标签:style blog class code c java
1.定义UITexture二维数组
1 |
public
UITexture[,] m_UITexture; |
2.在 void start() 中分配内存
m_UITexture = new UITexture[30, 50];
3.遍历排列的UITexture
//用UITexture数组获取UITexture void GetUITexture() { Transform obj = GameObject.Find("Texture").transform; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { for (int k = 0; k < 6; k++) { GetTransform(obj.GetChild(i).GetChild(j).GetChild(k), i, j, k); } } } }
4.用数组存储UITexture
Transform GetTransform(Transform check, int i, int j, int k) { int m = -2; foreach (Transform t in check.GetComponentsInChildren<Transform>()) { m++; if (m >= 0) { m_UITexture[i * 6 + k, j * 10 + m] = t.gameObject.GetComponent<UITexture>(); } } return null; }
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标签:style blog class code c java
原文地址:http://www.cnblogs.com/felove2013/p/3730088.html