推荐书目1: 计算机图形学入门教材:
1):OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition
2):OpenGL SuperBible (3rd Edition)
推荐书目2: 计算机图形学数据结构和算法:
1):Joseph O‘Rourke 的Computational Geometry in C
推荐书目3: 计算机图形学建模书籍:
1):Gerald Farin 的Curves and Surfaces for CAGD: A Practical Guide(这本书算是CAGD (计算机辅助几何设计)的经典图书)
2):Les A. Piegl, Wayne Tiller 的The Nurbs Book(书里面有NURBS曲线、曲面的程序伪代码,很容易改成C的,书讲的通俗)
3):曲线与曲面的数学(Bezier曲面技术)
4):Introduction to Implicit Surfaces(隐式曲面)
5):Joe Warren的Subdivision Methods for Geometric Design: A Constructive Approach(细分曲面)
6):David Luebke编著的 Level of Detail for 3D Graphics(层次细节)
推荐书目4: 计算机图形学渲染书籍:
1):Andrew Glassner 的An Introduction to Ray tracing (光线追踪)
2):R. Keith Morley, Peter Shirley 的Realistic Ray Tracing, Second Edition
3):Francois X. Sillion的Radiosity and Global Illumination(辐射度)
4):Philip Dutre 的新书Advanced Global Illumination
5):Ian Ashdown的Radiosity: A Programmer‘s Perspective
6):Henrik Wann Jensen的Realistic Image Synthesis Using Photon Mapping
7):Bruce Gooch, Amy Ashurst Gooch的 Non-Photorealistic Rendering(非真实性图形学)
8):Min Chen 编著的Volume Graphics(体图形学)
9)David Ebert等人的Texturing & Modeling: A Procedural Approach, Third Edition
10)F. Kenton Musgrave号称分形狂(Fractal Mania)
11)Evan Pipho Focus On 3D Models(对于图形学的常用模型格式)
12)Trent Polack的 Focus On 3D Terrain Programming (讲地形)
13)Donald H. House 的Cloth Modeling and Animation (讲布料的)
14)Nik Lever的Real-time 3D Character Animation with Visual C++ (讲角色动画的)
15)Richard Parent的 Computer Animation: Algorithms and Techniques(当然是讲动画的啦)
16)David H. Eberly的3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
17)Alan H. Watt, 3D Computer Graphics (3rd Edition)
18)James D. Foley等人的 Computer Graphics: Principles and Practice in C (2nd Edition) ,这本圣经没事的时候再看吧,呵呵