标签:return known customize oba count license spl little term
It uses python 3 to generate a fake license.
Usage:
MobaXterm-Keygen.py <UserName> <Version>
<UserName>: The Name licensed to
<Version>: The Version of MobaXterm
Example: 10.9
EXAMPLE:
PS C:\Users\DoubleSine\Github\MobaXterm-Keygen> .\MobaXterm-Keygen.py "DoubleSine" 10.9
[*] Success!
[*] File generated: C:\Users\DoubleSine\Github\MobaXterm-Keygen\Custom.mxtpro
[*] Please move or copy the newly-generated file to MobaXterm's installation path.
Then copy Custom.mxtpro
to C:\Program Files (x86)\Mobatek\MobaXterm
.
This application does not have complex activation algorithm and it is truly fantastic. So please pay for it if possible.
The file generated, Custom.mxtpro
, is actually a zip file and contains a text file, Pro.key
, where there is a key string.
MobaXterm.exe
has another mode. You can see it by adding a parameter "-customizer"
.
$ .\MobaXterm.exe -customizer
I don‘t know how to make custom settings take effect in Customizer
mode directly.
The only way I found is that you should export custom settings to a file named MobaXterm customization.custom
which is also a zip file. Then merge two zip file: Custom.mxtpro
and MobaXterm customization.custom
to Custom.mxtpro
. Finally copy newly-generated Custom.mxtpro
to MobaXterm‘s installation path.
#/usr/bin/env python3
'''
Author: Double Sine
License: GPLv3
'''
import os, sys, zipfile
VariantBase64Table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='
VariantBase64Dict = { i : VariantBase64Table[i] for i in range(len(VariantBase64Table)) }
VariantBase64ReverseDict = { VariantBase64Table[i] : i for i in range(len(VariantBase64Table)) }
def VariantBase64Encode(bs : bytes):
result = b''
blocks_count, left_bytes = divmod(len(bs), 3)
for i in range(blocks_count):
coding_int = int.from_bytes(bs[3 * i:3 * i + 3], 'little')
block = VariantBase64Dict[coding_int & 0x3f]
block += VariantBase64Dict[(coding_int >> 6) & 0x3f]
block += VariantBase64Dict[(coding_int >> 12) & 0x3f]
block += VariantBase64Dict[(coding_int >> 18) & 0x3f]
result += block.encode()
if left_bytes == 0:
return result
elif left_bytes == 1:
coding_int = int.from_bytes(bs[3 * blocks_count:], 'little')
block = VariantBase64Dict[coding_int & 0x3f]
block += VariantBase64Dict[(coding_int >> 6) & 0x3f]
result += block.encode()
return result
else:
coding_int = int.from_bytes(bs[3 * blocks_count:], 'little')
block = VariantBase64Dict[coding_int & 0x3f]
block += VariantBase64Dict[(coding_int >> 6) & 0x3f]
block += VariantBase64Dict[(coding_int >> 12) & 0x3f]
result += block.encode()
return result
def VariantBase64Decode(s : str):
result = b''
blocks_count, left_bytes = divmod(len(s), 4)
for i in range(blocks_count):
block = VariantBase64ReverseDict[s[4 * i]]
block += VariantBase64ReverseDict[s[4 * i + 1]] << 6
block += VariantBase64ReverseDict[s[4 * i + 2]] << 12
block += VariantBase64ReverseDict[s[4 * i + 3]] << 18
result += block.to_bytes(3, 'little')
if left_bytes == 0:
return result
elif left_bytes == 2:
block = VariantBase64ReverseDict[s[4 * blocks_count]]
block += VariantBase64ReverseDict[s[4 * blocks_count + 1]] << 6
result += block.to_bytes(1, 'little')
return result
elif left_bytes == 3:
block = VariantBase64ReverseDict[s[4 * blocks_count]]
block += VariantBase64ReverseDict[s[4 * blocks_count + 1]] << 6
block += VariantBase64ReverseDict[s[4 * blocks_count + 2]] << 12
result += block.to_bytes(2, 'little')
return result
else:
raise ValueError('Invalid encoding.')
def EncryptBytes(key : int, bs : bytes):
result = bytearray()
for i in range(len(bs)):
result.append(bs[i] ^ ((key >> 8) & 0xff))
key = result[-1] & key | 0x482D
return bytes(result)
def DecryptBytes(key : int, bs : bytes):
result = bytearray()
for i in range(len(bs)):
result.append(bs[i] ^ ((key >> 8) & 0xff))
key = bs[i] & key | 0x482D
return bytes(result)
class LicenseType:
Professional = 1
Educational = 3
Persional = 4
def GenerateLicense(Type : LicenseType, Count : int, UserName : str, MajorVersion : int, MinorVersion):
assert(Count >= 0)
LicenseString = '%d#%s|%d%d#%d#%d3%d6%d#%d#%d#%d#' % (Type,
UserName, MajorVersion, MinorVersion,
Count,
MajorVersion, MinorVersion, MinorVersion,
0, # Unknown
0, # No Games flag. 0 means "NoGames = false". But it does not work.
0) # No Plugins flag. 0 means "NoPlugins = false". But it does not work.
EncodedLicenseString = VariantBase64Encode(EncryptBytes(0x787, LicenseString.encode())).decode()
with zipfile.ZipFile('Custom.mxtpro', 'w') as f:
f.writestr('Pro.key', data = EncodedLicenseString)
def help():
print('Usage:')
print(' MobaXterm-Keygen.py <UserName> <Version>')
print()
print(' <UserName>: The Name licensed to')
print(' <Version>: The Version of MobaXterm')
print(' Example: 10.9')
print()
if __name__ == '__main__':
if len(sys.argv) != 3:
help()
exit(0)
else:
MajorVersion, MinorVersion = sys.argv[2].split('.')[0:2]
MajorVersion = int(MajorVersion)
MinorVersion = int(MinorVersion)
GenerateLicense(LicenseType.Professional,
1,
sys.argv[1],
MajorVersion,
MinorVersion)
print('[*] Success!')
print('[*] File generated: %s' % os.path.join(os.getcwd(), 'Custom.mxtpro'))
print('[*] Please move or copy the newly-generated file to MobaXterm\'s installation path.')
print()
else:
print('[*] ERROR: Please run this script directly')
标签:return known customize oba count license spl little term
原文地址:https://www.cnblogs.com/youngyajun/p/12065620.html