标签:blog os ar div 2014 on art log 代码
bool sign2 = true;
bool sign2 = true;
void GameLayer::onTouchMoved(Touch *touch, Event *unused){
if(sign){
sign = false;
**
if(sign2){
CCLOG("RUNNING!");
sign2 = false;
sign = true;
}else{
sign2 = true;
}
**
}
}
假设上述代码顺序执行,则会出现无限循环的RUNNING的LOG:
RUNNING!cocos2d-3.0 Helloworld::onTouchMoved的处理机制的推測
标签:blog os ar div 2014 on art log 代码
原文地址:http://www.cnblogs.com/lcchuguo/p/4043495.html