(heap_t h, node_f fdie) { if (NULL == h || h->data == NULL) return; if (fdie && h->len > 0) for (unsigned i = 0; i < h->len; ++i) fdie(h->data[i]); free(h->data); h->data = NULL; h->len = 0; free(h); }
随后将迎接这个终结者堆的全貌. 此刻读者可以先喝口水 : )
前言 - 写一段终结代码
堆结构中最核心两处就是向下调整和向上调整过程代码
// down - 堆节点下沉, 从上到下沉一遍 static void down(cmp_f fcmp, void * data[], unsigned len, unsigned x) { void * m = data[x]; for (unsigned i = x * 2 + 1; i < len; i = x * 2 + 1) { if (i + 1 < len && fcmp(data[i+1], data[i]) < 0) ++i; if (fcmp(m, data[i]) <= 0) break; data[x] = data[i]; x = i; } data[x] = m; } // up - 堆节点上浮, 从下到上浮一遍 static void up(cmp_f fcmp, void * node, void * data[], unsigned x) { while (x > 0) { void * m = data[(x-1)>>1]; if (fcmp(m, node) <= 0) break; data[x] = m; x = (x-1)>>1; } data[x] = node; }
如何理解其中奥妙呢. 可以这么看, 索引 i 节点的左子树索引为 2i+1, 右子树树索引为 2i+2 = (2i+1)+1.
相反的索引为 i 节点的父亲节点就是 (i-1)/2 = (i-1)>>1. 这就是堆节点调整的无上奥妙. 随后的代码就
很轻松出手了
// // heap_insert - 堆插入数据 // h : 堆对象 // node : 操作对象 // return : void // inline void heap_insert(heap_t h, void * node) { heap_expand(h); up(h->fcmp, node, h->data, h->len++); } // // heap_top - 查看堆顶结点数据 // h : 堆对象 // return : 堆顶节点 // inline void * heap_top(heap_t h) { return h->len <= 0 ? NULL : *h->data; } // // heap_top - 摘掉堆顶结点数据 // h : 堆对象 // return : 返回堆顶节点 // inline void * heap_pop(heap_t h) { void * node = heap_top(h); if (node && --h->len > 0) { // 尾巴节点一定比小堆顶节点大, 那么要下沉 h->data[0] = h->data[h->len]; down(h->fcmp, h->data, h->len, 0); } return node; }
看完上面代码可以再回看下 down 和 up 代码布局. 是不是堆节点调整全部技巧已经了然于胸 ~
随后我们介绍堆删除任意节点大致算法思路
1‘ 循环遍历, 找到要删除节点
2‘ 如果删除后堆空, 或者删除的是最后节点, 那直接搞定
3‘ 最后节点复制到待删除节点位置处
4‘ 最后节点和待删除节点权值相等, 不调整节点关系
5‘ 最后节点比待删除节点权值大, 向下调整节点关系(基于小顶堆设计)
6‘ 最后节点比待删除节点权值小, 向上调整节点关系
从上可以看出堆删除节点算法复杂度是 O(n) + O(logn) = O(n). 请欣赏具体代码
// // heap_remove - 堆删除数据 // h : 堆对象 // arg : 操作参数 // fcmp : 比较行为, 规则 fcmp() == 0 // return : 找到的堆节点 // void * heap_remove(heap_t h, void * arg, cmp_f fcmp) { if (h == NULL || h->len <= 0) return NULL; // 开始查找这个节点 unsigned i = 0; fcmp = fcmp ? fcmp : h->fcmp; do { void * node = h->data[i]; if (fcmp(arg, node) == 0) { if (--h->len > 0 && h->len != i) { // 尾巴节点和待删除节点比较 int ret = h->fcmp(h->data[h->len], node); // 小顶堆, 新的值比老的值小, 那么上浮 if (ret < 0) up(h->fcmp, h->data[h->len], h->data, i); else if (ret > 0) { // 小顶堆, 新的值比老的值大, 那么下沉 h->data[i] = h->data[h->len]; down(h->fcmp, h->data, h->len, i); } } return node; } } while (++i < h->len); return NULL; }
到这堆数据结构基本代码都已经搞定. 开始写写测试用例跑跑
#include "heap.h" #include <stdio.h> struct node { int value; }; static inline int node_cmp(const struct node * l, const struct node * r) { return l->value - r->value; } static void heap_print(heap_t h) { struct heap { cmp_f fcmp; // 比较行为 unsigned len; // heap 长度 unsigned cap; // heap 容量 void ** data; // 数据节点数组 } * x = (struct heap *)h; // 数据打印for (unsigned i = 0; i < x->len; ++i) { struct node * node = x->data[i]; printf("%d ", node->value); } putchar(‘\n‘); } int main() { heap_t h = heap_create(node_cmp); struct node a[] = { { 53 }, { 17 }, { 78 }, { 9 }, { 45 }, { 65 }, { 87 }, { 23} }; for (int i = 0; i < sizeof a / sizeof *a; ++i) heap_insert(h, a + i); heap_print(h); // 数据打印 struct node * node; while ((node = heap_pop(h))) { printf("%d ", node->value); } putchar(‘\n‘); // 重新插入数据 for (int i = 0; i < sizeof a / sizeof *a; ++i) heap_insert(h, a + i); // 删除操作 - 下沉 heap_remove(h, &(struct node){ 17 }, NULL); heap_print(h); // 插入操作 heap_insert(h, &(struct node){ 17 }); heap_print(h); // 删除操作 - 上浮 heap_remove(h, &(struct node){ 78 }, NULL); heap_print(h); heap_delete(h, NULL); return 0; }
最终运行结果如下
后续堆相关代码变化, 可以参照 heap - https://github.com/wangzhione/structc/blob/master/structc/struct/heap.c
说到引用 github 想起一个 git 好用配置安利给大家 ~ 从此 git ll 就活了.
git config --global color.diff auto
git config --global color.status auto git config --global color.branch auto git config --global color.interactive auto git config --global alias.ll "log --graph --all --pretty=format:‘%Cred%h %Creset -%C(yellow)%d%Creset %s %Cgreen(%cr) %C(bold blue)<%an>%Creset‘ --abbrev-commit --date=relative"
奇妙数据结构堆, 终结在这里, 后面内容可以忽略. 期待下次再扯了 ~
正文 - 顺带赠送个点心
其实到这本不该再说什么. 单纯看上面就足够了. 但不知道有没有朋友觉得你总是说 C 数据结构. 效
果好吗? 对技术提升效果明显吗? 这里不妨利用我们对 C 理解, 来分析一个业务代码. 感受下一通百通.
我试着用 Go 中数据结构源码举例子. 重点看下 Go 源码包中 "container/list" 链表用法(比较简单)
package main import ( "container/list" "fmt" ) func main() { // 构造链表对象 pers := list.New() // Persion 普通人对象 type Persion struct { Name string Age int } // 链表对象数据填充 pers.PushBack(&Persion{"wang", 27}) pers.PushFront(&Persion{"zhi", 27}) // 开始遍历处理 for e := pers.Front(); e != nil; e = e.Next() { per, ok := e.Value.(*Persion) if !ok { panic(fmt.Sprint("Persion List faild", e.Value)) } fmt.Println(per) } for e := pers.Front(); e != nil; { next := e.Next() pers.Remove(e) e = next } fmt.Println(pers.Len()) }
运行结果是
$ go run list-demo.go &{zhi 27} &{wang 27} 0
通过上面演示 Demo, 大致知道了 list 包用法. 随后开始着手解析 "container/list" 源码
// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package list implements a doubly linked list. // // To iterate over a list (where l is a *List): // for e := l.Front(); e != nil; e = e.Next() { // // do something with e.Value // } // package list // Element is an element of a linked list. type Element struct { // Next and previous pointers in the doubly-linked list of elements. // To simplify the implementation, internally a list l is implemented // as a ring, such that &l.root is both the next element of the last // list element (l.Back()) and the previous element of the first list // element (l.Front()). next, prev *Element // The list to which this element belongs. list *List // The value stored with this element. Value interface{} } // Next returns the next list element or nil. func (e *Element) Next() *Element { if p := e.next; e.list != nil && p != &e.list.root { return p } return nil } // Prev returns the previous list element or nil. func (e *Element) Prev() *Element { if p := e.prev; e.list != nil && p != &e.list.root { return p } return nil } // List represents a doubly linked list. // The zero value for List is an empty list ready to use. type List struct { root Element // sentinel list element, only &root, root.prev, and root.next are used len int // current list length excluding (this) sentinel element } // Init initializes or clears list l. func (l *List) Init() *List { l.root.next = &l.root l.root.prev = &l.root l.len = 0 return l } // New returns an initialized list. func New() *List { return new(List).Init() } // Len returns the number of elements of list l. // The complexity is O(1). func (l *List) Len() int { return l.len } // Front returns the first element of list l or nil if the list is empty. func (l *List) Front() *Element { if l.len == 0 { return nil } return l.root.next } // Back returns the last element of list l or nil if the list is empty. func (l *List) Back() *Element { if l.len == 0 { return nil } return l.root.prev } // lazyInit lazily initializes a zero List value. func (l *List) lazyInit() { if l.root.next == nil { l.Init() } } // insert inserts e after at, increments l.len, and returns e. func (l *List) insert(e, at *Element) *Element { n := at.next at.next = e e.prev = at e.next = n n.prev = e e.list = l l.len++ return e } // insertValue is a convenience wrapper for insert(&Element{Value: v}, at). func (l *List) insertValue(v interface{}, at *Element) *Element { return l.insert(&Element{Value: v}, at) } // remove removes e from its list, decrements l.len, and returns e. func (l *List) remove(e *Element) *Element { e.prev.next = e.next e.next.prev = e.prev e.next = nil // avoid memory leaks e.prev = nil // avoid memory leaks e.list = nil l.len-- return e } // Remove removes e from l if e is an element of list l. // It returns the element value e.Value. // The element must not be nil. func (l *List) Remove(e *Element) interface{} { if e.list == l { // if e.list == l, l must have been initialized when e was inserted // in l or l == nil (e is a zero Element) and l.remove will crash l.remove(e) } return e.Value } // PushFront inserts a new element e with value v at the front of list l and returns e. func (l *List) PushFront(v interface{}) *Element { l.lazyInit() return l.insertValue(v, &l.root) } // PushBack inserts a new element e with value v at the back of list l and returns e. func (l *List) PushBack(v interface{}) *Element { l.lazyInit() return l.insertValue(v, l.root.prev) } // InsertBefore inserts a new element e with value v immediately before mark and returns e. // If mark is not an element of l, the list is not modified. // The mark must not be nil. func (l *List) InsertBefore(v interface{}, mark *Element) *Element { if mark.list != l { return nil } // see comment in List.Remove about initialization of l return l.insertValue(v, mark.prev) } // InsertAfter inserts a new element e with value v immediately after mark and returns e. // If mark is not an element of l, the list is not modified. // The mark must not be nil. func (l *List) InsertAfter(v interface{}, mark *Element) *Element { if mark.list != l { return nil } // see comment in List.Remove about initialization of l return l.insertValue(v, mark) } // MoveToFront moves element e to the front of list l. // If e is not an element of l, the list is not modified. // The element must not be nil. func (l *List) MoveToFront(e *Element) { if e.list != l || l.root.next == e { return } // see comment in List.Remove about initialization of l l.insert(l.remove(e), &l.root) } // MoveToBack moves element e to the back of list l. // If e is not an element of l, the list is not modified. // The element must not be nil. func (l *List) MoveToBack(e *Element) { if e.list != l || l.root.prev == e { return } // see comment in List.Remove about initialization of l l.insert(l.remove(e), l.root.prev) } // MoveBefore moves element e to its new position before mark. // If e or mark is not an element of l, or e == mark, the list is not modified. // The element and mark must not be nil. func (l *List) MoveBefore(e, mark *Element) { if e.list != l || e == mark || mark.list != l { return } l.insert(l.remove(e), mark.prev) } // MoveAfter moves element e to its new position after mark. // If e or mark is not an element of l, or e == mark, the list is not modified. // The element and mark must not be nil. func (l *List) MoveAfter(e, mark *Element) { if e.list != l || e == mark || mark.list != l { return } l.insert(l.remove(e), mark) } // PushBackList inserts a copy of an other list at the back of list l. // The lists l and other may be the same. They must not be nil. func (l *List) PushBackList(other *List) { l.lazyInit() for i, e := other.Len(), other.Front(); i > 0; i, e = i-1, e.Next() { l.insertValue(e.Value, l.root.prev) } } // PushFrontList inserts a copy of an other list at the front of list l. // The lists l and other may be the same. They must not be nil. func (l *List) PushFrontList(other *List) { l.lazyInit() for i, e := other.Len(), other.Back(); i > 0; i, e = i-1, e.Prev() { l.insertValue(e.Value, &l.root) } }
list 包中最核心的数据结构无外乎 Element 和 List 互相引用的结构
// Element is an element of a linked list. type Element struct { // Next and previous pointers in the doubly-linked list of elements. // To simplify the implementation, internally a list l is implemented // as a ring, such that &l.root is both the next element of the last // list element (l.Back()) and the previous element of the first list // element (l.Front()). next, prev *Element // The list to which this element belongs. list *List // The value stored with this element. Value interface{} } // Next returns the next list element or nil. func (e *Element) Next() *Element { if p := e.next; e.list != nil && p != &e.list.root { return p } return nil } // Prev returns the previous list element or nil. func (e *Element) Prev() *Element { if p := e.prev; e.list != nil && p != &e.list.root { return p } return nil } // List represents a doubly linked list. // The zero value for List is an empty list ready to use. type List struct { root Element // sentinel list element, only &root, root.prev, and root.next are used len int // current list length excluding (this) sentinel element }
它是一个特殊循环双向链表. 特殊在 Element::list 指向头节点.
随着我们对 list 内存布局理解后, 后面的业务代码实现起来就很一般了. 例如这里
// PushBackList inserts a copy of an other list at the back of list l. // The lists l and other may be the same. They must not be nil. func (l *List) PushBackList(other *List) { l.lazyInit() for i, e := other.Len(), other.Front(); i > 0; i, e = i-1, e.Next() { l.insertValue(e.Value, l.root.prev) } }
其实可以实现的更贴合 list 库总体的风格, 性能还更好
// PushBackList inserts a copy of an other list at the back of list l. // The lists l and other may be the same. They must not be nil. func (l *List) PushBackList(other *List) { l.lazyInit() for e := other.Front(); e != nil; e = e.Next() { l.insertValue(e.Value, l.root.prev) } }
是不是发现上层代码理解起来心智负担不大. 不过 go 中 slice list map 都不是线程安全的.
特殊场景需要自行加锁. 这里不过多扯. 以后有机会会详细分析 Go 中锁源码实现. 最后通过
上面 list 包真实现一个 LRU Cache
package cache import ( "container/list" "sync" ) // entry 存储实体内容 type entry struct { key interface{} value interface{} } // Cache LRU 缓存实现 type Cache struct { // x 保证 LRU 访问安全 m sync.Mutex // max 表示缓存容量的最大值, 0 表示无限缓存 max uint // list 循环双向链表 list *list.List // pond 缓存的池子 pond map[interface{}]*list.Element } // New 新建一个 LRU 缓存对象 func New(max uint) *Cache { return &Cache{ max: max, list: list.New(), pond: make(map[interface{}]*list.Element), } } // remove 通过 *list.Element 删除 func (c *Cache) remove(e *list.Element) { n, ok := c.list.Remove(e).(*entry) if ok { delete(c.pond, n.key) } } // Set 添加缓存 func (c *Cache) Set(key, value interface{}) { c.m.Lock() defer c.m.Unlock() if e, ok := c.pond[key]; ok { if value == nil { // Set key nil <=> Remove key c.remove(e) } else { e.Value = value c.list.MoveToFront(e) } return } // 如果是首次添加 c.pond[key] = c.list.PushFront(&entry{key, value}) // 如果超出池子缓存开始清理 if c.max != 0 && uint(c.list.Len()) > c.max { c.remove(c.list.Back()) } } // Get 获取缓存 func (c *Cache) Get(key interface{}) (interface{}, bool) { c.m.Lock() defer c.m.Unlock() if e, ok := c.pond[key]; ok { c.list.MoveToFront(e) return e.Value.(*entry).value, true } return nil, false }
用起来很容易
c := cache.New(1) c.Set("123", "123") c.Set("234", "234") fmt.Println(c.Get("123")) fmt.Println(c.Get("234"))
是不是离开了 C, 整个世界也很简单. 没啥设计模式, 有的是性能还可以, 也能用.
希望能帮到有心人 ~
后记 - 那个打开的大门
你曾是少年 - https://music.163.com/#/song?id=426027293
每个男人心里都有一块净土, 只不过生活所逼硬生生的, 藏在心底最深处 . ... ..
标签:long style typedef 新建 exit stat 小顶堆 比较 auth
原文地址:https://www.cnblogs.com/life2refuel/p/10067628.html