1018 锤子剪刀布 (20分)
标签:nts 注释 ack ensure oid 重载 命名 ali highlight
大家应该都会玩“锤子剪刀布”的游戏:两人同时给出手势,胜负规则如图所示:
现给出两人的交锋记录,请统计双方的胜、平、负次数,并且给出双方分别出什么手势的胜算最大。
输入第 1 行给出正整数 N(≤10?5??),即双方交锋的次数。随后 N 行,每行给出一次交锋的信息,即甲、乙双方同时给出的的手势。C
代表“锤子”、J
代表“剪刀”、B
代表“布”,第 1 个字母代表甲方,第 2 个代表乙方,中间有 1 个空格。
输出第 1、2 行分别给出甲、乙的胜、平、负次数,数字间以 1 个空格分隔。第 3 行给出两个字母,分别代表甲、乙获胜次数最多的手势,中间有 1 个空格。如果解不唯一,则输出按字母序最小的解。
这题很讨厌,看着简单,但是要判断很多种情况,这次在写的时候虽然小心了点,但是没有边写边调试各个功能,导致之后多调半个小时,差点以为这题要流掉了
代码部分都给出了注释,因为能力不够,代码长了点,见谅
//甲方命名theone,乙方命名:theshy #include<iostream> #include<string> #include<vector> #include<algorithm> using namespace std; //C:锤子 B:布 J:剪刀 bool compare(char a,char b[]) { for (int i = 0; i < 3; i++) { if (a == b[i]) { return true; } } return false; } //求取赢取最多次数的手势所用 int max_three(int C, int B, int J)//fun=0,返回C。fun=1,返回B。fun=2,返回J。 { if (C > B&&C>J||C==J&&C>B) { return 0; } else if (B > C&& B > J||B==C&&B>J||B==J&&B>C) { return 1; } else if (J > C&& J > B) { return 2; } } //当甲方出拳头的情况进行判断 void judge_C(char b, int& win_o, int& win_s, int& lose_o, int& lose_s, int& equal_o, int& equal_s,int& count_o_C,int& count_s_B) { if (b == ‘C‘) { equal_o++; equal_s++; } else if ( b == ‘B‘) { lose_o++; win_s++; count_s_B++; } else if (b == ‘J‘) { win_o++; lose_s++; count_o_C++; } } //当甲方出布的情况 void judge_B( char b, int& win_o, int& win_s, int& lose_o, int& lose_s, int& equal_o, int& equal_s,int& count_o_B,int& count_s_J) { if (b == ‘B‘) { equal_o++; equal_s++; } else if (b == ‘C‘) { win_o++; lose_s++; count_o_B++; } else if (b == ‘J‘) { lose_o++; win_s++; count_s_J++; } } //当甲方出剪刀的情况 void judge_J( char b, int& win_o, int& win_s, int& lose_o, int& lose_s, int& equal_o, int& equal_s,int& count_o_J,int& count_s_C) { if (b == ‘J‘) { equal_o++; equal_s++; } else if (b == ‘B‘) { win_o++; lose_s++; count_o_J++; } else if (b == ‘C‘) { lose_o++; win_s++; count_s_C++; } } //获取theone所赢最多的手势 void get_gesture_o(int a,int b,int c,char &gesture_o)//a ,b,c分别代表C,B,J各手势所赢的次数,gesture_o保存所赢手势 { if (max_three(a, b, c) == 0) //1表示C:锤子, 0表示B:布, 2表示J:剪刀 { gesture_o = ‘C‘; } else if (max_three(a, b, c) == 1) { gesture_o = ‘B‘; } else if (max_three(a, b, c) == 2) { gesture_o = ‘J‘; } } //获取theshy所赢最多的手势 void get_gesture_s(int a, int b, int c, char& gesture_s)//a ,b,c分别代表C,B,J各手势所赢的次数,gesture_o保存所赢手势 { if (max_three(a, b, c) == 0) //0表示C:锤子, 1表示B:布, 2表示J:剪刀 { gesture_s = ‘C‘; } else if (max_three(a, b, c) == 1) { gesture_s = ‘B‘; } else if (max_three(a, b, c) == 2) { gesture_s = ‘J‘; } } int judger(vector<char> &one,vector<char> ­, int& win_o, int& win_s, int& lose_o, int& lose_s, int& equal_o, int& equal_s ,char &gesture_o,char &gesture_s,char data[]) { int count_o_C = 0, count_o_B = 0, count_o_J = 0; int count_s_C = 0, count_s_B = 0, count_s_J = 0; for (int i = 0; i < one.size(); i++) { //判断是否是所要求C,B,J其中一个 if (!compare(one[i], data) || !compare(shy[i], data)) { return -1; } //获取赢,平,输的次数 else { if (one[i] == ‘C‘) { judge_C(shy[i],win_o,win_s,lose_o,lose_s,equal_o,equal_s,count_o_C,count_s_B); } else if (one[i] == ‘B‘) { judge_B(shy[i], win_o, win_s, lose_o, lose_s, equal_o, equal_s,count_o_B,count_s_J); } else if(one[i]==‘J‘) { judge_J(shy[i], win_o, win_s, lose_o, lose_s, equal_o, equal_s,count_o_J,count_s_C); } } } //获取手势 get_gesture_o(count_o_C, count_o_B, count_o_J, gesture_o); get_gesture_s(count_s_C, count_s_B, count_s_J, gesture_s); /*cout << "count_o_C:" << count_o_C << " " << "count_o_B:" << count_o_B << " " << "count_o_J:" << count_o_J << endl; cout << "count_s_C:" << count_s_C << " " << "count_s_B:" << count_s_B << " " << "count_s_J:" << count_s_J << endl;*/ return 0; } int main() { vector<char> theone, theshy;//甲方,乙方 char a = 0, b = 0;//用作对vector容器的输入中介,vector容器用下标表示的时候不能进行输入操作,这是在标准库中定义,如果你技术够可以自己写一个重载函数 int N = 0;//比较次数 cin >> N; int win_o = 0, win_s = 0, lose_o = 0, lose_s = 0, equal_o = 0, equal_s = 0;//甲方所赢次数,甲方所输次数,甲方平局次数,乙方所赢次数,乙方所输次数,乙方平局次数 char gesture_o = 0, gesture_s = 0;//甲方赢得最多的手势,乙方... char data[3] = { ‘B‘,‘J‘,‘C‘ };//判断输入是否满足题意所用 //输入 for (int i = 0; i < N; i++) { cin >> a >> b; theone.push_back(a); theshy.push_back(b); } int result = 0; //函数调用 result = judger(theone, theshy, win_o, win_s, lose_o, lose_s, equal_o, equal_s, gesture_o, gesture_s, data);//判断输入是否是C,B,J之中 //判断返回值 if (!result)//观察函数的返回值,返回值为0的时候表示函数正确调用 { //输出 cout << win_o << " " << equal_o << " " << lose_o << endl; cout << win_s << " " << equal_s << " " << lose_s << endl; cout << gesture_o << " " << gesture_s; } else { return 0; } return 0; }
标签:nts 注释 ack ensure oid 重载 命名 ali highlight
原文地址:https://www.cnblogs.com/zongji/p/12243730.html