标签:else index lse error: mem each void exce operation
首先从Nuget中添加StackExchange.Redis包
1、Redis连接对象管理帮助类
using Mvc.Base; using Mvc.Base.Log; using StackExchange.Redis; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; namespace RedisApi { /// <summary> /// Redis连接对象管理帮助类 /// </summary> public static class RedisConnectionHelp { /// <summary> /// 获取Redis连接字符串 /// </summary> private static readonly string RedisConnectionString = BaseMethod.GetAppValue("RedisConnectionString"); /// <summary> /// 线程锁 /// </summary> private static readonly object Locker = new object(); /// <summary> /// Redis连接对象 /// </summary> private static ConnectionMultiplexer _instance; /// <summary> /// 获取单例连接对象 /// </summary> public static ConnectionMultiplexer Instance { get { if (_instance == null) { lock (Locker) { if (_instance == null || !_instance.IsConnected) { _instance = GetManager(); } } } return _instance; } } /// <summary> /// 连接Redis /// </summary> /// <returns></returns> private static ConnectionMultiplexer GetManager() { ConnectionMultiplexer connect = null; try { connect = ConnectionMultiplexer.Connect(RedisConnectionString); } catch { return null; } //注册事件 connect.ConnectionFailed += MuxerConnectionFailed; connect.ConnectionRestored += MuxerConnectionRestored; connect.ErrorMessage += MuxerErrorMessage; connect.ConfigurationChanged += MuxerConfigurationChanged; connect.HashSlotMoved += MuxerHashSlotMoved; connect.InternalError += MuxerInternalError; return connect; } #region 注册事件 /// <summary> /// 配置更改时 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerConfigurationChanged(object sender, EndPointEventArgs e) { LogHelper.WriteLog("Configuration changed: " + e.EndPoint); } /// <summary> /// 发生错误时 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerErrorMessage(object sender, RedisErrorEventArgs e) { LogHelper.WriteLog("ErrorMessage: " + e.Message); } /// <summary> /// 重新建立连接之前的错误 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerConnectionRestored(object sender, ConnectionFailedEventArgs e) { LogHelper.WriteLog("ConnectionRestored: " + e.EndPoint); } /// <summary> /// 连接失败 , 如果重新连接成功你将不会收到这个通知 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerConnectionFailed(object sender, ConnectionFailedEventArgs e) { LogHelper.WriteLog("重新连接:Endpoint failed: " + e.EndPoint + ", " + e.FailureType + (e.Exception == null ? "" : (", " + e.Exception.Message))); } /// <summary> /// 更改集群 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerHashSlotMoved(object sender, HashSlotMovedEventArgs e) { LogHelper.WriteLog("HashSlotMoved:NewEndPoint" + e.NewEndPoint + ", OldEndPoint" + e.OldEndPoint); } /// <summary> /// redis类库错误 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerInternalError(object sender, InternalErrorEventArgs e) { LogHelper.WriteLog("InternalError:Message" + e.Exception.Message); } #endregion 事件 } }
数据库连接是从config配置文件中读取的,配置示例
<!--Redis连接地址--> <add key="RedisConnectionString" value="localhost:6000,allowadmin=true,password=8611561"/>
2、Redis操作帮助类
using Mvc.Base.Data; using Newtonsoft.Json; using StackExchange.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RedisApi { /// <summary> /// Redis操作帮助类 /// </summary> public class RedisHelper { /// <summary> /// 数据库编号 /// </summary> private int DbNum; /// <summary> /// 连接对象 /// </summary> private readonly ConnectionMultiplexer RedisConn; /// <summary> /// 用构造函数创建一个Redis实例 /// </summary> /// <param name="_DbNum">数据库编号</param> public RedisHelper(int _DbNum) { DbNum = _DbNum; RedisConn = RedisConnectionHelp.Instance; } #region ----------------------String 操作---------------------- /// <summary> /// 添加或更新一个String值 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> /// <returns></returns> public bool StringSet(string Key, string Value) { try { return Do(db => db.StringSet(Key, Value)); } catch { return false; } } /// <summary> /// 批量添加或更新String值 /// </summary> /// <param name="Values">String集合</param> /// <returns></returns> public bool StringSet(Dictionary<string, string> Values) { try { List<KeyValuePair<RedisKey, RedisValue>> _KeyValuePair = new List<KeyValuePair<RedisKey, RedisValue>>(); foreach (var item in Values.Keys) { _KeyValuePair.Add(new KeyValuePair<RedisKey, RedisValue>(item, Values[item])); } return Do(db => db.StringSet(_KeyValuePair.ToArray())); } catch { return false; } } /// <summary> /// 获取String值 /// </summary> /// <param name="Key">Redis Key</param> /// <returns></returns> public string StringGet(string Key) { try { return Do(db => db.StringGet(Key)); } catch { return null; } } /// <summary> /// 批量获取String值 /// </summary> /// <param name="ListKey">Value集合</param> /// <returns></returns> public List<string> StringGet(List<string> ListKey) { try { return RedisValueToList(Do(db => db.StringGet(ListToRedisKey(ListKey)))); } catch { return null; } } /// <summary> /// 将指定键上的值做加法运算 /// </summary> /// <param name="Key">键</param> /// <param name="Value">要增长的值(可以为负)</param> /// <returns>增长后的值</returns> public double StringIncrement(string Key, double Value) { try { return Do(db => db.StringIncrement(Key, Value)); } catch { return -1; } } /// <summary> /// 将指定键上的值做减法运算 /// </summary> /// <param name="Key">键</param> /// <param name="Value">要减少的值(可以为负)</param> /// <returns>减少后的值</returns> public double StringDecrement(string Key, double Value) { try { return Do(db => db.StringDecrement(Key, Value)); } catch { return -1; } } /// <summary> /// 根据键获取截取之后的值 /// </summary> /// <param name="Key">键</param> /// <param name="Start">起始位置</param> /// <param name="End">结束位置</param> /// <returns>截取之后的值</returns> public string StringGetRange(string Key, long Start, long End) { try { return Do(db => db.StringGetRange(Key, Start, End)); } catch { return null; } } /// <summary> /// 使键上的值追加一个字符串,若不存在该键则创建并设置为空字符串后追加 /// </summary> /// <param name="Key">键</param> /// <param name="Value">追加值</param> /// <returns>追加操作后字符串的长度</returns> public long StringAppend(string Key, string Value) { try { return Do(db => db.StringAppend(Key, Value)); } catch { return -1; } } #endregion #region ---------------------- Hash 操作 ---------------------- /// <summary> /// 根据键存储一对键值到Hash表 /// </summary> /// <param name="Key">键</param> /// <param name="HashKey">Hash键</param> /// <param name="HashValue">Hash值</param> /// <returns></returns> public bool HashSet(string Key, string HashKey, string HashValue) { try { return Do(db => { return db.HashSet(Key, HashKey, HashValue); }); } catch { return false; } } /// <summary> /// 根据键存储多对键值到Hash表 /// </summary> /// <param name="Key">键</param> /// <param name="HashTable">Hash表</param> /// <returns></returns> public void HashSet(string Key, Dictionary<string, string> HashData) { try { List<HashEntry> HashTable = new List<HashEntry>(); foreach (string item in HashData.Keys) { HashTable.Add(new HashEntry(item, HashData[item])); } var db = RedisConn.GetDatabase(DbNum); db.HashSet(Key, HashTable.ToArray()); } catch { } } /// <summary> /// 获取该键上的Hash表的元素总数 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public long HashLength(string Key) { try { return Do(db => db.HashLength(Key)); } catch { return -1; } } /// <summary> /// 将指定键上的Hash表的值做加法运算 /// </summary> /// <param name="Key">键</param> /// <param name="HashKey">HashKey</param> /// <param name="Value">增加值,可以为负</param> /// <returns>增长后的值</returns> public double HashIncrement(string Key, string HashKey, double Value) { try { return Do(db => db.HashIncrement(Key, HashKey, Value)); } catch { return -1; } } /// <summary> /// 将指定键上的Hash表的值做减法运算 /// </summary> /// <param name="Key">键</param> /// <param name="HashKey">HashKey</param> /// <param name="Value">减少值,可以为负</param> /// <returns>减少后的值</returns> public double HashDecrement(string Key, string HashKey, double Value) { try { return Do(db => db.HashDecrement(Key, HashKey, Value)); } catch { return -1; } } /// <summary> /// 获取该键上的Hash表,键不存在返回0 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public Dictionary<string, string> HashGetAll(string Key) { try { HashEntry[] HashTable = Do(db => db.HashGetAll(Key)); Dictionary<string, string> Result = new Dictionary<string, string>(); for (int i = 0; i < HashTable.Length; i++) { Result.Add(HashTable[i].Name, HashTable[i].Value.ToString()); } return Result; } catch { return new Dictionary<string, string>(); } } /// <summary> /// 获取该键上的Hash表上的Key对应的值 /// </summary> /// <param name="Key">键</param> /// <param name="HashKey">Hash键</param> /// <returns></returns> public string HashGet(string Key, string HashKey) { try { return Do(db => db.HashGet(Key, HashKey)); } catch { return null; } } /// <summary> /// 获取该键上的Hash表上的批量Key对应的批量值 /// </summary> /// <param name="Key">键</param> /// <param name="HashKeys">Hash键集合</param> /// <returns></returns> public List<string> HashGet(string Key, string[] HashKeys) { try { RedisValue[] _RedisValue = new RedisValue[HashKeys.Length]; for (int i = 0; i < HashKeys.Length; i++) { _RedisValue[i] = HashKeys[i]; } return Do(db => { RedisValue[] Value = db.HashGet(Key, _RedisValue); List<string> Result = new List<string>(); for (int i = 0; i < Value.Length; i++) { Result.Add(Value[i].ToString()); } return Result; }); } catch { return new List<string>(); } } /// <summary> /// 返回该键上的Hash表上的Key是否已经添加 /// </summary> /// <param name="Key">键</param> /// <param name="HashKey">Hash键</param> /// <returns></returns> public bool HashExists(string Key, string HashKey) { try { return Do(db => db.HashExists(Key, HashKey)); } catch { return false; } } /// <summary> /// 移除该键上的Hash表上的键值 /// </summary> /// <param name="Key">键</param> /// <param name="HashKey">Hash键</param> /// <returns></returns> public bool HashDelete(string Key, string HashKey) { try { return Do(db => db.HashDelete(Key, HashKey)); } catch { return false; } } /// <summary> /// 批量移除该键上的Hash表上的键值 /// </summary> /// <param name="Key">键</param> /// <param name="HashKeys">Hash键集合</param> /// <returns></returns> public long HashDelete(string Key, string[] HashKeys) { try { RedisValue[] _RedisValue = new RedisValue[HashKeys.Length]; for (int i = 0; i < HashKeys.Length; i++) { _RedisValue[i] = HashKeys[i]; } return Do(db => db.HashDelete(Key, _RedisValue)); } catch { return -1; } } /// <summary> /// 获取该键上的Hash表上的所有Key /// </summary> /// <param name="Key">键</param> /// <returns></returns> public List<string> HashKeys(string Key) { try { return Do(db => RedisValueToList(db.HashKeys(Key))); } catch { return new List<string>(); } } #endregion #region ------------------------List 操作 ---------------------- /// <summary> /// 入队,加入到List尾部 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> public long ListRightPush(string Key, string Value) { try { return Do(db => db.ListRightPush(Key, Value)); } catch { return -1; } } /// <summary> /// 出队,获取尾部元素并移除 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public string ListRightPop(string Key) { try { return Do(db => db.ListRightPop(Key)); } catch { return null; } } /// <summary> /// 入栈,加入到List头部 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> public long ListLeftPush(string Key, string Value) { try { return Do(db => db.ListLeftPush(Key, Value)); } catch { return -1; } } /// <summary> /// 出栈,获取头部元素并移除 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public string ListLeftPop(string Key) { try { return Do(db => db.ListLeftPop(Key)); } catch { return null; } } /// <summary> /// 移除指定List的某个元素 /// </summary> /// <param name="Key">键</param> /// <param name="Value">元素值</param> public long ListRemove(string Key, string Value) { try { return Do(db => db.ListRemove(Key, Value)); } catch { return -1; } } /// <summary> /// 获取指定Key的List /// </summary> /// <param name="Key">键</param> /// <param name="Start">起始位置</param> /// <param name="End">结束位置</param> /// <returns></returns> public List<string> ListGet(string Key, long Start = 1, long End = 0) { try { Start--; End--; return RedisValueToList(Do(db => db.ListRange(Key, Start, End))); } catch { return new List<string>(); } } /// <summary> /// 返回存储在键列表中的索引索引中的元素。 /// </summary> /// <param name="Key">键</param> /// <param name="Index">元素索引,负指数可用于指定起始于尾部的元素。-1表示最后一个元素,-2表示倒数第二个</param> /// <returns></returns> public string ListGetByIndex(string Key, long Index) { try { return Do(db => db.ListGetByIndex(Key, Index)); } catch { return null; } } /// <summary> /// 获取集合中的数量 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public long ListLength(string Key) { try { return Do(redis => redis.ListLength(Key)); } catch { return -1; } } #endregion #region ------------------------Set 操作----------------------- /// <summary> /// 增加一条数据到Set集合 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> /// <returns></returns> public bool SetAdd(string Key, string Value) { try { return Do(db => db.SetAdd(Key, Value)); } catch { return false; } } /// <summary> /// 增加多条数据到Set集合 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值集合</param> /// <returns></returns> public long SetAdd(string Key, List<string> Value) { try { return Do(db => db.SetAdd(Key, ListToRedisValue(Value))); } catch { return -1; } } /// <summary> /// 将多个Set集合进行运算操作,返回运算后的集合 /// </summary> /// <param name="Operation">运算标识,0:并集去重,1:交集,2:差集</param> /// <param name="Keys">键集合</param> /// <returns></returns> public List<string> SetCombine(int Operation, List<string> Keys) { try { SetOperation operation = SetOperation.Union; switch (Operation) { case 1: operation = SetOperation.Intersect; break; case 2: operation = SetOperation.Difference; break; } return RedisValueToList(Do(db => db.SetCombine(operation, ListToRedisKey(Keys)))); } catch { return new List<string>(); } } /// <summary> /// 将2个Set集合进行运算操作,返回运算后的集合 /// </summary> /// <param name="Operation">运算标识,0:并集,1:交集,2:差集</param> /// <param name="First">集合1</param> /// <param name="Second">集合2</param> /// <returns></returns> public List<string> SetCombine(int Operation, string First, string Second) { try { SetOperation operation = SetOperation.Union; switch (Operation) { case 1: operation = SetOperation.Intersect; break; case 2: operation = SetOperation.Difference; break; } return RedisValueToList(Do(db => db.SetCombine(operation, First, Second))); } catch { return new List<string>(); } } /// <summary> /// 返回该Set集合的元素数量 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public long SetLength(string Key) { try { return Do(db => db.SetLength(Key)); } catch { return -1; } } /// <summary> /// 获取该Set集合所有元素 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public List<string> SetMembers(string Key) { try { return RedisValueToList(Do(db => db.SetMembers(Key))); } catch { return new List<string>(); } } /// <summary> /// 删除Set集合中的某个元素 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> /// <returns></returns> public bool SetRemove(string Key, string Value) { try { return Do(db => db.SetRemove(Key, Value)); } catch { return false; } } /// <summary> /// 批量删除Set集合中的元素 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值集合</param> /// <returns></returns> public long SetRemove(string Key, List<string> Value) { try { return Do(db => db.SetRemove(Key, ListToRedisValue(Value))); } catch { return -1; } } #endregion #region --------------------SortedSet 操作-------------------- /// <summary> /// 增加一条数据到SortedSet集合 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> /// <param name="OrderValue">分数,作为排序依据</param> /// <returns></returns> public bool SortedSetAdd(string Key, string Value, double OrderValue) { try { return Do(db => db.SortedSetAdd(Key, Value, OrderValue)); } catch { return false; } } /// <summary> /// 增加多条数据到SortedSet集合 /// </summary> /// <param name="Key">键</param> /// <param name="SortedSetData">元素集合{ 值,排序值 }</param> /// <returns></returns> public long SortedSetAdd(string Key, Dictionary<string, double> SortedSetData) { try { List<SortedSetEntry> SortedSetTable = new List<SortedSetEntry>(); foreach (var item in SortedSetData.Keys) { SortedSetTable.Add(new SortedSetEntry(item, SortedSetData[item])); } return Do(db => db.SortedSetAdd(Key, SortedSetTable.ToArray())); } catch { return -1; } } /// <summary> /// 返回该SortedSet集合的元素数量 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public long SortedSetLength(string Key) { try { return Do(db => db.SortedSetLength(Key)); } catch { return -1; } } /// <summary> /// 将指定SortedSet的值的分数做加法运算 /// </summary> /// <param name="Key">键</param> /// <param name="SortedSetValue">值</param> /// <param name="Value">增加值,可以为负</param> /// <returns>增长后的值</returns> public double SortedSetIncrement(string Key, string SortedSetValue, double Value) { try { return Do(db => db.SortedSetIncrement(Key, SortedSetValue, Value)); } catch { return -1; } } /// <summary> /// 将指定SortedSet的值的分数做减法运算 /// </summary> /// <param name="Key">键</param> /// <param name="SortedSetValue">值</param> /// <param name="Value">减少值,可以为负</param> /// <returns>减少后的值</returns> public double SortedSetDecrement(string Key, string SortedSetValue, double Value) { try { return Do(db => db.SortedSetDecrement(Key, SortedSetValue, Value)); } catch { return -1; } } /// <summary> /// 返回排序后的元素的值的集合 /// </summary> /// <param name="Key">键</param> /// <param name="Start">起始排名</param> /// <param name="End">结束排名</param> /// <param name="OrderType">正序或倒序 0:低-高 1:高-低 </param> /// <returns></returns> public List<string> SortedSetRangeByRank(string Key, long Start = 1, long End = 0, int OrderType = 0) { try { Order _Order = default(Order); SortedSetParm(ref Start, ref End, OrderType, ref _Order); return RedisValueToList(Do(db => db.SortedSetRangeByRank(Key, Start, End, _Order))); } catch { return new List<string>(); } } /// <summary> /// 返回排序后的元素集合 /// </summary> /// <param name="Key">键</param> /// <param name="Start">起始排名</param> /// <param name="End">结束排名</param> /// <param name="OrderType">正序或倒序 0:低-高 1:高-低</param> /// <returns></returns> public Dictionary<string, double> SortedSetRangeByRankWithScores(string Key, long Start = 1, long End = 0, int OrderType = 0) { try { Order _Order = default(Order); SortedSetParm(ref Start, ref End, OrderType, ref _Order); SortedSetEntry[] _SortedSetEntry = Do(db => db.SortedSetRangeByRankWithScores(Key, Start, End, _Order)); Dictionary<string, double> Result = new Dictionary<string, double>(); foreach (var item in _SortedSetEntry) { Result.Add(item.Element, item.Score); } return Result; } catch { return new Dictionary<string, double>(); } } /// <summary> /// 返回指定分数区间的元素的值的集合 /// </summary> /// <param name="Key">键</param> /// <param name="Start">最低分</param> /// <param name="End">最高分</param> /// <param name="OrderType">正序或倒序 0:低-高 1:高-低</param> /// <returns></returns> public List<string> SortedSetRangeByScore(string Key, long Start = 1, long End = 0, int OrderType = 0) { try { Order _Order = default(Order); SortedSetParm(ref Start, ref End, OrderType, ref _Order); return RedisValueToList(Do(db => db.SortedSetRangeByScore(Key, Start, End, Exclude.None, _Order))); } catch { return new List<string>(); } } /// <summary> /// 返回指定分数区间的元素集合 /// </summary> /// <param name="Key">键</param> /// <param name="Start">最低分</param> /// <param name="End">最高分</param> /// <param name="OrderType">正序或倒序 0:低-高 1:高-低</param> /// <returns></returns> public Dictionary<string, double> SortedSetRangeByScoreWithScores(string Key, long Start = 1, long End = 0, int OrderType = 0) { try { Order _Order = default(Order); SortedSetParm(ref Start, ref End, OrderType, ref _Order); SortedSetEntry[] _SortedSetEntry = Do(db => db.SortedSetRangeByScoreWithScores(Key, Start, End, Exclude.None, _Order)); Dictionary<string, double> Result = new Dictionary<string, double>(); foreach (var item in _SortedSetEntry) { Result.Add(item.Element, item.Score); } return Result; } catch { return new Dictionary<string, double>(); } } /// <summary> /// 获取某个元素的排名 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> /// <returns></returns> public long? SortedSetRank(string Key, string Value) { try { return Do(db => db.SortedSetRank(Key, Value)) + 1; } catch { return -1; } } /// <summary> /// 获取某个元素的分数 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> /// <returns></returns> public double? SortedSetScore(string Key, string Value) { try { return Do(db => db.SortedSetScore(Key, Value)); } catch { return -1; } } /// <summary> /// 删除SortedSet集合中某个元素 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值</param> /// <returns></returns> public bool SortedSetRemove(string Key, string Value) { try { return Do(db => db.SortedSetRemove(Key, Value)); } catch { return false; } } /// <summary> /// 批量删除SortedSet集合中的元素 /// </summary> /// <param name="Key">键</param> /// <param name="Value">值集合</param> /// <returns></returns> public long SortedSetRemove(string Key, List<string> Value) { try { return Do(db => db.SortedSetRemove(Key, ListToRedisValue(Value))); } catch { return -1; } } /// <summary> /// 删除排名区间的元素 /// </summary> /// <param name="Key">键</param> /// <param name="Start">起始排名</param> /// <param name="End">结束排名</param> /// <returns></returns> public long SortedSetRemoveRangeByRank(string Key, long Start, long End) { try { Start--; End--; return Do(db => db.SortedSetRemoveRangeByRank(Key, Start, End)); } catch { return -1; } } /// <summary> /// 删除分数区间的元素 /// </summary> /// <param name="Key">键</param> /// <param name="Start">最小值</param> /// <param name="End">最大值</param> /// <returns></returns> public long SortedSetRemoveRangeByScore(string Key, double Start, double End) { try { return Do(db => db.SortedSetRemoveRangeByScore(Key, Start, End)); } catch { return -1; } } #endregion #region ------------------------Key 操作----------------------- /// <summary> /// 删除某个键 /// </summary> /// <param name="Key">键</param> /// <returns>是否删除成功</returns> public bool KeyDelete(string Key) { try { return Do(db => db.KeyDelete(Key)); } catch { return false; } } /// <summary> /// 批量删除键 /// </summary> /// <param name="Keys">键集合</param> /// <returns>成功删除的个数</returns> public long KeyDelete(List<string> Keys) { try { return Do(db => db.KeyDelete(ListToRedisKey(Keys))); } catch { return -1; } } /// <summary> /// 判断键是否存在 /// </summary> /// <param name="Key">键</param> /// <returns></returns> public bool KeyExists(string Key) { try { return Do(db => db.KeyExists(Key)); } catch { return false; } } /// <summary> /// 重新命名Key /// </summary> /// <param name="Key">旧的键</param> /// <param name="NewKey">新的键</param> /// <returns></returns> public bool KeyRename(string Key, string NewKey) { try { return Do(db => db.KeyRename(Key, NewKey)); } catch { return false; } } /// <summary> /// 设置键的过期时间 /// </summary> /// <param name="Key">键</param> /// <param name="Expiry">时间长度(值+类型): S:秒 M:分钟 H:小时 D:天 例:100S (100秒)</param> /// <returns></returns> public bool KeyExpire(string Key, string Expiry) { try { string Type = Expiry.Substring(Expiry.Length - 1, 1).ToUpper(); string Value = Expiry.Substring(0, Expiry.Length - 1); TimeSpan? Ts = default(TimeSpan?); switch (Type) { case "S": Ts = TimeSpan.FromSeconds(Convert.ToDouble(Value)); break; case "M": Ts = TimeSpan.FromMinutes(Convert.ToDouble(Value)); break; case "H": Ts = TimeSpan.FromHours(Convert.ToDouble(Value)); break; case "D": Ts = TimeSpan.FromDays(Convert.ToDouble(Value)); break; } return Do(db => db.KeyExpire(Key, Ts)); } catch { return false; } } #endregion #region ------------------------辅助方法------------------------ /// <summary> /// 设置排序参数 /// </summary> /// <param name="Start">起始位置</param> /// <param name="End">结束位置</param> /// <param name="OrderType">排序标识</param> /// <param name="_Order">排序类型</param> private void SortedSetParm(ref long Start, ref long End, int OrderType, ref Order _Order) { Start--; End--; _Order = OrderType == 0 ? Order.Ascending : Order.Descending; } /// <summary> /// List转RedisValue /// </summary> /// <param name="List">List集合</param> /// <returns></returns> private RedisValue[] ListToRedisValue(List<string> List) { List<RedisValue> _RedisValue = new List<RedisValue>(); try { for (int i = 0; i < List.Count; i++) { _RedisValue.Add(List[i]); } return _RedisValue.ToArray(); } catch { return new List<RedisValue>().ToArray(); } } /// <summary> /// RedisValue转List /// </summary> /// <param name="_RedisValue">RedisValue数组</param> /// <returns></returns> private List<string> RedisValueToList(RedisValue[] _RedisValue) { List<string> List = new List<string>(); try { for (int i = 0; i < _RedisValue.Length; i++) { List.Add(_RedisValue[i]); } return List; } catch { return new List<string>(); } } /// <summary> /// List转RedisKey /// </summary> /// <param name="List">List集合</param> /// <returns></returns> private RedisKey[] ListToRedisKey(List<string> List) { List<RedisKey> RedisKey = new List<RedisKey>(); try { for (int i = 0; i < List.Count; i++) { RedisKey.Add(List[i]); } return RedisKey.ToArray(); } catch { return new List<RedisKey>().ToArray(); } } /// <summary> /// RedisKey转List /// </summary> /// <param name="_RedisValue">RedisKey数组</param> /// <returns></returns> private List<string> RedisKeyToList(RedisKey[] _RedisKey) { List<string> List = new List<string>(); try { for (int i = 0; i < _RedisKey.Length; i++) { List.Add(_RedisKey[i]); } return List; } catch { return new List<string>(); } } /// <summary> /// 执行Redis操作 /// </summary> private T Do<T>(Func<IDatabase, T> func) { var database = RedisConn.GetDatabase(DbNum); return func(database); } #endregion 辅助方法 #region 其他操作 /// <summary> /// 获取当前Redis连接状态 /// </summary> /// <returns></returns> public bool GetConnectSate() { bool RedisIsConnected = false; try { if (RedisCmd.Api != null) { RedisIsConnected = RedisCmd.Api.RedisConn.IsConnected ? true : false; return RedisIsConnected; } return false; } catch { return false; } } /// <summary> /// 获取数据库对象 /// </summary> /// <returns></returns> public IDatabase GetDatabase() { return RedisConn.GetDatabase(DbNum); } public ITransaction CreateTransaction() { return GetDatabase().CreateTransaction(); } public IServer GetServer(string hostAndPort) { return RedisConn.GetServer(hostAndPort); } #endregion 其他 #region 发布订阅 /// <summary> /// Redis发布订阅 订阅 /// </summary> /// <param name="subChannel"></param> /// <param name="handler"></param> //public void Subscribe(string subChannel, Action<RedisChannel, RedisValue> handler = null) //{ // ISubscriber sub = RedisConn.GetSubscriber(); // sub.Subscribe(subChannel, (channel, message) => // { // if (handler == null) // { // Console.WriteLine(subChannel + " 订阅收到消息:" + message); // } // else // { // handler(channel, message); // } // }); //} /// <summary> /// Redis发布订阅 发布 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="channel"></param> /// <param name="msg"></param> /// <returns></returns> //public long Publish<T>(string channel, T msg) //{ // ISubscriber sub = RedisConn.GetSubscriber(); // return sub.Publish(channel, (msg)); //} /// <summary> /// Redis发布订阅 取消订阅 /// </summary> /// <param name="channel"></param> //public void Unsubscribe(string channel) //{ // ISubscriber sub = RedisConn.GetSubscriber(); // sub.Unsubscribe(channel); //} /// <summary> /// Redis发布订阅 取消全部订阅 /// </summary> //public void UnsubscribeAll() //{ // ISubscriber sub = RedisConn.GetSubscriber(); // sub.UnsubscribeAll(); //} #endregion 发布订阅 } }
3、存放Redis操作对象的公共类
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RedisApi { /// <summary> /// 存放Redis操作对象的公共类 /// </summary> public static class RedisCmd { /// <summary> /// Redis操作对象 /// </summary> public static RedisHelper Api = null; } }
4、使用示例
新建一个Web项目,在Global.asax.cs文件中的Application_Start()方法中,添加如下代码
if (RedisCmd.Api == null) { RedisHelper RedisApi = new RedisHelper(0); RedisCmd.Api = RedisApi; }
从Redis中查询数据示例
if (RedisCmd.Api.KeyExists("Home_Notify")) { ViewBag.Notify = RedisCmd.Api.HashGet("Home_Notify", "Title"); ViewBag.ID = RedisCmd.Api.HashGet("Home_Notify", "AutoID"); }
向Redis中新增数据示例
RedisCmd.Api.HashSet("Home_Notify", "Title", NotifyText[0].Title); RedisCmd.Api.HashSet("Home_Notify", "AutoID", NotifyText[0].AutoID.ToString()); RedisCmd.Api.KeyExpire("Home_Notify", "2h");
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原文地址:https://www.cnblogs.com/youmingkuang/p/11387402.html