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XCode Interface Builder开发——2

时间:2019-02-05 16:58:25      阅读:193      评论:0      收藏:0      [点我收藏+]

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XCode Interface Builder开发——2


简单的练手项目--仿苹果自备的计算器

简介

制作一个简易功能的计算器并非难事,但是其中要考虑的不同情况却仍有许多,稍不留神就会踩坑。
例如:

  • 在输入完运算符后如果直接输入负号或者小数点的情况
  • 连续运算的情况
  • 在输入等号后继续运算或直接输入数字进行下一轮的计算的情况
  • 小数情况下,精度带来的问题
  • ... ...

设计思想

按照编译原理中的三元式的思想,为了区分输入的第一运算对象和第二运算对象,我分别将其命名为firstNum和secondNum,并将它们作为ViewController的属性。并且为了区分计算器当前处于何种模式下(点击小数点后的小数模式、点击负号的负号模式、待第二个数输入的模式等等),我又将各种不同的BOOL型变量设置为其属性供各种方法下调用。


话不多说,看代码:

//
//  ViewController.m
//  MyFirstApp
//
//  Created by solist on 2019/1/31.
//  Copyright ? 2019 solist. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()

@property(nonatomic) double firstNum;

@property(nonatomic) double secondNum;

@property(nonatomic) BOOL fistNumIsActive;
@property(nonatomic) BOOL isWaitingForSecondNum;
@property(nonatomic) BOOL isTappingSecondNum;
@property(nonatomic) BOOL isNegativeNum;
@property(nonatomic) BOOL isBeginNegativeNum;
@property(nonatomic) BOOL isAfterEqual;
@property(nonatomic) BOOL isTappingDecimals;

@property(nonatomic) float decimalRecord;

@property(nonatomic,weak) NSString *operation;


@property (weak, nonatomic) IBOutlet UITextField *result;


@end

@implementation ViewController

//初始化属性
- (void)viewDidLoad {
    [super viewDidLoad];
     // Do any additional setup after loading the view, typically from a nib.
    
    _firstNum=0.0;
    _secondNum=0.0;
    _fistNumIsActive=YES;
    _isTappingSecondNum=NO;
    _isWaitingForSecondNum=NO;
    _isNegativeNum=NO;
    _isBeginNegativeNum=NO;
    _isAfterEqual=NO;
    _isTappingDecimals=NO;
    _decimalRecord=0.1;

    [self updateScreen:0.0];
    
    
}

//更新屏幕数据(对象方法,在不同的按钮响应事件中调用)
-(void)updateScreen:(double) num{
    _result.text=[NSString stringWithFormat:@"%f", num];
}


//清空(与清空“AC”的Btn连接)
- (IBAction)AC {
    _result.text=@"0";
    _firstNum=0.0;
    _secondNum=0.0;
    
    //更新数据
    [self updateScreen:_firstNum];
    _fistNumIsActive=YES;
    _isWaitingForSecondNum=NO;
    _isTappingSecondNum=NO;
    _isNegativeNum=NO;
    _isBeginNegativeNum=NO;
    _isAfterEqual=NO;
    _isTappingDecimals=NO;
    _decimalRecord=0.1;
    _operation=@"nil";
}

//正负数转换(与负号“-”的Btn连接)
- (IBAction)pnConversion{

    if(_isWaitingForSecondNum||_firstNum==0){
        _isBeginNegativeNum=!_isBeginNegativeNum;
        _isNegativeNum=!_isNegativeNum;
        //_secondNum=0;
        _isWaitingForSecondNum=NO;
        
        if(_isBeginNegativeNum&&!_isAfterEqual){
            [self updateScreen:-0.0];
        }
        else if(_isAfterEqual){
            _firstNum=-_firstNum;
            [self updateScreen:_firstNum];
        }
        else{
            [self updateScreen:+0.f];
        }
        
    }
    else{
        _isNegativeNum=!_isNegativeNum;
        if(!_isTappingSecondNum){
            //修改第一个数的符号位
            _firstNum=0-_firstNum;
            
            [self updateScreen:_firstNum];
        }
        else{
            if(_fistNumIsActive){
                //当修改数为结果时
                //修改第一个数的符号位
                _firstNum=0-_firstNum;
                
                [self updateScreen:_firstNum];
            }
            else{
                //修改第二个数的符号位
                _secondNum=0-_secondNum;
                if(_firstNum==0){
                    _firstNum=-0.0;
                }
                [self updateScreen:_secondNum];
            }
        }
    }
    
}

//百分号转换(与百分号“%”的Btn连接)
- (IBAction)percentageConversion {
    if(!_isTappingSecondNum)
    {
        //将第一个数改为百分数
        _firstNum=_firstNum/100.0;
        [self updateScreen:_firstNum];
    }
    else{
        if(_fistNumIsActive){
            //当修改数为结果时
            //将第一个数改为百分数
            _firstNum=_firstNum/100.0;
            [self updateScreen:_firstNum];
        }
        else{
            //将第二个数改为百分数
            _secondNum=_secondNum/100.0;
            [self updateScreen:_secondNum];
        }
    }
}

//除法(与乘号“x”的Btn连接)
- (IBAction)divide {
    //取消小数功能
    _decimalRecord=0.1;
    
    //1、输入等号后继续输入的情况
    if(_isAfterEqual){
        _isAfterEqual=!_isAfterEqual;
    }
    
    _isNegativeNum=NO;
    _isBeginNegativeNum=NO;
    
    //2、连续输入的情况
    if(_isTappingSecondNum){
        NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"];
        //获得上次的运算符
        NSUInteger item = [operationsArray indexOfObject:_operation];
        float theResult;
        switch (item) {
            case 0:
                theResult=_firstNum+_secondNum;
                break;
            case 1:
                theResult=_firstNum-_secondNum;
                break;
            case 2:
                theResult=_firstNum*_secondNum;
                break;
            case 3:
                theResult=_firstNum/_secondNum;
            default:
                break;
        }
        //在屏幕上输出结果
        [self updateScreen:theResult];
        //更新firstNum
        _firstNum=theResult;
    }
    //更新firstNum
    _firstNum=[_result.text floatValue];
    
    //修改运算符号,并通知下一步为输入secondNum
    _isWaitingForSecondNum=YES;
    _fistNumIsActive=NO;
    _secondNum=0;
    _operation=@"divide";
    _isTappingSecondNum=NO;
    _isTappingDecimals=NO;
}

//乘法(与乘号“??”的Btn连接)
- (IBAction)multi {
    //取消小数功能
    _decimalRecord=0.1;
    
    if(_isAfterEqual){
        _isAfterEqual=!_isAfterEqual;
    }
    
    _isNegativeNum=NO;
    _isBeginNegativeNum=NO;
    
    //连续输入的情况
    if(_isTappingSecondNum){
        NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"];
        //获得上次的运算符
        NSUInteger item = [operationsArray indexOfObject:_operation];
        float theResult;
        switch (item) {
            case 0:
                theResult=_firstNum+_secondNum;
                break;
            case 1:
                theResult=_firstNum-_secondNum;
                break;
            case 2:
                theResult=_firstNum*_secondNum;
                break;
            case 3:
                theResult=_firstNum/_secondNum;
            default:
                break;
        }
        //在屏幕上输出结果
        [self updateScreen:theResult];
        //更新firstNum
        _firstNum=theResult;
    }
    //更新firstNum
    _firstNum=[_result.text floatValue];
    
    //修改运算符号,并通知下一步为输入secondNum
    _isWaitingForSecondNum=YES;
    _fistNumIsActive=NO;
    _secondNum=0;
    _operation=@"multi";
    _isTappingSecondNum=NO;
    _isTappingDecimals=NO;

}

//减法(与减号“-”的Btn连接)
- (IBAction)sub {
    //取消小数功能
    _decimalRecord=0.1;
    
    if(_isAfterEqual){
        _isAfterEqual=!_isAfterEqual;
    }
    
    _isNegativeNum=NO;
    _isBeginNegativeNum=NO;
    
    //连续输入的情况
    if(_isTappingSecondNum){
        NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"];
        //获得上次的运算符
        NSUInteger item = [operationsArray indexOfObject:_operation];
        float theResult;
        switch (item) {
            case 0:
                theResult=_firstNum+_secondNum;
                break;
            case 1:
                theResult=_firstNum-_secondNum;
                break;
            case 2:
                theResult=_firstNum*_secondNum;
                break;
            case 3:
                theResult=_firstNum/_secondNum;
            default:
                break;
        }
        //在屏幕上输出结果
        [self updateScreen:theResult];
        //更新firstNum
        _firstNum=theResult;
    }
    //更新firstNum
    _firstNum=[_result.text floatValue];
    
    //修改运算符号,并通知下一步为输入secondNum
    _isWaitingForSecondNum=YES;
    _fistNumIsActive=NO;
    _secondNum=0;
    _operation=@"sub";
    _isTappingSecondNum=NO;
    _isTappingDecimals=NO;

}

//加法(与“+”的Btn连接)
- (IBAction)add {
    //取消小数功能
    _decimalRecord=0.1;
    
    if(_isAfterEqual){
        _isAfterEqual=!_isAfterEqual;
    }
    
    _isNegativeNum=NO;
    _isBeginNegativeNum=NO;
    
    //连续输入的情况
    if(_isTappingSecondNum){

        NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"];
        //获得上次的运算符
        NSUInteger item = [operationsArray indexOfObject:_operation];
        float theResult;
        switch (item) {
            case 0:
                theResult=_firstNum+_secondNum;
                break;
            case 1:
                theResult=_firstNum-_secondNum;
                break;
            case 2:
                theResult=_firstNum*_secondNum;
                break;
            case 3:
                theResult=_firstNum/_secondNum;
            default:
                break;
        }
        //在屏幕上输出结果
        [self updateScreen:theResult];
        //更新firstNum
        _firstNum=theResult;
    }
    //更新firstNum
    _firstNum=[_result.text floatValue];
        
    //修改运算符号,并通知下一步为输入secondNum
    _isWaitingForSecondNum=YES;
    _fistNumIsActive=NO;
    _secondNum=0;
    _operation=@"add";
    _isTappingSecondNum=NO;
    _isTappingDecimals=NO;
}

//等号(与等号的Btn连接)
- (IBAction)equal {
    //取消小数功能
    _decimalRecord=0.1;
    
    _isNegativeNum=NO;
    _isBeginNegativeNum=NO;
    _isTappingSecondNum=NO;
    
    NSArray *operationsArray = @[@"add", @"sub", @"multi",@"divide"];
    NSUInteger item = [operationsArray indexOfObject:_operation];
    
    //特殊情况:secondNum未输入,按secondNum=firstNum
    if(_isWaitingForSecondNum){
        _secondNum=_firstNum;
    }
    
    //进行计算
    float theResult;
    BOOL error=NO;
    switch (item) {
        case 0:
            theResult=_firstNum+_secondNum;
            break;
        case 1:
            theResult=_firstNum-_secondNum;
            break;
        case 2:
            theResult=_firstNum*_secondNum;
            break;
        case 3:
            if(_secondNum==0.0){
                error=YES;
            }else{
                theResult=_firstNum/_secondNum;
            }
            break;
        default:
            //当无运算符时,即清空后只输入了firstNum
            theResult=_firstNum;
            break;
    }
    
    //在屏幕上输出结果
    if(error){
        //输出错误提示
        _result.text=@"错误";
        _firstNum=0.0;
    }
    else{
        [self updateScreen:theResult];
    }

    //为下一次计算做准备
    _firstNum=theResult;
    _secondNum=0.0;
    _fistNumIsActive=YES;
    _isWaitingForSecondNum=YES;
    _isTappingSecondNum=NO;
    _isBeginNegativeNum=NO;
    _isNegativeNum=NO;
    _isAfterEqual=YES;
    
}

//点击数字1(与数字1的Btn连接)
- (IBAction)_1 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-1.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-1.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+1.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+1.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-1.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-1.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+1.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+1.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}

- (IBAction)_2 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-2.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-2.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+2.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+2.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-2.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-2.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+2.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+2.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}
- (IBAction)_3 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-3.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-3.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+3.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+3.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-3.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-3.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+3.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+3.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}
- (IBAction)_4 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-4.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-4.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+4.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+4.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-4.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-4.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+4.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+4.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}

- (IBAction)_5 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-5.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-5.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+5.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+5.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-5.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-5.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+5.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+5.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}
- (IBAction)_6 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-6.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-6.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+6.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+6.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-6.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-6.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+6.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+6.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}
- (IBAction)_7 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-7.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-7.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+7.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+7.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-7.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-7.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+7.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+7.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}
- (IBAction)_8 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-8.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-8.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+8.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+8.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-8.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-8.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+8.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+8.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}
- (IBAction)_9 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-9.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-9.0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+9.0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+9.0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-9.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-9.f;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+9.f*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+9.f;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}
- (IBAction)_0 {
    //进行下一轮的计算
    if(_isAfterEqual){
        [self AC];
    }
    
    if(_fistNumIsActive){
        //正在输入第一个数
        if(_isNegativeNum){
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum-0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0-0;
            }
        }
        else{
            if(_isTappingDecimals){
                //输入了小数点模式后
                _firstNum=_firstNum+0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _firstNum=_firstNum*10.0+0;
            }
        }
        //更新屏幕
        [self updateScreen:_firstNum];
        
        _isWaitingForSecondNum=NO;
        
    }
    else{
        //正在输入第二个数
        _isTappingSecondNum=YES;
        if(_isNegativeNum){
            //_secondNum=_secondNum*10.f-1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum-0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f-0;
            }
        }
        else{
            //_secondNum=_secondNum*10.f+1.f;
            if(_isTappingDecimals){
                _secondNum=_secondNum+0*_decimalRecord;
                _decimalRecord*=0.1;
            }
            else{
                _secondNum=_secondNum*10.f+0;
            }
        }
        //更新屏幕
        [self updateScreen:_secondNum];
        _isWaitingForSecondNum=NO;
    }
}

//小数点(与小数点“.”的Btn连接)
- (IBAction)decimalPoint {
    
    //当输入完小数点再输入数字后再次输入小数点则无效
    if(_decimalRecord==0.1f){
        _isTappingDecimals=!_isTappingDecimals;
    }

    //判断当前数字是否为整数
    double tmp=[_result.text doubleValue];
    double eps = 1e-10;
    BOOL isInteger = tmp - floor(tmp) < eps;
    
    if(_isTappingDecimals&&isInteger){
        NSString*content =_result.text;
        NSMutableAttributedString*attributeString  = [[NSMutableAttributedString alloc]initWithString:content];
        NSUInteger Loc = [[attributeString string] rangeOfString:@"."].location;
        // 需要改变的区间
        NSRange range = NSMakeRange(Loc, 1);
        // 改变小数点颜色
        [attributeString addAttribute:NSForegroundColorAttributeName value:[UIColor redColor] range:range];
        // 为label添加Attributed
        [_result setAttributedText:attributeString];
        
    }
    else{
        NSString*content =_result.text;
        NSMutableAttributedString*attributeString  = [[NSMutableAttributedString alloc]initWithString:content];
        NSUInteger Loc = [[attributeString string] rangeOfString:@"."].location;
        // 需要改变的区间
        NSRange range = NSMakeRange(Loc, 1);
        // 改变小数点颜色
        [attributeString addAttribute:NSForegroundColorAttributeName value:[UIColor blackColor] range:range];
        // 为label添加Attributed
        [_result setAttributedText:attributeString];
    }
    
    //若按完j运算符再点击小数点时,更新屏幕显示(+0或-0)
    if(_isWaitingForSecondNum&&_isTappingDecimals){
        [self updateScreen:0.0];
        NSString*content =_result.text;
        NSMutableAttributedString*attributeString  = [[NSMutableAttributedString alloc]initWithString:content];
        NSUInteger Loc = [[attributeString string] rangeOfString:@"."].location;
        // 需要改变的区间
        NSRange range = NSMakeRange(Loc, 1);
        // 改变小数点颜色
        [attributeString addAttribute:NSForegroundColorAttributeName value:[UIColor redColor] range:range];
        // 为label添加Attributed
        [_result setAttributedText:attributeString];
    }
    
}

@end

成品图

技术图片


遇到的坑

之前我将firstNum和secondNum的类型设置的是float,在一开始的调试过程中一直未出现问题,但是当写小数功能时发现了问题,当我利用nsLog打印出结果时发现:111.01+0.001的结果不等于111.011而是等于111.01098......,后来发现是因为float自身的精度问题(7位有效数字),在将float修改为double(16位有效数字)后有所改善,但遇到位数更多的小数仍会出现该问题。
关于精度的问题,我觉得这个网站讲的不错,可以参考这个网站:https://www.jianshu.com/p/9cbed21f37fe
对于需要更多精确计算的方法,也可以试试封装的NSDecimalNumber类,在这里因为没怎么用过,就不说了。
总体来说,这次设计遇到的问题主要集中在逻辑设计,需要考虑到用户的误操作(被除数为0等情况)以及数字精度问题,其他来说没有难度,可以当作IOS的初学练手。


按钮的圆形设计

我主要是通过修改按钮的layer.cornerRadius属性来实现的,这里我提供一个简单的方法,直接通过storyBoard来进行设置,如下图所示:
技术图片

XCode Interface Builder开发——2

标签:百分数   fir   import   结果   踩坑   输入   封装   xcode   遇到的问题   

原文地址:https://www.cnblogs.com/Solist/p/10352789.html

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