标签:shader
material = new Material(Shader.Find("Custom/Alpha"));
material.SetFloat("_Shininess", materialAlpha);
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, material);
}
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unity3d关于怎样动态改变物体 shader,布布扣,bubuko.com
标签:shader
原文地址:http://5152481.blog.51cto.com/5142481/1412008