标签:style blog class code c tar
创建一个基于对话框的工程,工程名为CreateMenu
为该对话框增加一个文件菜单项和测试菜单项,如下图所示
测试菜单项至少要有一个子菜单项
在对话框属性中关联该菜单
在resource.h中增加一个ID_TESTMENU宏
#define ID_TESTMENU 5000
在对话框中添加一个Button按钮,建立消息映射,编辑代码如下
void CCreateMenuDlg::OnButton1() { // TODO: Add your control notification handler code here char buf[2]; //获取顶级菜单CMenu* pMenu=GetMenu();
//获取1级菜单CMenu* pFileMenu=pMenu->GetSubMenu(0);
CMenu* pTestMenu=pMenu->GetSubMenu(1);
//添加2级菜单 if(pTestMenu->GetSafeHmenu()==NULL) return; //添加一个2级弹出菜单,将"文件"菜单项作为该菜单的子菜单 pTestMenu->AppendMenu(MF_POPUP,(UINT)pFileMenu->m_hMenu,"文件"); //添加一个2级弹出菜单,该菜单的子菜单为空 pTestMenu->AppendMenu(MF_POPUP,(UINT)pTestMenu->m_hMenu,"测试"); //添加10个2级普通菜单 for(UINT m_ID=1;m_ID<=10;m_ID++) {itoa(m_ID,buf,10);
pTestMenu->AppendMenu(MF_SEPARATOR);
pTestMenu->AppendMenu(
MF_STRING,m_ID+ID_TESTMENU,"2级菜单"+CString(buf));}
//添加n级菜单CMenu* pnMenu=pTestMenu->GetSubMenu(2);
pnMenu->AppendMenu(MF_POPUP,(UINT)pnMenu->m_hMenu,"3级菜单");for(int i=0;i<5;i++)
{pnMenu=pnMenu->GetSubMenu(0);
if(pnMenu==NULL) return;
itoa(i+4,buf,10);
pnMenu->AppendMenu(
MF_POPUP,(UINT)pnMenu->m_hMenu,buf + CString("级菜单"));}
pnMenu->GetSubMenu(0)->AppendMenu(
MF_STRING,ID_TESTMENU,"9级菜单");}
响应单击菜单的事件
添加OnCommand的消息映射,编辑代码如下
BOOL CCreateMenuDlg::OnCommand(WPARAM wParam, LPARAM lParam)
{ // TODO: Add your specialized code here and/or call the base classUINT uMsg=LOWORD(wParam);
char buf[2]; if(uMsg==ID_TESTMENU) { MessageBox("HELLO!");}
for(UINT i=1;i<=10;i++) { if(uMsg==ID_TESTMENU+i) {itoa(i,buf,10);
MessageBox("HELLO! " + CString(buf));}
}
return CDialog::OnCommand(wParam, lParam);}
运行结果:
MFC 对话框中动态创建N级菜单以及响应事件,布布扣,bubuko.com
标签:style blog class code c tar
原文地址:http://www.cnblogs.com/lidabo/p/3731927.html