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奥尔曼打小怪兽

时间:2014-10-26 10:13:12      阅读:294      评论:0      收藏:0      [点我收藏+]

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怪兽类

 1 package com.lovo;
 2 
 3 public class Monster {
 4     private String name;
 5     private int hp;                //血量
 6     private int aggressivity;    //攻击力
 7     private int defense;        //防御力
 8     
 9     
10     public Monster() {
11     }
12     
13     public Monster(String name, int hp, int aggressivity, int defense) {
14         this.name = name;
15         this.hp = hp;
16         this.aggressivity = aggressivity;
17         this.defense = defense;
18     }
19 /**
20  * 攻击    
21  * @param ultraman
22  */
23     public void attack(Ultraman ultraman) {
24         int currentAggressivity = (int) ((Math.random() * 20 + 81) / 100 * aggressivity);
25         int currentDefense = (int) ((Math.random() * 35 + 65) / 100 * ultraman.getDefense());
26         if (currentAggressivity <= currentDefense) {
27             ultraman.setHp(ultraman.getHp() - 1);
28         }else {
29             ultraman.setHp(ultraman.getHp() - (currentAggressivity - currentDefense));
30         }
31     }
32 /**
33  * 逃跑    
34  * @return
35  */
36     public String run() {
37         return "你丫的小心走夜路,奥特曼!!!";
38     }
39     
40     @Override
41     public String toString() {
42         return "name=" + name + "\nhp=" + hp + "\naggressivity="
43                 + aggressivity + "\ndefense=" + defense;
44     }
45 
46     public String getName() {
47         return name;
48     }
49     public void setName(String name) {
50         this.name = name;
51     }
52     public int getHp() {
53         return hp;
54     }
55     public void setHp(int hp) {
56         if (hp < 0) {
57             this.hp = 0;
58         }else {
59             this.hp = hp;
60         }
61     }
62     public int getAggressivity() {
63         return aggressivity;
64     }
65     public void setAggressivity(int aggressivity) {
66         this.aggressivity = aggressivity;
67     }
68     public int getDefense() {
69         return defense;
70     }
71     public void setDefense(int defense) {
72         this.defense = defense;
73     }
74     
75     
76 }
奥特曼类
  1 package com.lovo;
  2 
  3 public class Ultraman {
  4     private String name;
  5     private int hp;
  6     private int aggressivity;
  7     private int defense;
  8     private int energy;                //能量,放技能
  9     private boolean isShapeShift = false;
 10     
 11     
 12     public Ultraman() {
 13     }
 14 
 15     
 16     public Ultraman(String name, int hp, int aggressivity, int defense,
 17             int energy) {
 18         this.name = name;
 19         this.hp = hp;
 20         this.aggressivity = aggressivity;
 21         this.defense = defense;
 22         this.energy = energy;
 23     }
 24 
 25 
 26 /**
 27  * 奥特曼攻击
 28  * @param monster
 29  */
 30     public void attack(Monster monster) {
 31         int currentAggressivity = (int) ((Math.random() * 20 + 81) / 100 * aggressivity);
 32         int currentDefense = (int) ((Math.random() * 35 + 65) / 100 * monster.getDefense());
 33         if (currentAggressivity <= currentDefense) {
 34             monster.setHp(monster.getHp() - 1);
 35         }else {
 36             monster.setHp(monster.getHp() - (currentAggressivity - currentDefense));
 37         }
 38     }
 39 /**
 40  * 变身前的大招
 41  * @param monster
 42  * @return
 43  */
 44     public boolean radiateUlti(Monster monster) {
 45         if (!isShapeShift) {
 46             if (energy > 0) {
 47                 monster.setHp(monster.getHp() - energy * 3);
 48                 energy = 0;
 49                 return true;
 50             }
 51         }
 52         return false;
 53         
 54     }
 55 /**
 56  * 变身后的大招
 57  * @param monsters
 58  * @return
 59  */
 60     public boolean radiateUlti(Monster[] monsters) {
 61         if (isShapeShift) {
 62             if (energy > 0) {
 63                 for (Monster monster : monsters) {
 64                     monster.setHp(monster.getHp() - energy * 3);
 65                 }
 66                 energy = 0;
 67                 return true;
 68             }
 69         }
 70         return false;
 71     }
 72 /**
 73  * 逃跑    
 74  * @return
 75  */
 76     public String run() {
 77         return "我还会回来的!!!";
 78     }
 79     
 80     
 81     @Override
 82     public String toString() {
 83         return "name=" + name + "\nhp=" + hp + "\naggressivity="
 84                 + aggressivity + "\ndefense=" + defense + "\nenergy=" + energy
 85                 + "\nisShapeShift=" + isShapeShift;
 86     }
 87 
 88     public String getName() {
 89         return name;
 90     }
 91 
 92     public void setName(String name) {
 93         this.name = name;
 94     }
 95 
 96     public int getHp() {
 97         return hp;
 98     }
 99 
100     public void setHp(int hp) {
101         if (hp < 0) {
102             this.hp = 0;
103         }else {
104             this.hp = hp;
105         }
106     }
107 
108     public int getAggressivity() {
109         return aggressivity;
110     }
111 
112     public void setAggressivity(int aggressivity) {
113         this.aggressivity = aggressivity;
114     }
115 
116     public int getDefense() {
117         return defense;
118     }
119 
120     public void setDefense(int defense) {
121         this.defense = defense;
122     }
123     
124     public int getEnergy() {
125         return energy;
126     }
127 
128     public void setEnergy(int energy) {
129         this.energy = energy;
130     }
131 
132     public boolean isShapeShift() {
133         return isShapeShift;
134     }
135 
136     public void setShapeShift(boolean isShapeShift) {
137         this.isShapeShift = isShapeShift;
138     }
139     
140 }
测试类
奥特曼打一只怪兽
 1 public static void main(String[] args) {
 2 //一只怪兽
 3         Ultraman u1 = new Ultraman("泰罗", 700, 100, 80, 150);
 4         Monster m1 = new Monster("佐利姆", 600, 130, 100);
 5         System.out.println("奥特曼初始状态:\n" + u1);
 6         System.out.println("怪兽初始状态:\n" + m1);
 7         for (int i=1;u1.getHp() > 0 && m1.getHp() > 0; i++) {
 8             System.out.println("第"+i+"回合");
 9             int beforeMHp = m1.getHp();
10             if (u1.getHp() >= m1.getAggressivity() - u1.getDefense() * 0.65) {
11                 u1.attack(m1);
12             }else {
13                 u1.radiateUlti(m1);
14             }
15             System.out.println("怪兽受到"+ (beforeMHp - m1.getHp()) +"点伤害。");
16             if (m1.getHp() > 0) {
17                 int beforeUHp = u1.getHp();
18                 m1.attack(u1);
19                 System.out.println("奥特曼受到"+ (beforeUHp - u1.getHp()) +"点伤害。");
20             }
21         }
22         System.out.println("奥特曼最后状态:\n" + u1);
23         System.out.println("怪兽最后状态:\n" + m1);
24         if (u1.getHp() > 0 && m1.getHp() <= 0) {
25             System.out.println(u1.getName() + "胜利!");
26         }
27         else if (m1.getHp() > 0 && u1.getHp() <= 0) {
28             System.out.println(m1.getName() + "胜利!");
29         }
30 }

奥特曼打多只小怪兽

 1 public static void main(String[] args) {
 2        Ultraman u1 = new Ultraman("泰罗", 900, 140, 80, 150);
 3         Monster m1 = new Monster("佐利姆", 750, 130, 100);
 4         Monster m2 = new Monster("伊特", 550, 90, 80);
 5         Monster m3 = new Monster("卡丹", 400, 140, 130);
 6         Monster[] ms = {m1,m2,m3};
 7         int monsterNum = ms.length;
 8         boolean goon = true;
 9         System.out.println("奥特曼初始状态:\n" + u1);
10         System.out.println("怪兽初始状态:\n" + m1 +"\n------------------" +"\n" + m2 +"\n------------------" +"\n" + m3);
11         for (int i=1;u1.getHp() > 0 && monsterNum > 0 && goon; i++) {
12             System.out.println("第"+i+"回合");
13             if (u1.getHp() > (m1.getAggressivity() + m2.getAggressivity() + m3.getAggressivity()-u1.getDefense() * 0.65 * 3) || u1.getEnergy() == 0) {
14                 int beforeMHp = 0;
15                     for (int j = 0; j < ms.length; j++) {
16                         beforeMHp = ms[j].getHp();
17                         if (beforeMHp > 0) {
18                             u1.attack(ms[j]);
19                             System.out.println(ms[j].getName() + "怪兽受到"+ (beforeMHp - ms[j].getHp()) +"点伤害。");
20                             if (ms[j].getHp() <= 0) {
21                                 monsterNum--;
22                                 System.out.println(ms[j].getName() + "怪兽死亡!");
23                             }
24                         }
25                     }
26                     if (u1.getHp() < 100 && u1.getEnergy() == 0 && monsterNum != 0) {
27                         System.out.println(u1.run());
28                         goon = false;
29                         System.out.println("怪兽胜利!");
30                     }
31             }else {
32                 int[] beforeMHp = new int[ms.length];
33                 for (int j = 0; j < beforeMHp.length; j++) {
34                     beforeMHp[j] = ms[j].getHp();
35                 }
36                 u1.setShapeShift(true);
37                 u1.radiateUlti(ms);
38                 for (int j = 0; j < ms.length; j++) {
39                     if (beforeMHp[j] > 0) {
40                         System.out.println(ms[j].getName() + "怪兽受到"+ (beforeMHp[j] - ms[j].getHp()) +"点伤害。");
41                         if (ms[j].getHp() <= 0) {
42                             monsterNum--;
43                             System.out.println(ms[j].getName() + "怪兽死亡!");
44                         }
45                     }
46                 }
47             }
48             for (int j = 0; j < ms.length && goon; j++) {
49                 if (ms[j].getHp() > 0) {
50                     int beforeUHp = u1.getHp();
51                     m1.attack(u1);
52                     System.out.println("奥特曼受到来至"+ ms[j].getName() + "的" + (beforeUHp - u1.getHp()) +"点伤害。");
53                     if (monsterNum == 1 && ms[j].getHp() < 100 && u1.getHp() > 0) {
54                         System.out.println(ms[j].run());
55                         goon =false;
56                         System.out.println(u1.getName() + "胜利!");
57                     }    
58                 }
59             }
60         }
61         System.out.println("奥特曼最后状态:\n" + u1);
62         System.out.println("怪兽最后状态:\n" + m1 +"\n------------------" +"\n" + m2 +"\n------------------" +"\n" + m3);
63         if (u1.getHp() > 0 && m1.getHp() <= 0 && m2.getHp() <= 0 && m3.getHp() <= 0) {
64             System.out.println(u1.getName() + "胜利!");
65         }
66         else if ((m1.getHp() > 0 || m2.getHp() > 0 || m3.getHp() > 0) && u1.getHp() <= 0) {
67             System.out.println("怪兽胜利!");
68         }
69     }

 

 

 

奥尔曼打小怪兽

标签:style   blog   color   os   ar   for   sp   div   on   

原文地址:http://www.cnblogs.com/f644135318/p/4051429.html

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