码迷,mamicode.com
首页 > 其他好文 > 详细

梦想CAD控件自定义实体实现

时间:2019-05-14 11:27:59      阅读:110      评论:0      收藏:0      [点我收藏+]

标签:退出   lib   lock   out   rstp   row   rip   alt   实体   

一、增加自定义实体对象


调用DrawCustomEntity函数,绘制一个自定义实体对象。


下面代码绘制一个自定义实体,C#代码实现如下:


private void DrawMlineCommand()
{
    MxDrawUiPrPoint getPt = new MxDrawUiPrPoint();
    getPt.message = "点取第一点";
    if (getPt.go() != MCAD_McUiPrStatus.mcOk)
    {
        return;
    }
             
    var frstPt = getPt.value();
    if (frstPt == null)
    {
        return;
    }
  
    MxDrawUiPrPoint getSecondPt = new MxDrawUiPrPoint();
  
    getSecondPt.message = "点取第二点";
    getSecondPt.basePoint = frstPt;
  
    getSecondPt.setUseBasePt(false);
  
    MxDrawCustomEntity spDrawData = getSecondPt.InitUserDraw("DrawCustEntity");
    spDrawData.SetDouble("Width", 30);
  
    spDrawData.SetPoint("Point1", frstPt);
  
    Int32 lCount = 1;
    spDrawData.SetLong("Count", 1);
             
    while (true)
    {
        if (getSecondPt.go() != MCAD_McUiPrStatus.mcOk)
            break;
  
        var secondPt = getSecondPt.value();
        if (secondPt == null)
            break;
  
        lCount++;
  
        String sPointName = "Point" + lCount.ToString();
  
        spDrawData.SetPoint(sPointName, secondPt);
        spDrawData.SetLong("Count", lCount);
    }
    if (lCount > 1)
        axMxDrawX1.DrawEntity(spDrawData);
}


js代码实现如下:


//绘制自定义实体
function DyInsertCustomEntity() {
    //清空当前显示内容
    mxOcx.NewFile();
    var getPt = mxOcx.NewComObject("IMxDrawUiPrPoint");
    getPt.message = "点取第一点";
    if (getPt.go() != 1)
        return;
    var frstPt = getPt.value();
    if (frstPt == null)
        return;
    var getSecondPt = mxOcx.NewComObject("IMxDrawUiPrPoint");
    getSecondPt.message = "点取第二点";
    getSecondPt.basePoint = frstPt;
    getSecondPt.setUseBasePt(true);
    if (getSecondPt.go() != 1)
        return;
    var secondPt = getSecondPt.value();
    if (secondPt == null)
        return;
    var ent = mxOcx.DrawCustomEntity("TestMxCustomEntity""");
    ent.SetPoint("spt", frstPt);
    ent.SetPoint("ept", secondPt);
}


//绘制自定义实体1
function MyInsertCustomEntity()
//清空当前显示内容
    mxOcx.NewFile();
    var spDrawData;
    var getPt1 = mxOcx.NewComObject("IMxDrawUiPrPoint");
    {
        getPt1.message = "点取第一点";
        spDrawData = getPt1.InitUserDraw("DynDrawEnt1");
        if (getPt1.go() != 1) {
            return;
        }
    }
    var getPt2 = mxOcx.NewComObject("IMxDrawUiPrPoint");
    {
        getPt2.message = "点取第二点";
        spDrawData = getPt2.InitUserDraw("DynDrawEnt2");
        spDrawData.SetPoint("vFirst", getPt1.value());
        if (getPt2.go() != 1) {
            return;
        }
    }
    var getPt3 = mxOcx.NewComObject("IMxDrawUiPrPoint");
    {
        getPt3.message = "点取第三点";
        spDrawData = getPt3.InitUserDraw("DynDrawEnt3");
        spDrawData.SetPoint("vFirst", getPt1.value());
        spDrawData.SetPoint("vSecond", getPt2.value());
        if (getPt3.go() != 1) {
            return;
        }
    }
    var getPt4 = mxOcx.NewComObject("IMxDrawUiPrPoint");
    {
        getPt4.message = "点取第四点";
        spDrawData = getPt4.InitUserDraw("DynDrawEnt4");
        spDrawData.SetPoint("vFirst", getPt1.value());
        spDrawData.SetPoint("vSecond", getPt2.value());
        spDrawData.SetPoint("vThird", getPt3.value());
        if (getPt4.go() != 1) {
            return;
        }
    }
    {
        spDrawData = mxOcx.DrawCustomEntity("DrawEnt""");
        spDrawData.SetPoint("vFirst", getPt1.value());
        spDrawData.SetPoint("vSecond", getPt2.value());
        spDrawData.SetPoint("vThird", getPt3.value());
        spDrawData.SetPoint("vFour", getPt4.value());
    }
}


二、响应自定义事件,绘制自定义实体


需要响应DMxDrawXEvents::CustomEntity_Explode事件。


下面例子,得到自实体的数据,C#代码实现如下:


private void axMxDrawX1_CustomEntity_Explode(object sender, AxMxDrawXLib._DMxDrawXEvents_CustomEntity_ExplodeEvent e)
        {
            MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pCustomEntity;
            var sGuid = pCustomEntity.Guid;
  
            MxDrawWorldDraw pWorldDraw = (MxDrawWorldDraw)e.pDraw;
  
            if (sGuid == "DrawCustEntity")
            {
                MyDrawMline(pWorldDraw, pCustomEntity, null);
                e.pRet = 1;
            }
        }
  
private void MyDrawMline(MxDrawWorldDraw pWorldDraw, MxDrawCustomEntity pCustomEntity, MxDrawPoint curPt)
{
    // 取自定义实体的端点数目,属性。
    if (!pCustomEntity.IsHave("Count"))
        return;
    long lCount = pCustomEntity.GetLong("Count");
    MxDrawPolyline tmpPl = new MxDrawPolyline();
    for (long i = 0; i < lCount; i++)
    {
        String sName;
        sName = "Point" + (i + 1).ToString();
        if (!pCustomEntity.IsHave(sName))
            break;
  
        // 取自定义实体的端点坐标。
        MxDrawPoint pt = pCustomEntity.GetPoint(sName);
  
        // 把端点坐标,传给pl线,用于生成双线。
        tmpPl.AddVertexAt(pt);
    }
    if (curPt != null)
        tmpPl.AddVertexAt(curPt);
  
    if (tmpPl.NumVerts < 2)
    {
        // 端点数少于2就,不构成直线,就不需要显示。
        return;
    }
    // 求pl线,开始点的导数.
    MxDrawVector3d vecFx;
    if (!tmpPl.GetFirstDeriv(tmpPl.GetStartParam(), out vecFx))
        return;
    if (vecFx.IsZeroLength())
        return;
    // 把向量旋转90度.
    vecFx.RotateByXyPlan(3.14159265 / 2.0);
    vecFx.Normalize();
    //  得到双线的宽度属性。
    double dWidth = pCustomEntity.GetDouble("Width");
    vecFx.Mult(dWidth);
    MxDrawPoint startPt = tmpPl.GetStartPoint();
  
    // 向pl线,两个方向偏移,
    MxDrawPoint offsetPt1 = new MxDrawPoint();
    offsetPt1.x = startPt.x;
    offsetPt1.y = startPt.y;
    offsetPt1.Add(vecFx);
    MxDrawPoint offsetPt2 = new MxDrawPoint();
    offsetPt2.x = startPt.x;
    offsetPt2.y = startPt.y;
    offsetPt2.Sum(vecFx);
    MxDrawText text = new MxDrawText();
    text.TextString = "Test";
    text.Height = 100;
    text.Position = startPt;
    text.AlignmentPoint = startPt;
    MxDrawPoint pt1, pt2;
    text.GetBoundingBox(out pt1, out pt2);
    MxDrawPoint pt3 = new MxDrawPoint();
    pt3.x = pt1.x;
    pt3.y = pt2.y;
    MxDrawPoint pt4 = new MxDrawPoint();
    pt4.x = pt2.x;
    pt4.y = pt1.y;
    MxDrawPoints pts = new MxDrawPoints();
    pts.Add(pt1.x, pt1.y, 0);
    pts.Add(pt3.x, pt3.y, 0);
    pts.Add(pt2.x, pt2.y, 0);
    pts.Add(pt4.x, pt4.y, 0);
  
    Int32 lDraworder = pWorldDraw.Draworder;
    pWorldDraw.Draworder = lDraworder + 1;
    pWorldDraw.DrawWipeout(pts);
    pWorldDraw.Draworder = lDraworder + 2;
    pWorldDraw.DrawEntity((MxDrawEntity)text);
    pWorldDraw.Draworder = lDraworder;
    //    pWorldDraw->
    {
        MxDrawResbuf newobj;
        if (tmpPl.OffsetCurves(dWidth, offsetPt1, out newobj))
        {
            for (Int32 j = 0; j < newobj.Count; j++)
            {
                MxDrawEntity tmpObj = (MxDrawEntity)newobj.AtObject(j);
                if (tmpObj == null)
                    continue;
  
                pWorldDraw.DrawEntity(tmpObj);
            }
            newobj.RemoveAll();
        }
    }
    {
        MxDrawResbuf newobj;
        if (tmpPl.OffsetCurves(dWidth, offsetPt2, out newobj))
        {
            for (Int32 j = 0; j < newobj.Count; j++)
            {
                MxDrawEntity tmpObj = (MxDrawEntity)newobj.AtObject(j);
                if (tmpObj == null)
                    continue;
  
                pWorldDraw.DrawEntity(tmpObj);
            }
            // 这不使用newobj,需要显示调用RemoveAll函数清楚内存。
            // 不然这个可能就会程序退出时才释放,这时它会去释放控件对象指针,有可能会出错。
            newobj.RemoveAll();
        }
    }
}


js代码实现如下:


// 自定义实体绘制函数
function ExplodeFun(pCustomEntity, pWorldDraw, txt) {
    var sGuid = pCustomEntity.Guid;
    if (sGuid == "TestMxCustomEntity") {
        if (!pCustomEntity.IsHave("ept"))
            return;
        var stp = pCustomEntity.GetPoint("spt");
        if (stp == null)
            return;
        var ept = pCustomEntity.GetPoint("ept");
        if (ept == null)
            return;
        var mxUtility = mxOcx.NewUtility();
        var vec = ept.SumVector(stp);
        vec.Mult(0.5);
        var midPt = mxOcx.NewPoint();
        midPt.x = stp.x;
        midPt.y = stp.y;
        midPt.Add(vec);
        var dAng = vec.Angle();
        //计算一个标注角度,使用文字对象始终头朝上
        dAng = mxUtility.GetDimAngle(dAng);
        var dDis = 0.0;
        dDis = stp.DistanceTo(ept);
        var sTxt = "L=" + formatNumber(dDis, ‘#.##‘);
        dAng = dAng * 180.0 / 3.14159265;
        vec.RotateByXyPlan(3.14159265 / 2.0);
        vec.Normalize();
        vec.Mult(10);
        stp.Add(vec);
        ept.Add(vec);
        pWorldDraw.DrawLine(stp.x, stp.y, ept.x, ept.y);
        vec.Mult(2);
        stp.Sum(vec);
        ept.Sum(vec);
        pWorldDraw.DrawLine(stp.x, stp.y, ept.x, ept.y);
        pWorldDraw.SetColorIndex(1);
        pWorldDraw.DrawText(midPt.x, midPt.y, sTxt, 5, dAng,
            1, 2);
        mxOcx.SetEventRet(1);
 
    }
    
 
    var dHeigth = mxOcx.ViewLongToDocCoord(5);
     
    // 绘制绘制自定义实体1
    if(sGuid == "DrawEnt"){
        {
            if (!pCustomEntity.IsHave("vFour"))
                return;
 
            if (!pCustomEntity.IsHave("vThird"))
                return;
 
            if (!pCustomEntity.IsHave("vSecond"))
                return;
 
            if (!pCustomEntity.IsHave("vFirst"))
                return;
        }
        {
            var vFourPt = pCustomEntity.GetPoint("vFour");
            var dX = vFourPt.x;
            var dY = vFourPt.y;
 
            var vThirdPt = pCustomEntity.GetPoint("vThird");
            pWorldDraw.DrawLine(vThirdPt.x, vThirdPt.y, dX, dY);
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
            var dX = vThirdPt.x;
            var dY = vThirdPt.y;
 
            var vSecondPt = pCustomEntity.GetPoint("vSecond");
            pWorldDraw.DrawLine(vSecondPt.x, vSecondPt.y, dX, dY);
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
            dX = vSecondPt.x;
            dY = vSecondPt.y;
 
            var vFirstPt = pCustomEntity.GetPoint("vFirst");
            pWorldDraw.DrawLine(vFirstPt.x, vFirstPt.y, dX, dY);
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
            dX = vFirstPt.x;
            dY = vFirstPt.y;
 
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
        }
        mxOcx.SetEventRet(1);
    }
 
}


三、响应自定义事件,动态绘制


C#代码实现如下:


private void axMxDrawX1_DynWorldDraw(object sender, AxMxDrawXLib._DMxDrawXEvents_DynWorldDrawEvent e)
{
    MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pData;
    String sGuid = pCustomEntity.Guid;
    e.pRet = 0;
  
    MxDrawWorldDraw pWorldDraw = (MxDrawWorldDraw)e.pWorldDraw;
    MxDrawPoint curPt = new MxDrawPoint();
    curPt.x = e.dX;
    curPt.y = e.dY;
  
    if (sGuid == "DrawCustEntity")
    {
        MyDrawMline(pWorldDraw, pCustomEntity, curPt);
    }
}


js代码实现如下:


//动态施放绘制事件回调函数指针
//动态拖放时的绘制事件
//参数一为当前鼠标位置X坐标;参数为二当前鼠标位置Y坐标;
// 参数三为IMxDrawWorldDraw对象,用于动态绘制;参数四为IMxDrawCustomEntity对象,动态绘制数据
function DoDynWorldDrawFun(dX,dY,pWorldDraw,pData) {
    //自定义实体的GUID标识符
    var sGuid = pData.Guid;
    //设置自定义事件的返回值
    mxOcx.SetEventRet(0);
 
    var curPt = mxOcx.NewPoint();
    curPt.x = dX;
    curPt.y = dY;
     
    var dHeigth = mxOcx.ViewLongToDocCoord(5);
    //自定义实体的GUID标识符
    switch (pData.Guid) {
        case "DynDrawEnt4":
        {
            var vThirdPt = pData.GetPoint("vThird");
            pWorldDraw.DrawLine(vThirdPt.x, vThirdPt.y, dX, dY);
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
            dX = vThirdPt.x;
            dY = vThirdPt.y;
        }
        case "DynDrawEnt3":
        {
            var vSecondPt = pData.GetPoint("vSecond");
            pWorldDraw.DrawLine(vSecondPt.x, vSecondPt.y, dX, dY);
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
            dX = vSecondPt.x;
            dY = vSecondPt.y;
        }
        case "DynDrawEnt2":
        {
            var vFirstPt = pData.GetPoint("vFirst");
            pWorldDraw.DrawLine(vFirstPt.x, vFirstPt.y, dX, dY);
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
            dX = vFirstPt.x;
            dY = vFirstPt.y;
        }
        case "DynDrawEnt1":
        {
            pWorldDraw.DrawText(dX, dY, "(" + dX.toFixed(1) + "," + dY.toFixed(1) + ")", dHeigth, 0, 1, 1);
        }
    }
    //设置自定义事件的返回值
    mxOcx.SetEventRet(0);
 
 
}


四、响应自定义事件,返回自定义实体夹点


需要响应_DMxDrawXEvents::CustomEntity_getGripPoints事件,C#代码实现如下:


private void axMxDrawX1_CustomEntity_getGripPoints(object sender, AxMxDrawXLib._DMxDrawXEvents_CustomEntity_getGripPointsEvent e)
{
    MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pCustomEntity;
    var sGuid = pCustomEntity.Guid;
    e.pOk = 0;
    if (sGuid == "DrawCustEntity")
    {
        if (!pCustomEntity.IsHave("Count"))
            return;
  
        long lCount = pCustomEntity.GetLong("Count");
  
        MxDrawResbuf ret = (MxDrawResbuf)axMxDrawX1.NewResbuf();
  
        for (long i = 0; i < lCount; i++)
        {
            String sName;
            sName = "Point" + (i + 1).ToString();
            if (!pCustomEntity.IsHave(sName))
                break;
  
            // 取自定义实体的端点坐标。
            MxDrawPoint pt = pCustomEntity.GetPoint(sName);
  
  
            ret.AddPoint(pt);
        }
        e.pOk = 1;
        axMxDrawX1.SetEventRetEx(ret);
    }
  
}


js代码实现如下:


// 返回自定义实体夹点
function GetGripPointsFun(pCustomEntity) {
    var sGuid = pCustomEntity.Guid;
     
    //自定义实体绘制两条直线
    if (sGuid == "TestMxCustomEntity") {
        if (!pCustomEntity.IsHave("ept"))
            return;
 
        var stp = pCustomEntity.GetPoint("spt");
        if (stp == null)
            return;
 
        var ept = pCustomEntity.GetPoint("ept");
        if (ept == null)
            return;
 
        var ret = mxOcx.NewResbuf();
 
        ret.AddPoint(stp);
        ret.AddPoint(ept);
 
        mxOcx.SetEventRetEx(ret);
    }
     
    //自定义实体1
    if (sGuid == "DrawEnt") {
        if (!pCustomEntity.IsHave("vFour"))
            return;
        var stp = pCustomEntity.GetPoint("vFirst");
        if (stp == null)
            return;
        var ept = pCustomEntity.GetPoint("vSecond");
        if (ept == null)
            return;
        var tpt = pCustomEntity.GetPoint("vThird");
        if (tpt == null)
            return;
        var fpt = pCustomEntity.GetPoint("vFour");
        if (fpt == null)
            return;
        var ret = mxOcx.NewResbuf();
        ret.AddPoint(stp);
        ret.AddPoint(ept);
        ret.AddPoint(tpt);
        ret.AddPoint(fpt);
        mxOcx.SetEventRetEx(ret);
    }
}


五、响应自定义事件,夹点移动后的处理


需要响应CustomEntity_moveGripPointsAt事件。


下面例子,夹点移动后,修改自定义实体的属性,C#代码实现如下:


private void axMxDrawX1_CustomEntity_moveGripPointsAt(object sender, AxMxDrawXLib._DMxDrawXEvents_CustomEntity_moveGripPointsAtEvent e)
{
    e.pRet = 1;
    MxDrawCustomEntity pCustomEntity = (MxDrawCustomEntity)e.pCustomEntity;
    var sGuid = pCustomEntity.Guid;
  
    if (sGuid == "DrawCustEntity")
    {
        if (!pCustomEntity.IsHave("Count"))
            return;
  
        long lCount = pCustomEntity.GetLong("Count");
                 
        for (long i = 0; i < lCount; i++)
        {
            String sName;
            sName = "Point" + (i + 1).ToString();
            if (!pCustomEntity.IsHave(sName))
                break;
  
            // 取自定义实体的端点坐标。
            MxDrawPoint pt = pCustomEntity.GetPoint(sName);
  
            if (i == e.lGridIndex)
            {
                pt.x = pt.x + e.dOffsetX;
                pt.y = pt.y + e.dOffsetY;
  
                pCustomEntity.SetPoint(sName, pt);
            }
        }
    }
}


js代码实现如下:


// 移动自定义实体夹点
function MoveGripPointsFun(pCustomEntity, lGridIndex, dOffsetX, dOffsetY) {
 
    var sGuid = pCustomEntity.Guid;
    
    if (sGuid == "TestMxCustomEntity") {
        if (!pCustomEntity.IsHave("ept"))
            return;
 
        var stp = pCustomEntity.GetPoint("spt");
        if (stp == null)
            return;
 
        var ept = pCustomEntity.GetPoint("ept");
        if (ept == null)
            return;
 
 
        if (lGridIndex == 0) {
            stp.x = stp.x + dOffsetX;
            stp.y = stp.y + dOffsetY;
            pCustomEntity.SetPoint("spt", stp);
        }
        else {
            ept.x = ept.x + dOffsetX;
            ept.y = ept.y + dOffsetY;
            pCustomEntity.SetPoint("ept", ept);
        }
 
        mxOcx.SetEventRet(1);
    }
    if (sGuid == "DrawEnt") {
        if (!pCustomEntity.IsHave("vFour"))
            return;
        var stp = pCustomEntity.GetPoint("vFirst");
        if (stp == null)
            return;
        var ept = pCustomEntity.GetPoint("vSecond");
        if (ept == null)
            return;
        var tpt = pCustomEntity.GetPoint("vThird");
        if (tpt == null)
            return;
        var fpt = pCustomEntity.GetPoint("vFour");
        if (fpt == null)
            return;
        {
            stp.x = stp.x + dOffsetX;
            stp.y = stp.y + dOffsetY;
            pCustomEntity.SetPoint("vFirst", stp);
            ept.x = ept.x + dOffsetX;
            ept.y = ept.y + dOffsetY;
            pCustomEntity.SetPoint("vSecond", ept);
            tpt.x = tpt.x + dOffsetX;
            tpt.y = tpt.y + dOffsetY;
            pCustomEntity.SetPoint("vThird", tpt);
            fpt.x = fpt.x + dOffsetX;
            fpt.y = fpt.y + dOffsetY;
            pCustomEntity.SetPoint("vFour", fpt);
        }
        mxOcx.SetEventRet(1);
    }
}


六、自定义实体之打碎


c#代码实现如下


            // 打开图纸文件。            
            axMxDrawX1.OpenDwgFile("C:\西桥头村.dwg");    
            // 打碎图纸上的自定义实体。
            MxDrawResbuf filter = new MxDrawResbuf();            
            // 设置选择过滤条件,只选择自定义实体。            
            filter.AddStringEx("ACAD_PROXY_ENTITY", 5020);
            MxDrawSelectionSet ss = new MxDrawSelectionSet();            
            // 得到所有自定义实体。            
            ss.AllSelect(filter);            
            // 遍历自定义实体
            for (Int32 i = 0; i < ss.Count; i++)
            {
                MxDrawEntity ent = ss.Item(i);
                MxDrawResbuf param = new MxDrawResbuf();
                param.AddObjectId(ent.ObjectID);                
                // 打碎自定义实体。                
                MxDrawResbuf ret = (MxDrawResbuf)axMxDrawX1.CallEx("Mx_Explode", param);                
                // 删除自定义实体。
                if(ret.AtString(0) == "Ok")
                    ent.Erase();
            }            
            // 把图纸所有内容都放到当前视区。
            axMxDrawX1.ZoomAll();


七、在块表记录中添加一个自定义实体


c#代码实现如下


        MxDrawDatabase database = (MxDrawDatabase)axMxDrawX1.GetDatabase();
        MxDrawBlockTableRecord blkRec = database.CurrentSpace();        
        // 调用AddCustomEntity函数绘制自定义实体。 逗号后的字符串"DrawCustEntity"是自定义实体的GUID
        MxDrawResbuf ret =  blkRec.GetProp("AddCustomEntity,DrawCustEntity");        
        // 得到自定义实体。        
        MxDrawCustomEntity ent = (MxDrawCustomEntity)database.ObjectIdToObject(ret.AtObjectId(0));        
        // 设置自定义实体的属性。        
        ent.BeginSetValue();
        ent.SetDouble("Width", 30);
 
        MxDrawPoint pt1 = new MxDrawPoint();
        pt1.x = 10;
        pt1.y = 10;
        MxDrawPoint pt2 = new MxDrawPoint();
 
        pt2.x = 20;
        pt2.y = 20;
        ent.SetPoint("Point1", pt1);
        ent.SetPoint("Point2", pt2);
 
        ent.SetLong("Count", 2);
        ent.EntSetValue();

梦想CAD控件自定义实体实现

标签:退出   lib   lock   out   rstp   row   rip   alt   实体   

原文地址:https://www.cnblogs.com/yzy0224/p/10860946.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!