标签:mui 实现 possibly 键值对 父节点 public except class cal
public V put(K key, V value) { Entry<K,V> t = root; //得到根节点 if (t == null) { //如果根节点为空 compare(key, key); // type (and possibly null) check root = new Entry<>(key, value, null); //把当前的键值对插入作为根节点 size = 1; modCount++; return null; } int cmp; Entry<K,V> parent; // split comparator and comparable paths Comparator<? super K> cpr = comparator; //取得比较器 if (cpr != null) { do { parent = t; cmp = cpr.compare(key, t.key); //根据比较器 比较当前节点与插入节点的key if (cmp < 0) //如果当前节点较小 t = t.left; else if (cmp > 0) //如果当前节点较大 t = t.right; else //如果相同 return t.setValue(value); } while (t != null); } else { //如果没有传入一个比较器 if (key == null) throw new NullPointerException(); @SuppressWarnings("unchecked") Comparable<? super K> k = (Comparable<? super K>) key; //尝试将key转为Comparable<? super K>类型,就是说 如果没有传入比较器 //,key所在的类需要实现Comparable接口 do { parent = t; cmp = k.compareTo(t.key); //尝试用key自己实现的comparteTo方法比较父节点的key if (cmp < 0) t = t.left; else if (cmp > 0) t = t.right; else return t.setValue(value); } while (t != null); } Entry<K,V> e = new Entry<>(key, value, parent); //创建新节点,设置key value 父节点 if (cmp < 0) parent.left = e; else parent.right = e; fixAfterInsertion(e); //插入新节点后 对 红黑树继续宁 size++; modCount++; return null; } public V put(K key, V value) { Entry<K,V> t = root; //得到根节点 if (t == null) { //如果根节点为空 compare(key, key); // type (and possibly null) check root = new Entry<>(key, value, null); //把当前的键值对插入作为根节点 size = 1; modCount++; return null; } int cmp; Entry<K,V> parent; // split comparator and comparable paths Comparator<? super K> cpr = comparator; //取得比较器 if (cpr != null) { do { parent = t; cmp = cpr.compare(key, t.key); //根据比较器 比较当前节点与插入节点的key if (cmp < 0) //如果当前节点较小 t = t.left; else if (cmp > 0) //如果当前节点较大 t = t.right; else //如果相同 return t.setValue(value); } while (t != null); } else { //如果没有传入一个比较器 if (key == null) throw new NullPointerException(); @SuppressWarnings("unchecked") //尝试将key转为Comparable ,如果没有实现此接口,会报错 Comparable<? super K> k = (Comparable<? super K>) key; do { parent = t; cmp = k.compareTo(t.key);//尝试用key自身的compareTo方法比较 if (cmp < 0) t = t.left; else if (cmp > 0) t = t.right; else return t.setValue(value); } while (t != null); } Entry<K,V> e = new Entry<>(key, value, parent); //此时,找到插入的位置,创建新的节点,传入参数,以及对父节点的引用 if (cmp < 0) parent.left = e; else parent.right = e; fixAfterInsertion(e); //插入节点后,对红黑树进行相应的变化 size++; modCount++; return null;
标签:mui 实现 possibly 键值对 父节点 public except class cal
原文地址:https://www.cnblogs.com/zwb1/p/12080633.html