标签:sig mit ssh his figure start why div art
within the customer engine ver. 4.19 base, I try to do the array bucket to handle all the overlap collision and somehow to overlapend and begin is inversed, can not figure out why and finaly look at the source code "PrimitiveComponent.h" and figure out why.. because they fckign make the Overlap Delegate in the different shape!! FCK YOU EPIC.
DECLARE_DYNAMIC_MULTICAST_DELEGATE_FiveParams( FComponentHitSignature, UPrimitiveComponent*, HitComponent, AActor*, OtherActor, UPrimitiveComponent*, OtherComp, FVector, NormalImpulse, const FHitResult&, Hit ); /** Delegate for notification of start of overlap with a specific component */ DECLARE_DYNAMIC_MULTICAST_DELEGATE_SixParams( FComponentBeginOverlapSignature, UPrimitiveComponent*, OverlappedComponent, AActor*, OtherActor, UPrimitiveComponent*, OtherComp, int32, OtherBodyIndex, bool, bFromSweep, const FHitResult &, SweepResult); /** Delegate for notification of end of overlap with a specific component */ DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams( FComponentEndOverlapSignature, UPrimitiveComponent*, OverlappedComponent, AActor*, OtherActor, UPrimitiveComponent*, OtherComp, int32, OtherBodyIndex);
the 3 above are hit, overlapbegin, overlapend. ..but somehow if you use the older one the overlapend still works
spend tons of time to debug this asshole
标签:sig mit ssh his figure start why div art
原文地址:https://www.cnblogs.com/sunchuankai/p/11822983.html