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坦克大战

时间:2014-10-19 11:40:56      阅读:309      评论:0      收藏:0      [点我收藏+]

标签:数据结构   广度优先搜索   优先队列   

坦克大战

时间限制:1000 ms  |  内存限制:65535 KB
难度:3
描述
Many of us had played the game "Battle city" in our childhood, and some people (like me) even often play it on computer now. 
What we are discussing is a simple edition of this game. Given a map that consists of empty spaces, rivers, steel walls and brick walls only. Your task is to get a bonus as soon as possible suppose that no enemies will disturb you (See the following picture). 

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Your tank can‘t move through rivers or walls, but it can destroy brick walls by shooting. A brick wall will be turned into empty spaces when you hit it, however, if your shot hit a steel wall, there will be no damage to the wall. In each of your turns, you can choose to move to a neighboring (4 directions, not 8) empty space, or shoot in one of the four directions without a move. The shot will go ahead in that direction, until it go out of the map or hit a wall. If the shot hits a brick wall, the wall will disappear (i.e., in this turn). Well, given the description of a map, the positions of your tank and the target, how many turns will you take at least to arrive there?
输入
The input consists of several test cases. The first line of each test case contains two integers M and N (2 <= M, N <= 300). Each of the following M lines contains N uppercase letters, each of which is one of ‘Y‘ (you), ‘T‘ (target), ‘S‘ (steel wall), ‘B‘ (brick wall), ‘R‘ (river) and ‘E‘ (empty space). Both ‘Y‘ and ‘T‘ appear only once. A test case of M = N = 0 indicates the end of input, and should not be processed.
输出
For each test case, please output the turns you take at least in a separate line. If you can‘t arrive at the target, output "-1" instead.
样例输入
3 4
YBEB
EERE
SSTE
0 0
样例输出
8
题解:采用优先队列+广度优先遍历,求从地图上的Y走到T的最小步数,其中S和R不能走,B要走两步,E要走一步 
     优先队列基础知识:http://blog.csdn.net/zchlww/article/details/39803511
                     http://blog.csdn.net/zchlww/article/details/39803463
#include <cstdio>
#include <cstring>
#include <queue>
using std::priority_queue;
int m, n;
char map[302][302];//表示地图 
bool vis[302][302];//表示访问标志位 
struct Node{
  int x, y, steps;
  friend bool operator<(Node a, Node b)
  {//改变优先级,由于优先队列默认是大的数字优先级高                                                    
    return a.steps > b.steps;//现在改为step小的优先级高,符合题意  
  }
} you, tar;
int mov[][2] = {0, 1, 0, -1, 1, 0, -1, 0};
priority_queue<Node> PQ;//定义优先队列的变量 
int check(Node a){
  if(a.x < 0 || a.y < 0 || a.x >= m || a.y >= n)
    return 0;
  if(vis[a.x][a.y]) return 0;
  if(map[a.x][a.y] == ‘B‘) return 2;
  if(map[a.x][a.y] == ‘E‘) return 1;
  if(map[a.x][a.y] == ‘T‘) return 1;
  return 0;
}

int BFS(){//广度优先遍历 
  Node temp, sta;
  int count;
  vis[you.x][you.y] = 1;
  PQ.push(you);
  while(!PQ.empty())
  {
    sta = temp = PQ.top(); PQ.pop();
    for(int i = 0; i < 4; ++i)
    {
      temp.x += mov[i][0];
      temp.y += mov[i][1];
      if(count = check(temp))
      {
        temp.steps += count;
        if(map[temp.x][temp.y] == ‘T‘) 
          return temp.steps;
        vis[temp.x][temp.y] = 1;
        PQ.push(temp);
      }
      temp = sta;
    }
  }
  return -1;
}
 
int main(){
  while(scanf("%d%d", &m, &n), m || n){
    for(int i = 0; i < m; ++i)
    {
      scanf("%s", map[i]);
      for(int j = 0; j < n; ++j)
        if(map[i][j] == ‘Y‘) you.x = i , you.y = j;
        else if(map[i][j] == ‘T‘) tar.x = i , tar.y = j; 
    }
    memset(vis, 0, sizeof(vis));
    while(!PQ.empty()) PQ.pop();
    printf("%d\n", BFS());
  }
  return 0;
}

坦克大战

标签:数据结构   广度优先搜索   优先队列   

原文地址:http://blog.csdn.net/zchlww/article/details/40260509

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