// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp" using namespace std; using namespace cv; void Show_Image(Mat&, const string &); #endif // PS_ALGORITHM_H_INCLUDED /* This program will generate "Fragment" effect. */ #include "PS_Algorithm.h" #include <time.h> using namespace std; using namespace cv; int main(void) { string Img_name("4.jpg"); Mat Image_in; Image_in=imread(Img_name); Show_Image(Image_in, Img_name); Mat Image_out(Image_in.size(), CV_32FC3); Image_in.convertTo(Image_out, CV_32FC3); Mat Image_2(Image_in.size(), CV_32FC3); Image_in.convertTo(Image_2, CV_32FC3); Mat Img_up(Image_in.rows, Image_in.cols, CV_32FC3); Mat Img_down(Image_in.rows, Image_in.cols, CV_32FC3); Mat Img_left(Image_in.rows, Image_in.cols, CV_32FC3); Mat Img_right(Image_in.rows, Image_in.cols, CV_32FC3); Image_2.copyTo(Img_up); Image_2.copyTo(Img_down); Image_2.copyTo(Img_left); Image_2.copyTo(Img_right); Mat temp1, temp2; int offset=5; int Rows=Image_in.rows; int Cols=Image_in.cols; // move downward temp1=Image_2.rowRange(0, Rows-1-offset); temp2=Img_up.rowRange(offset, Rows-1); temp1.copyTo(temp2); // move upward temp1=Image_2.rowRange(offset, Rows-1); temp2=Img_down.rowRange(0, Rows-1-offset); temp1.copyTo(temp2); // move left temp1=Image_2.colRange(offset, Cols-1); temp2=Img_left.colRange(0, Cols-1-offset); temp1.copyTo(temp2); // move right temp1=Image_2.colRange(0, Cols-1-offset); temp2=Img_right.colRange(offset, Cols-1); temp1.copyTo(temp2); Image_out=1/4.0*(Img_up+Img_down+Img_left+Img_right); Image_out=1/255.0*Image_out; Show_Image(Image_out, "out.jpg"); imwrite("out.jpg", Image_out*255); waitKey(); cout<<"All is well."<<endl; } #include "PS_Algorithm.h" #include <iostream> #include <string> using namespace std; using namespace cv; void Show_Image(Mat& Image, const string& str) { namedWindow(str.c_str(),CV_WINDOW_AUTOSIZE); imshow(str.c_str(), Image); }
原图
效果图
原文地址:http://blog.csdn.net/matrix_space/article/details/40477085