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cocos2dx3.2helloword分析

时间:2014-11-05 13:09:57      阅读:235      评论:0      收藏:0      [点我收藏+]

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废话不说  直接看注释
<span style="font-size:24px;color:#ff0000;">AppDelegate.cpp</span>
#include "AppDelegate.h"
#include "HelloWorldScene.h"

//USING_NS_CC == using namespace cocos2d
USING_NS_CC;//using namespace cocos2d



//构造函数
AppDelegate::AppDelegate() {

}
//析构函数
AppDelegate::~AppDelegate() 
{
}

//程序初始化函数
bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
	//获取设备
    auto director = Director::getInstance();
	//取得OpenGL窗口
    auto glview = director->getOpenGLView();
    if(!glview) {
		//如果为空,则创建以" www.sundaboke.com"为窗口标题的窗口。  
        glview = GLView::create("www.sundaboke.com");//这里我修改过 //刚刚开始是My Game 我修改成www.sundaboke.com  cocos2dx 默认的设置的窗口大小是960,640
		//设置设备使用的窗口,此句可以去掉。  
		//director->setOpenGLView(glview);这一句我个人医保写在下面
    }
	//设置设备使用的窗口,
	director->setOpenGLView(glview);
	

    // turn on display FPS
	//打开FPS显示
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
	//设置每秒60帧
    director->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
	//创建HelloWorld场景
    auto scene = HelloWorld::createScene();

    // run
	//运行场景
    director->runWithScene(scene);

    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
//当收到电话时,游戏转入后台服务,响应这句话
void AppDelegate::applicationDidEnterBackground() {
    Director::getInstance()->stopAnimation();

	//如果使用使用,下面可以用这句代码暂停
    // if you use SimpleAudioEngine, it must be pause
    // SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
//当电话完成,选择恢复游戏是,响应这一句
void AppDelegate::applicationWillEnterForeground() {
    Director::getInstance()->startAnimation();

    // if you use SimpleAudioEngine, it must resume here
	//如果使用声音,下面可以用这句代码恢复
    // SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
<span style="font-size:48px;color:#ff0000;"></span><pre name="code" class="cpp"><span style="font-size:48px;color:#ff6666;">HelloWorldScene.h</span>

<pre name="code" class="cpp">#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
	//静态函数创建createScene    cocos2dx3.x以后都是这个
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
	//初始化
    virtual bool init();  
    
    // a selector callback
	//响应按钮退出程序
    void menuCloseCallback(cocos2d::Ref* pSender);
    
    // implement the "static create()" method manually
	// 增加一个静态的create函数来创建实例。 
    CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__

HelloWorldScene.cpp

#include "HelloWorldScene.h"


USING_NS_CC;//使用cocos2dx命名空间 USING_NS_CC == using namespace cocos2d


//静态函数创建场景
Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
<span style="white-space:pre">	</span>//创建一个Scene 
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
<span style="white-space:pre">	</span>//创建一个 layer
    auto layer = HelloWorld::create();


    // add layer as a child to scene
<span style="white-space:pre">	</span>// 把 layer 发到 scene 中
    scene->addChild(layer);


    // return the scene
    return scene;
}


// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
<span style="white-space:pre">	</span>//先初始化
    if ( !Layer::init() )
    {
        return false;
    }
    //获取屏幕分辨率
    Size visibleSize = Director::getInstance()->getVisibleSize();
<span style="white-space:pre">	</span>
<span style="white-space:pre">	</span>//获取圆点坐标
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.


    // add a "close" icon to exit the progress. it's an autorelease object
<span style="white-space:pre">	</span>//创建一个按钮,用2张图表示,默认是第一张图片,按下使用第二张,按下的时候调用HelloWorld::menuCloseCallback方法
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    //设置按钮的位置
<span style="white-space:pre">	</span>closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));


    // create menu, it's an autorelease object
<span style="white-space:pre">	</span>//由菜单项创建按钮.  
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);//设置菜单的位置
    this->addChild(menu, 1);


    /////////////////////////////
    // 3. add your codes below...


    // add a label shows "Hello World"
    // create and initialize a label
    //创建一个文本标签,
    auto label = LabelTTF::create("www.sundaboke.com", "Arial", 24);
    
    // position the label on the center of the screen
<span style="white-space:pre">	</span>//设置文本标签的位置
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));


    // add the label as a child to this layer
    this->addChild(label, 1);//在屏幕上面显示标签


    // add "HelloWorld" splash screen"
<span style="white-space:pre">	</span>//创建一个背景
    auto sprite = Sprite::create("HelloWorld.png");


    // position the sprite on the center of the screen
<span style="white-space:pre">	</span>//设置背景的位置
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));


    // add the sprite as a child to this layer
<span style="white-space:pre">	</span>//把背景添加到屏幕中
    this->addChild(sprite, 0);
    
    return true;
}


//响应按钮按下时的事件处理  
void HelloWorld::menuCloseCallback(Ref* pSender)
{
<span style="white-space:pre">	</span>//如果是WP8平台,弹出消息框提示一下。 
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
<span style="white-space:pre">	</span>MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif
<span style="white-space:pre">	</span>//否则,终止程序。 
    Director::getInstance()->end();


<span style="white-space:pre">	</span>//退出程序
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}


cocos2dx3.2helloword分析

标签:des   style   io   color   ar   os   使用   for   sp   

原文地址:http://blog.csdn.net/sundaboke/article/details/40818931

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