标签:opacity ide down city func ntc distance 透明度 bsp
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1 local ply = LocalPlayer() 2 3 local aimbotcvar = CreateClientConVar( "psilent_aimbot", 1, true, false ) 4 local crosshaircvar = CreateClientConVar( "psilent_crosshair", 1, true, false ) 5 local fovcirclecvar = CreateClientConVar( "psilent_fovcircle", 1, true, false ) 6 local fovcircleopacity = CreateClientConVar( "psilent_fovcircle_opacity", 50, true, false ) 7 8 local aimkey = CreateClientConVar( "psilent_aimkey", 0, true, false ) 9 local aimfov = CreateClientConVar( "psilent_fov", 2, true, false ) 10 11 local function getpos( v ) 12 13 if ( v:GetAttachment( v:LookupAttachment( "eyes" ) ) ) then 14 15 return ( v:GetAttachment( v:LookupAttachment( "eyes" ) ).Pos ) 16 17 end 18 19 return v:LocalToWorld( v:OBBCenter() ) 20 21 end 22 23 local function isvisible( v ) 24 25 local tr = { 26 27 start = ply:GetShootPos(), 28 endpos = getpos( v ), 29 filter = { ply, v }, 30 mask = MASK_SHOT 31 32 } 33 34 return ( util.TraceLine( tr ).Fraction == 1 ) 35 36 end 37 38 local midx, midy = ScrW() / 2, ScrH() / 2 39 40 local function dist( pos ) 41 42 local spos = pos:ToScreen() 43 44 return ( math.Distance( spos.x, spos.y, midx, midy ) ) 45 46 end 47 48 local function gettarget() 49 50 local _players = player.GetAll() 51 52 table.sort( _players, function( a, b ) 53 54 return ( dist( getpos( a ) ) < dist( getpos( b ) ) ) 55 56 end ) 57 58 for k, v in pairs( _players ) do 59 60 if ( v == ply or v:IsDormant() or v:Health() <= 0 or !v:Alive() or !isvisible( v ) ) then continue end 61 62 local ang = ( getpos( v ) - ply:GetShootPos() ):Angle() 63 local angdiffy = math.abs( math.NormalizeAngle( ply:EyeAngles().y - ang.y ) ) 64 local angdiffp = math.abs( math.NormalizeAngle( ply:EyeAngles().p - ang.p ) ) 65 if ( angdiffy > aimfov:GetInt() or angdiffp > aimfov:GetInt() ) then continue end 66 67 return v 68 69 end 70 71 end 72 73 local function aimbot( cmd ) 74 75 if ( !aimbotcvar:GetBool() or cmd:CommandNumber() == 0 ) then return end 76 77 local target = gettarget() 78 if ( target == nil ) then return end 79 80 local ang = ( getpos( target ) - ply:GetShootPos() ):Angle() 81 ang:Normalize() 82 83 if ( !input.IsKeyDown( KEY_F ) and aimkey:GetBool() ) then return end 84 85 if ( cmd:KeyDown( IN_ATTACK ) ) then 86 87 cmd:SetViewAngles( ang ) 88 89 end 90 91 end 92 93 local fakeview = ply:EyeAngles() 94 95 local function fixmovement( cmd, old, aaaaa ) 96 97 local move = Vector( cmd:GetForwardMove(), cmd:GetSideMove(), 0) 98 local speed = math.sqrt( move.x * move.x + move.y * move.y ) 99 local ang = move:Angle() 100 local yaw = math.rad( cmd:GetViewAngles().y - old.y + ang.y ) 101 102 cmd:SetForwardMove( ( math.cos( yaw ) * speed ) * ( aaaaa and -1 or 1 ) ) 103 cmd:SetSideMove( math.sin( yaw ) * speed ) 104 105 end 106 107 local function fakeangle( cmd ) 108 109 fakeview = ( fakeview + Angle( cmd:GetMouseY() * 0.022, cmd:GetMouseX() * -0.022, 0 ) ) 110 fakeview:Normalize() 111 fakeview.x = math.Clamp( fakeview.x, -89, 89 ) 112 113 cmd:SetViewAngles( fakeview ) 114 115 if ( cmd:CommandNumber() == 0 ) then return end 116 117 local oview = cmd:GetViewAngles() 118 119 aimbot( cmd ) 120 121 local x = cmd:GetViewAngles().p 122 123 fixmovement( cmd, oview, x > 89 and true or x < -89 and true or false ) 124 125 end 126 127 local function createmove( cmd ) 128 129 aimbot( cmd ) 130 fakeangle( cmd ) 131 132 end 133 134 hook.Add( "CreateMove", "createmove", createmove ) 135 136 local function crosshair() 137 138 if ( !crosshaircvar:GetBool() ) then return end 139 140 surface.SetDrawColor( 0, 0, 0 ) 141 142 surface.DrawLine( ScrW() / 2 - 6, ScrH() / 2 - 1, ScrW() / 2 + 7, ScrH() / 2 - 1 ) 143 surface.DrawLine( ScrW() / 2 - 6, ScrH() / 2, ScrW() / 2 + 7, ScrH() / 2 ) 144 surface.DrawLine( ScrW() / 2 - 6, ScrH() / 2 + 1, ScrW() / 2 + 7, ScrH() / 2 + 1 ) 145 146 surface.DrawLine( ScrW() / 2 - 1, ScrH() / 2 + 6, ScrW() / 2 - 1, ScrH() / 2 - 6 ) 147 surface.DrawLine( ScrW() / 2, ScrH() / 2 - 6, ScrW() / 2, ScrH() / 2 + 7 ) 148 surface.DrawLine( ScrW() / 2 + 1, ScrH() / 2 - 6, ScrW() / 2 + 1, ScrH() / 2 + 7 ) 149 150 surface.SetDrawColor( 255, 255, 255 ) 151 surface.DrawLine( ScrW() / 2 - 5, ScrH() / 2, ScrW() / 2 + 6, ScrH() / 2 ) 152 surface.DrawLine( ScrW() / 2 , ScrH() / 2 - 5, ScrW() / 2, ScrH() / 2 + 6 ) 153 154 end 155 156 hook.Add( "HUDPaint", "crosshair", crosshair ) 157 158 local function fovcircle() 159 160 if ( !fovcirclecvar:GetBool() ) then return end 161 162 surface.DrawCircle( midx, midy, aimfov:GetInt() * 13, Color( 255, 255, 255, fovcircleopacity:GetInt() ) ) 163 164 end 165 166 hook.Add( "HUDPaint", "fovcircle", fovcircle ) 167 168 local function calcview() 169 170 return ( { angles = ply:EyeAngles() } ) 171 172 end 173 174 hook.Add( "CalcView", "calcview", calcview ) 175 176 MsgC( Color( 0, 255, 150 ), "[子弹跟踪] ", Color( 255, 255, 255 ), "脚本加载成功" )
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子弹跟踪型自瞄脚本,适用于人数较少的小型服务器
控制台指令:
psilent_aimbot 1/0 -脚本开关
psilent_crosshair 1/0 -准星显示
psilent_fovcircle 1/0 -有效范围显示
psilent_fovcircle_opacity x -有效范围显示透明度
psilent_aimkey 1/0 -按键模式(默认F键)
psilent_fov x -有效范围设置
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游戏截图:暂无
标签:opacity ide down city func ntc distance 透明度 bsp
原文地址:https://www.cnblogs.com/fBuX/p/13019063.html