标签:contain base 增加 rem parent source 字典 object string
改进代码如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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/// <summary>
/// 抽屉中,池子中的一列容器
/// </summary>
public class PoolDate
{
//抽屉中,对象挂载的父节点
public GameObject fatherObj;
//对象的容器
public List<GameObject> poolList;
public PoolDate(GameObject obj,GameObject poolObj)
{
//给我们的抽屉,创建一个父对象,并且把他作为我们Pool(衣柜)对象的子物体
fatherObj = new GameObject(obj.name);
fatherObj.transform.parent = poolObj.transform;
poolList = new List<GameObject>() { };
PushObj(obj);
}
/// <summary>
/// 往抽屉里面压东西
/// </summary>
/// <param name="obj"></param>
public void PushObj( GameObject obj)
{
//存起来
poolList.Add(obj);
//设置父对象
obj.transform.parent = fatherObj.transform;
//失活,让其隐藏
obj.SetActive(false);
}
/// <summary>
/// 从抽屉里面取东西
/// </summary>
/// <returns></returns>
public GameObject GetObj()
{
GameObject obj = null;
//取出第一个
obj = poolList[0];
poolList.RemoveAt(0);
//激活,让其显示
obj.SetActive(true);
//断开父子关系
obj.transform.parent = null;
return obj;
}
}
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/// <summary>
/// 缓存池模块
/// </summary>
public class PoolMgr :BaseManager<PoolMgr>
{
//缓存池容器(衣柜)
public Dictionary<string, PoolDate> poolDic = new Dictionary<string, PoolDate>();
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private GameObject poolObj;
/// <summary>
/// 往抽屉拿东西
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public GameObject GetObj(string name)
{
GameObject obj = null;
//有抽屉,并且抽屉里有东西
if (poolDic.ContainsKey(name) && poolDic[name].poolList.Count > 0)
{
//从字典中取出,并移除
obj = poolDic[name].GetObj();
}
else