标签:返回 lmin can reg mod class array port man
在vue中,_update是最终把vnode节点渲染成真实dom的函数。
它会在首次渲染和数据更新的时候被调用。
这里主要分析首次调用时候做了什么。
_update函数在src/core/instance/lifecycle.js中定义
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) { const vm: Component = this const prevEl = vm.$el const prevVnode = vm._vnode const restoreActiveInstance = setActiveInstance(vm) vm._vnode = vnode // Vue.prototype.__patch__ is injected in entry points // based on the rendering backend used. if (!prevVnode) { // initial render vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */) } else { // updates vm.$el = vm.__patch__(prevVnode, vnode) } restoreActiveInstance() // update __vue__ reference if (prevEl) { prevEl.__vue__ = null } if (vm.$el) { vm.$el.__vue__ = vm } // if parent is an HOC, update its $el as well if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) { vm.$parent.$el = vm.$el } // updated hook is called by the scheduler to ensure that children are // updated in a parent‘s updated hook. }
可以看到,_update的核心是调用__patch__
它在web环境中的定义src/platforms/web/runtime/index.js
// install platform patch function Vue.prototype.__patch__ = inBrowser ? patch : noop
它指向了patch方法,这次的定义在src/platforms/web/runtime/patch.js
export const patch: Function = createPatchFunction({ nodeOps, modules })
patch接收的是createPatchFunction的返回值
这里传入了一个对象,nodeOps是一系列dom操作方法,modules定义了模块的钩子函数实现
createPatchFunction定义在src/core/vdom/patch.js中,这里patch源码较长,用到哪个贴那个吧
最终执行该函数后,返回了一个patch函数,这个函数就赋值给了vm._update里的vm.__patch__
这里只分析首次调用的情况
return function patch (oldVnode, vnode, hydrating, removeOnly) {//1.旧vnode节点,2._render生成的vnode,3.代表是否服务端渲染,4.是给transition-group用的 if (isUndef(vnode)) { if (isDef(oldVnode)) invokeDestroyHook(oldVnode) return } let isInitialPatch = false const insertedVnodeQueue = [] if (isUndef(oldVnode)) { // empty mount (likely as component), create new root element isInitialPatch = true createElm(vnode, insertedVnodeQueue) } else { const isRealElement = isDef(oldVnode.nodeType) if (!isRealElement && sameVnode(oldVnode, vnode)) { // patch existing root node patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly) } else { if (isRealElement) {//这里是首次渲染时isRealElement是true
// mounting to a real element // check if this is server-rendered content and if we can perform // a successful hydration. if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) { oldVnode.removeAttribute(SSR_ATTR) hydrating = true } if (isTrue(hydrating)) { if (hydrate(oldVnode, vnode, insertedVnodeQueue)) { invokeInsertHook(vnode, insertedVnodeQueue, true) return oldVnode } else if (process.env.NODE_ENV !== ‘production‘) { warn( ‘The client-side rendered virtual DOM tree is not matching ‘ + ‘server-rendered content. This is likely caused by incorrect ‘ + ‘HTML markup, for example nesting block-level elements inside ‘ + ‘<p>, or missing <tbody>. Bailing hydration and performing ‘ + ‘full client-side render.‘ ) } } // either not server-rendered, or hydration failed. // create an empty node and replace it oldVnode = emptyNodeAt(oldVnode)//这里调用emptyNodeAt将oldVnode转换为VNode对象 } // replacing existing element const oldElm = oldVnode.elm const parentElm = nodeOps.parentNode(oldElm) // create new node createElm(//这里实际创建真实的dom对象 vnode, insertedVnodeQueue, // extremely rare edge case: do not insert if old element is in a // leaving transition. Only happens when combining transition + // keep-alive + HOCs. (#4590) oldElm._leaveCb ? null : parentElm, nodeOps.nextSibling(oldElm) ) // update parent placeholder node element, recursively if (isDef(vnode.parent)) { let ancestor = vnode.parent const patchable = isPatchable(vnode) while (ancestor) { for (let i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](ancestor) } ancestor.elm = vnode.elm if (patchable) { for (let i = 0; i < cbs.create.length; ++i) { cbs.create[i](emptyNode, ancestor) } // #6513 // invoke insert hooks that may have been merged by create hooks. // e.g. for directives that uses the "inserted" hook. const insert = ancestor.data.hook.insert if (insert.merged) { // start at index 1 to avoid re-invoking component mounted hook for (let i = 1; i < insert.fns.length; i++) { insert.fns[i]() } } } else { registerRef(ancestor) } ancestor = ancestor.parent } } // destroy old node if (isDef(parentElm)) { removeVnodes([oldVnode], 0, 0) } else if (isDef(oldVnode.tag)) { invokeDestroyHook(oldVnode) } } } invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch) return vnode.elm }
我们直接看createElm
function createElm ( vnode, insertedVnodeQueue, parentElm, refElm, nested, ownerArray, index ) { if (isDef(vnode.elm) && isDef(ownerArray)) { // This vnode was used in a previous render! // now it‘s used as a new node, overwriting its elm would cause // potential patch errors down the road when it‘s used as an insertion // reference node. Instead, we clone the node on-demand before creating // associated DOM element for it. vnode = ownerArray[index] = cloneVNode(vnode) } vnode.isRootInsert = !nested // for transition enter check if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {//这里首先会尝试创建组件 return } const data = vnode.data const children = vnode.children const tag = vnode.tag if (isDef(tag)) {//这里判断Vnode是否包含tag,并对其合法性进行简单的校验 if (process.env.NODE_ENV !== ‘production‘) { if (data && data.pre) { creatingElmInVPre++ } if (isUnknownElement(vnode, creatingElmInVPre)) { warn( ‘Unknown custom element: <‘ + tag + ‘> - did you ‘ + ‘register the component correctly? For recursive components, ‘ + ‘make sure to provide the "name" option.‘, vnode.context ) } } //调用平台方法创建一个占位符元素 vnode.elm = vnode.ns ? nodeOps.createElementNS(vnode.ns, tag) : nodeOps.createElement(tag, vnode) setScope(vnode) /* istanbul ignore if */ if (__WEEX__) { // in Weex, the default insertion order is parent-first. // List items can be optimized to use children-first insertion // with append="tree". const appendAsTree = isDef(data) && isTrue(data.appendAsTree) if (!appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } createChildren(vnode, children, insertedVnodeQueue)//调用createChildren创建子元素 if (appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue)//执行所有的create钩子,并push到insertedVnodeQueue中 } insert(parentElm, vnode.elm, refElm)//最后调用insert方法把dom插入到父节点中 } } else { createChildren(vnode, children, insertedVnodeQueue) if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } if (process.env.NODE_ENV !== ‘production‘ && data && data.pre) { creatingElmInVPre-- } } else if (isTrue(vnode.isComment)) {//如果没传入tag,先判断是不是注释节点,创建注释vnode再插入 vnode.elm = nodeOps.createComment(vnode.text) insert(parentElm, vnode.elm, refElm) } else {//文本节点直接插入 vnode.elm = nodeOps.createTextNode(vnode.text) insert(parentElm, vnode.elm, refElm) } }
标签:返回 lmin can reg mod class array port man
原文地址:https://www.cnblogs.com/idrinkmilk/p/12746259.html