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PInvoke 允许managed code 来调用在DLL中实施的unmanged function。
Platform invoke relies on metadata to locate exported functions and marshal their arguments at run time. The following illustration shows this process.
A platform invoke call to an unmanaged DLL function
When platform invoke calls an unmanaged function, it performs the following sequence of actions:
Note Locating and loading the DLL, and locating the address of the function in memory occur only on the first call to the function.
Platform invoke throws exceptions generated by the unmanaged function to the managed caller.
There are two ways that C# code can directly call unmanaged code:
For both techniques, you must provide the C# compiler with a declaration of the unmanaged function, and you may also need to provide the C# compiler with a description of how to marshal the parameters and return value to and from the unmanaged code.
To declare a method as having an implementation from a DLL export, do the following:
This example shows you how to use the DllImport attribute to output a message by calling puts
from msvcrt.dll
.
// PInvokeTest.cs using System; using System.Runtime.InteropServices; class PlatformInvokeTest { [DllImport("msvcrt.dll")] public static extern int puts(string c); [DllImport("msvcrt.dll")] internal static extern int _flushall(); public static void Main() { puts("Test"); _flushall(); } }
Test
The preceding example shows the minimum requirements for declaring a C# method that is implemented in an unmanaged DLL. The method PlatformInvokeTest.puts
is declared with the static and extern modifiers and has the DllImport attribute which tells the compiler that the implementation comes from msvcrt.dll
, using the default name of puts
. To use a different name for the C# method such as putstring
, you must use the EntryPoint option in the DllImport attribute, that is:
[DllImport("msvcrt.dll", EntryPoint="puts")]
For more information on the syntax of the DllImport attribute, see DllImportAttribute Class.
When calling an unmanaged function from C# code, the common language runtime must marshal the parameters and return values.
For every .NET Framework type there is a default unmanaged type, which the common language runtime will use to marshal data across a managed to unmanaged function call. For example, the default marshaling for C# string values is to the type LPTSTR (pointer to TCHAR char buffer). You can override the default marshaling using theMarshalAs attribute in the C# declaration of the unmanaged function.
This example uses the DllImport attribute to output a string. It also shows you how to override the default marshaling of the function parameters by using the MarshalAsattribute.
// Marshal.cs using System; using System.Runtime.InteropServices; class PlatformInvokeTest { [DllImport("msvcrt.dll")] public static extern int puts( [MarshalAs(UnmanagedType.LPStr)] string m); [DllImport("msvcrt.dll")] internal static extern int _flushall(); public static void Main() { puts("Hello World!"); _flushall(); } }
When you run this example, the string,
Hello World!
will display at the console.
In the preceding example, the default marshaling for the parameter to the puts
function has been overridden from the default of LPTSTR to LPSTR.
The MarshalAs attribute can be placed on method parameters, method return values, and fields of structs and classes. To set the marshaling of a method return value, place the MarshalAs attribute in an attribute block on the method with the return attribute location override. For example, to explicitly set the marshaling for the return value of theputs
method:
... [DllImport("msvcrt.dll")] [return : MarshalAs(UnmanagedType.I4)] public static extern int puts( ...
For more information on the syntax of the MarshalAs attribute, see MarshalAsAttribute Class.
Note The In and Out attributes can be used to annotate parameters to unmanaged methods. They behave in a similar manner to the in and out modifiers in MIDL source files. Note that the Out attribute is different from the C# parameter modifier, out. For more information on the In and Out attributes, see InAttribute Class and OutAttribute Class.
You can specify custom marshaling attributes for fields of structs and classes passed to or from unmanaged functions. You do this by adding MarshalAs attributes to the fields of the struct or class. You must also use the StructLayout attribute to set the layout of the struct, optionally to control the default marshaling of string members, and to set the default packing size.
This example demonstrates how to specify custom marshaling attributes for a struct.
Consider the following C structure:
typedef struct tagLOGFONT { LONG lfHeight; LONG lfWidth; LONG lfEscapement; LONG lfOrientation; LONG lfWeight; BYTE lfItalic; BYTE lfUnderline; BYTE lfStrikeOut; BYTE lfCharSet; BYTE lfOutPrecision; BYTE lfClipPrecision; BYTE lfQuality; BYTE lfPitchAndFamily; TCHAR lfFaceName[LF_FACESIZE]; } LOGFONT;
In C#, you can describe the preceding struct by using the StructLayout and MarshalAs attributes as follows:
// logfont.cs // compile with: /target:module using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] public class LOGFONT { public const int LF_FACESIZE = 32; public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; [MarshalAs(UnmanagedType.ByValTStr, SizeConst=LF_FACESIZE)] public string lfFaceName; }
For more information on the syntax of the StructLayout attribute, see StructLayoutAttribute Class.
The structure can then be used in C# code as shown below:
// pinvoke.cs // compile with: /addmodule:logfont.netmodule using System; using System.Runtime.InteropServices; class PlatformInvokeTest { [DllImport("gdi32.dll", CharSet=CharSet.Auto)] public static extern IntPtr CreateFontIndirect( [In, MarshalAs(UnmanagedType.LPStruct)] LOGFONT lplf // characteristics ); [DllImport("gdi32.dll")] public static extern bool DeleteObject( IntPtr handle ); public static void Main() { LOGFONT lf = new LOGFONT(); lf.lfHeight = 9; lf.lfFaceName = "Arial"; IntPtr handle = CreateFontIndirect(lf); if (IntPtr.Zero == handle) { Console.WriteLine("Can‘t creates a logical font."); } else { if (IntPtr.Size == 4) Console.WriteLine("{0:X}", handle.ToInt32()); else Console.WriteLine("{0:X}", handle.ToInt64()); // Delete the logical font created. if (!DeleteObject(handle)) Console.WriteLine("Can‘t delete the logical font"); } } }
C30A0AE5
In the preceding example, the CreateFontIndirect
method is using a parameter of the type LOGFONT. The MarshalAs and In attributes are used to qualify the parameter. The program displays the numeric value returned by the method as a hexadecimal uppercase string.
To register a managed callback that calls an unmanaged function, declare a delegate with the same argument list and pass an instance of it via PInvoke. On the unmanaged side it will appear as a function pointer. For more information about PInvoke and callback, see A Closer Look at Platform Invoke.
For example, consider the following unmanaged function, MyFunction
, which requires callback as one of the arguments:
typedef void (__stdcall *PFN_MYCALLBACK)(); int __stdcall MyFunction(PFN_ MYCALLBACK callback);
To call MyFunction
from managed code, declare the delegate, attach DllImport to the function declaration, and optionally marshal any parameters or the return value:
public delegate void MyCallback(); [DllImport("MYDLL.DLL")] public static extern void MyFunction(MyCallback callback);
Also, make sure the lifetime of the delegate instance covers the lifetime of the unmanaged code; otherwise, the delegate will not be available after it is garbage-collected.
参考:http://msdn.microsoft.com/en-us/library/aa288468(v=vs.71).aspx
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原文地址:http://www.cnblogs.com/fdyang/p/4033440.html