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cocos2d-x实现node圆弧运动 (附源代码)

时间:2014-10-25 17:24:14      阅读:173      评论:0      收藏:0      [点我收藏+]

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头文件:

/*
圆弧动作类
*/
class CCArcBy : public cocos2d::CCActionInterval
{
public:
	//初始化圆弧动作类
	//duration: 动作类的持续时间
	//ptCenter: 圆弧的中心点
	//deltaAngle: 弧度的变化量,用正负来表示逆时针或顺时针方向
	bool initWithDuration(float duration, const cocos2d::CCPoint& ptCenter, float deltaAngle);
	
	virtual CCObject* copyWithZone(cocos2d::CCZone* pZone);
	virtual void startWithTarget(cocos2d::CCNode *pTarget);
	virtual CCActionInterval* reverse(void);
	virtual void update(float time);

public:
	static CCArcBy* create(float duration, const cocos2d::CCPoint& ptCenter, float deltaAngle);

protected:
	cocos2d::CCPoint m_startPosition;
	cocos2d::CCPoint m_previousPosition;

	cocos2d::CCPoint m_ptCenter;
	float            m_fAngleDelta;
};

实现文件:

CCArcBy* CCArcBy::create(float duration, const CCPoint& ptCenter, float deltaAngle)
{
	CCArcBy* pRet= new CCArcBy();
	pRet->initWithDuration(duration, ptCenter, deltaAngle);
	pRet->autorelease();

	return pRet;
}

bool CCArcBy::initWithDuration(float duration, const CCPoint& ptCenter, float deltaAngle)
{
	if(CCActionInterval::initWithDuration(duration))
	{
		m_ptCenter= ptCenter;
		m_fAngleDelta= deltaAngle;
		return true;
	}

	return false;
}

CCObject* CCArcBy::copyWithZone(CCZone* pZone)
{
	CCZone* pNewZone = NULL;
	CCArcBy* pCopy = NULL;
	if(pZone && pZone->m_pCopyObject) 
	{
		//in case of being called at sub class
		pCopy = (CCArcBy*)(pZone->m_pCopyObject);
	}
	else
	{
		pCopy = new CCArcBy();
		pZone = pNewZone = new CCZone(pCopy);
	}

	CCActionInterval::copyWithZone(pZone);

	pCopy->initWithDuration(m_fDuration, m_ptCenter, m_fAngleDelta);

	CC_SAFE_DELETE(pNewZone);
	return pCopy;
}

void CCArcBy::startWithTarget(CCNode *pTarget)
{
	CCActionInterval::startWithTarget(pTarget);
	m_previousPosition = m_startPosition = pTarget->getPosition();
}

CCActionInterval* CCArcBy::reverse()
{
	return CCArcBy::create(m_fDuration, m_ptCenter, -m_fAngleDelta);
}

void CCArcBy::update(float time)
{
	CCLog("%f", time);
	if(m_pTarget)
	{
#if CC_ENABLE_STACKABLE_ACTIONS
		CCPoint currentPos = m_pTarget->getPosition();
		CCPoint diff = ccpSub(currentPos, m_previousPosition);
		m_startPosition = ccpAdd( m_startPosition, diff);
		CCPoint newPos =  m_ptCenter + ccpRotateByAngle(m_startPosition-m_ptCenter, CCPointZero, m_fAngleDelta*time);
		m_pTarget->setPosition(newPos);
		m_pTarget->setRotation(-CC_RADIANS_TO_DEGREES(m_fAngleDelta*time));
		m_previousPosition = newPos;
#else
		m_pTarget->setPosition(m_ptCenter + ccpRotateByAngle(m_startPosition-m_ptCenter, CCPointZero, m_fAngleDelta*time));
#endif  // CC_ENABLE_STACKABLE_ACTIONS
	}
}


cocos2d-x实现node圆弧运动 (附源代码)

标签:blog   io   os   ar   sp   文件   on   2014   art   

原文地址:http://blog.csdn.net/daoxwj/article/details/40454041

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