标签:quick-cocos2d-x3.2 scheduler self scheduleglobal 每秒调用
最近在使用scheduler时发现如下问题
调用:
local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")
function MainScene:ctor()
self.player_:pos(self.player_:getContentSize().width / 2 , display.height / 2)
scheduler.scheduleGlobal(self.addMonster,1)
end
function MainScene:addMonster()
local monster = display.newSprite("monster.png"):addTo(self)
endstack traceback: [string "framework/shortcodes.lua"]:62: in function 'addTo' [string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:30: in function <[string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:28> cocos2d: ----------------------------------------
local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")
function MainScene:ctor()
self.player_:pos(self.player_:getContentSize().width / 2 , display.height / 2)
scheduler.scheduleGlobal(function()
self:addMonster()
end,1)
end
function MainScene:addMonster()
local monster = display.newSprite("monster.png"):addTo(self)
endquick-cocos2d-x3.2 scheduler使用注意事项
标签:quick-cocos2d-x3.2 scheduler self scheduleglobal 每秒调用
原文地址:http://blog.csdn.net/qqmcy/article/details/40478451