项目中如果使用到第三方的SDK,大多数是以.so动态共享库的文件打包给我们使用,如何使用他们,见下面分析。
假如我们得到的库文件是libxxx.so(注:关于.so文件的命名方式,可百度)。在Jni目录下新建prebuilt文件夹,把获得的库文件
库文件的使用需要修改Android.mk,在mk文件中加入以下代码:
include $(CLEAR_VARS) LOCAL_MODULE := xxx LOCAL_SRC_FILES := prebuilt/libxxx.so include $(PREBUILT_SHARED_LIBRARY) LOCAL_SHARED_LIBRARIES := xxx
Java中调用
static { System.loadLibrary("XXX"); System.loadLibrary("cocos2dcpp"); }
编译后会在libs/armeabi目录下生产我们需要的libxxx.so文件,并编译到APK中。
以下是万普平台Demo的mk文件,在这贴出来,让大家体会以下使用方法。
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := uninstall //第一步 LOCAL_SRC_FILES := prebuilt/libuninstall.so //第二步 include $(PREBUILT_SHARED_LIBRARY) //第三步 include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp LOCAL_SRC_FILES := hellocpp/main.cpp ../../Classes/AppDelegate.cpp ../../Classes/HelloWorldScene.cpp ../../Classes/WapsAd.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES := cocos_extension_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_SHARED_LIBRARIES := uninstall //第四步 $(call import-module,.) $(call import-module,audio/android) $(call import-module,Box2D) $(call import-module,editor-support/cocostudio) $(call import-module,extensions) # $(call import-module,Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) # $(call import-module,editor-support/cocostudio) # $(call import-module,network) # $(call import-module,extensions)
原文地址:http://blog.csdn.net/yuxikuo_1/article/details/40658125