标签:style blog http color io os ar for sp
1 头文件
TMenu.h |
#ifndef __TMENU_H__ #define __TMENU_H__
#include "cocos2d.h" USING_NS_CC;
class TMenu :public CCLayer { public: static CCScene * scene(); CREATE_FUNC(TMenu); bool init();
CCMenu * menu;
void menuCallback(CCObject * sender); void closeCallback(CCObject * sender);
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent); };
#endif |
TMenu.cpp |
#include "TMenu.h" #include "AppMacros.h" #include "T02LayerSprite.h" #include "T03LayerZorder.h" #include "T04ColorLayer.h" #include "T05Coordinate.h" #include "T06BatchNode.h" #include "T07Schedule.h" #include "T08Touch.h" #include "T09Memory.h" #include "T10Label.h"
//通过sizeof(menu_array)求出数组占用的总空间大小 //通过sizeof(*menu_array)求出数组中的每个元素的大小 static char * menu_array[] { "T02LayerSprite.h", "T03LayerZorder.h", "T04ColorLayer.h", "T05Coordinate.h", "T06BatchNode.h", "T07Schedule.h", "T08Touch.h", "T09Memory.h", "T10Label.h" };
CCScene * TMenu::scene() { CCScene * scene = CCScene::create(); TMenu * layer = TMenu::create(); scene->addChild(layer); return scene; }
bool TMenu::init() { CCLayer::init();
menu = CCMenu::create(); //通过下面的方式实现将菜单项添加到menu中 for (int i = 0; i < sizeof(menu_array) / sizeof(*menu_array); i++) { CCMenuItem * item = CCMenuItemFont::create(menu_array[i], this, menu_selector(TMenu::menuCallback)); menu->addChild(item); } //设置菜单的显示方向为垂直方向 menu->alignItemsVertically(); addChild(menu);
CCArray * array = menu->getChildren(); CCObject * obj; int i = 0; CCARRAY_FOREACH(array, obj) { CCMenuItem * item = (CCMenuItem*)obj; item->setTag(i + 1 + 10000); i++; } CCMenuItem * closeItem = CCMenuItemImage::create("CloseNormal.png", "CloseSelected.png"); closeItem->setTarget(this, menu_selector(TMenu::closeCallback)); CCMenu * menu2 = CCMenu::create(closeItem, NULL); menu2->setPosition(CCPointZero); closeItem->setPosition(ccp(winSize.width - closeItem->getContentSize().width / 2, winSize.height - closeItem->getContentSize().height / 2)); addChild(menu2);
//设置触摸事件,为可touch setTouchEnabled(true); setTouchMode(kCCTouchesOneByOne);
return true; }
//当点击到菜单之后跳转到指定的CCScene中去 void TMenu::menuCallback(CCObject * sender) { CCMenuItem * item = (CCMenuItem *)sender; CCScene * pScene = NULL; switch (item->getTag() - 10000) { case 1: pScene = T02LayerSprite::scene(); break; case 2: pScene = T03LayerZorder::scene(); break; case 3: pScene = T04ColorLayer::scene(); break; case 4: pScene = T05Coordinate::scene(); break; case 5: pScene = T06BatchNode::scene(); break; case 6: pScene = T07Schedule::scene(); break; case 7: pScene = T08Touch::scene(); break; case 8: pScene = T09Memory::scene(); break; case 9: pScene = T10Label::scene(); break; } if (pScene != NULL) { //通过CCDirector的sharedDirector来实现场景的切换 CCDirector::sharedDirector()->replaceScene(pScene); } }
//当点击关闭的时候游戏退出 void TMenu::closeCallback(CCObject * sender) { exit(0); }
bool TMenu::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { return true; }
void TMenu::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){ CCRect rcWin = CCRect(0,40,winSize.width,winSize.height - 80); CCMenuItem * firstItem = (CCMenuItem *)menu->getChildren()->objectAtIndex(0); CCMenuItem * lastItem = (CCMenuItem *)menu->getChildren()->lastObject();
CCPoint firstInWorld = menu->convertToWorldSpace(firstItem->getPosition()); CCPoint lastInWorld = menu->convertToWorldSpace(lastItem->getPosition());
//其中Delta的坐标表示的是开始坐标的减去最后坐标的差值 if (rcWin.containsPoint(firstInWorld) && pTouch->getDelta().y<0) return; if (rcWin.containsPoint(lastInWorld) && pTouch->getDelta().y>0) return; menu->setPositionY(menu->getPositionY() + pTouch->getDelta().y); } |
运行结果:
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3.cocos2dx之Menu,通过menu来实现场景的切换
标签:style blog http color io os ar for sp
原文地址:http://blog.csdn.net/tototuzuoquan/article/details/40434309