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同步和异步UDP使用方法

时间:2014-11-09 23:29:04      阅读:266      评论:0      收藏:0      [点我收藏+]

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  同步和异步Socket的区别是,同步Socket会阻塞当前进程,而异步Socket则不会。

  首先,一个最简单的同步UDP收发程序实例。可以看到,发送调用Send()函数之后,开始调用Receive接收,这个时候程序会一直在这里等待,直到收到数据。

  

using System;
using System.Net.Sockets;
using System.Net;
using System.Text;

public class UdpClientTest
{
    public static void Main()
    {
        UdpClient udpClient = new UdpClient(6000);    //侦听本地端口
        IPEndPoint host = new IPEndPoint(IPAddress.Parse("192.168.191.1"),7000);    //这里是目标主机和端口
        Byte[] msg = new UTF8Encoding(true).GetBytes("Hee How are U?");
        udpClient.Send(msg, msg.Length, host);
        
        IPEndPoint remoteHost = new IPEndPoint(IPAddress.Any,0);
        Byte[] receivedBytes = udpClient.Receive(ref remoteHost);
        string returnData = Encoding.ASCII.GetString(receivedBytes);
        Console.WriteLine("This is message you received is :"+returnData.ToString());
        Console.WriteLine("This is was sent form : "+remoteHost.Address.ToString() + " port number " + remoteHost.Port.ToString());
        
        udpClient.Close();
    }
}

  下面是一个异步UDP的实例,

  

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

using System.Net;
using System.Net.Sockets;


namespace Test
{
    class UdpServer
    {
        public Socket serverSocket;
        public byte[] dataStream;
        public byte[] receivedBytes;
        public EndPoint epSender;

        // 关闭前一个窗口的回调函数
        public delegate void OnDataReceived();
        public event OnDataReceived onDataReceive;

        public UdpServer()
        {
            this.dataStream = new byte[10240];
        }

        public void Open(int port) 
        {
            this.serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            IPEndPoint serverPoint = new IPEndPoint(IPAddress.Any, port);
            this.serverSocket.Bind(serverPoint);
        }
        
        public void Close() 
        {
            this.serverSocket.Shutdown(SocketShutdown.Both);
            this.serverSocket.Close();

            this.serverSocket.Shutdown(SocketShutdown.Both);
            this.serverSocket.Close();   
        }
        
        public void Listen()
        {
            try
            {
                IPEndPoint clientPoint = new IPEndPoint(IPAddress.Any, 0);
                this.epSender = (EndPoint)clientPoint;
                this.serverSocket.BeginReceiveFrom(this.dataStream, 0,
                                        this.dataStream.Length,
                                        SocketFlags.None, 
                                        ref epSender, 
                                        new AsyncCallback(ReceiveData), 
                                        epSender);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "UDP连接创建失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }                                    
        }
    
        private void ReceiveData(IAsyncResult asyncResult)
        {
            try
            {
                int recv_len = serverSocket.EndReceiveFrom(asyncResult, ref epSender);
                this.serverSocket.BeginReceiveFrom(this.dataStream, 0,
                                        this.dataStream.Length,
                                        SocketFlags.None, 
                                        ref epSender, 
                                        new AsyncCallback(ReceiveData), 
                                        epSender);
                                    
                receivedBytes = new byte[recv_len];
                Array.Copy(dataStream, 0, receivedBytes,0,recv_len);

                Console.WriteLine("got "+recv_len.ToString() + " Bytes");
                Console.WriteLine("str is: "+ Encoding.ASCII.GetString(dataStream,0,recv_len));
                
                onDataReceive();
            }
            catch (Exception ex)
            {
               MessageBox.Show(ex.Message, "UDP接收异常", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }    
        }
    
        /*
        public void SendTo(IPEndPoint dstEndPoint, byte[] byteData,int length) {
            EndPoint dstHost = (EndPoint)dstEndPoint;
            // Begin sending the data to the remote device.
            this.serverSocket.BeginSendTo(byteData, 0, length, 
                    SocketFlags.None, dstHost,
            new AsyncCallback(SendCallback), this.serverSocket);
        }*/
    
 
        private void SendTo(IPEndPoint dstEndPoint, string text) {
            byte[]    byteData = Encoding.ASCII.GetBytes(text);
            EndPoint dstHost = (EndPoint)dstEndPoint;
            // Begin sending the data to the remote device.
            this.serverSocket.BeginSendTo(byteData, 0, byteData.Length, 
                    SocketFlags.None, dstHost, 
            new AsyncCallback(SendCallback), this.serverSocket);
        }
    
        private void SendCallback(IAsyncResult ar) {
            try {
                // Retrieve the socket from the state object.
                Socket handler = (Socket) ar.AsyncState;
 
                // Complete sending the data to the remote device.
                int bytesSent = handler.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to client.", bytesSent);
 
                //handler.Shutdown(SocketShutdown.Both);
                //handler.Close();
 
            } catch (Exception ex) {
                MessageBox.Show(ex.Message, "UDP发送异常", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }
        }
        
        public static void Main()
        {
            IPEndPoint dstPoint = new IPEndPoint(IPAddress.Parse("192.168.65.230"),7000);//发送到本地7000端口
            UdpServer udpServer = new UdpServer(); 
            udpServer.Open(6000);    //本地侦听6000端口
            udpServer.Listen();
            udpServer.SendTo(dstPoint, "Hello World!!!");
            
            while(true)
            {
                
            }
        }
    }
}

 

同步和异步UDP使用方法

标签:style   blog   io   color   ar   os   使用   sp   for   

原文地址:http://www.cnblogs.com/fangying7/p/4086087.html

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