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《V8源码分析》

时间:2020-06-29 15:12:34      阅读:146      评论:0      收藏:0      [点我收藏+]

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https://blog.csdn.net/counsellor/category_9549440.html

 

(4 条消息)V8 源码分析之 d8 源码注解 (第五篇)_counsellor 的专栏 - CSDN 博客_v8 源码分析之 d8

0x00 前言

没了你,我颓废了自己。心里那些苦,都只哽在喉咙里,一想起来就泪如雨下。 ---- 王国维

0x01 调用栈

Thread 1 "d8" received signal SIGINT, Interrupt.
0x00007ffff4a8ea44 in v8::base::LocalKeyToPthreadKey (local_key=32767) at ../../src/base/platform/platform-posix.cc:856
856	static pthread_key_t LocalKeyToPthreadKey(Thread::LocalStorageKey local_key) {
(gdb) bt
#0  0x00007ffff4a8ea44 in v8::base::LocalKeyToPthreadKey (local_key=32767) at ../../src/base/platform/platform-posix.cc:856
#1  0x00007ffff4a8ea6a in v8::base::Thread::GetThreadLocal (key=3) at ../../src/base/platform/platform-posix.cc:952
#2  0x00007ffff6929720 in v8::internal::PerThreadAssertData::GetCurrent () at ../../src/common/assert-scope.cc:45
#3  0x00007ffff692ad2b in v8::internal::PerThreadAssertScope<(v8::internal::PerThreadAssertType)2, true>::IsAllowed () at ../../src/common/assert-scope.cc:91
#4  0x00007ffff6ac3a00 in v8::internal::HandleBase::IsDereferenceAllowed (this=0x7fffffffc360) at ../../src/handles/handles.cc:43
#5  0x000055555561a9c5 in v8::internal::HandleBase::location (this=0x7fffffffc360) at ../../src/handles/handles.h:59
#6  0x00007ffff689e560 in v8::internal::Handle<v8::internal::SeqOneByteString>::operator* (this=0x7fffffffc360) at ../../src/handles/handles.h:137
#7  0x00007ffff689e2b5 in v8::internal::Handle<v8::internal::SeqOneByteString>::operator-> (this=0x7fffffffc360) at ../../src/handles/handles.h:131
#8  0x00007ffff6aee3a3 in v8::internal::Factory::NewRawOneByteString (this=0x14e800000000, length=267, allocation=v8::internal::AllocationType::kYoung)
    at ../../src/heap/factory.cc:1085
#9  0x00007ffff6aee5cb in v8::internal::Factory::NewStringFromUtf8 (this=0x14e800000000, string=..., allocation=v8::internal::AllocationType::kYoung)
    at ../../src/heap/factory.cc:787
#10 0x00007ffff66d0f43 in v8::(anonymous namespace)::NewString (factory=0x14e800000000, type=v8::NewStringType::kNormal, string=...) at ../../src/api/api.cc:6248
#11 0x00007ffff66d0d97 in v8::String::NewFromUtf8 (isolate=0x14e800000000, 
    data=0x1426612c1000 "127.0.0.1\tlocalhost\n127.0.1.1\tubuntu\n127.0.0.1   chrome-infra-packages.appspot.com\n\n# The following lines are desirable for IPv6 capable hosts\n::1     ip6-localhost ip6-loopback\nfe00::0 ip6-localnet\nf"..., type=v8::NewStringType::kNormal, length=267) at ../../src/api/api.cc:6297
#12 0x00005555555f178e in v8::Shell::ReadFile (isolate=0x14e800000000, name=0x55555570aa30 "/etc/hosts") at ../../src/d8/d8.cc:2358
#13 0x00005555555f83e3 in v8::Shell::Read (args=...) at ../../src/d8/d8.cc:1412
#14 0x00007ffff6081f0f in Builtins_CallApiCallback () from /home/test/git/google/v8/out/x64.debug/libv8.so
#15 0x00007fffffffc768 in ?? ()
#16 0x00007fffffffc798 in ?? ()
#17 0x0000000000000001 in ?? ()
#18 0x0000000000000040 in ?? ()
#19 0x00007fffffffc7a0 in ?? ()
#20 0x00007fffffffc720 in ?? ()
#21 0x0000000000000006 in ?? ()
#22 0x00007fffffffc7f0 in ?? ()
#23 0x000014e800082c3e in ?? ()
#24 0x000014e8083c0119 in ?? ()
#25 0x000014e800000000 in ?? ()
#26 0x000014e808040305 in ?? ()
#27 0x000014e808040305 in ?? ()
#28 0x000014e808040305 in ?? ()
#29 0x000014e808040305 in ?? ()
#30 0x000014e80824fdbd in ?? ()
#31 0x000014e8083c0119 in ?? ()
#32 0x000014e808240ced in ?? ()
#33 0x000014e80824fec1 in ?? ()
#34 0x000014e80824fdbd in ?? ()
#35 0x000014e80824e125 in ?? ()
#36 0x000014e80836a2d9 in ?? ()
#37 0x0000000000000098 in ?? ()
#38 0x000014e80824fe59 in ?? ()
#39 0x000014e80824fec1 in ?? ()
#40 0x000014e808240ced in ?? ()
#41 0x00007fffffffc818 in ?? ()
#42 0x00007ffff60753da in Builtins_JSEntryTrampoline () from /home/test/git/google/v8/out/x64.debug/libv8.so
#43 0x000014e8083c0119 in ?? ()
#44 0x000014e80824fec1 in ?? ()
#45 0x0000000000000022 in ?? ()
#46 0x00007fffffffc880 in ?? ()
#47 0x00007ffff60751b8 in Builtins_JSEntry () from /home/test/git/google/v8/out/x64.debug/libv8.so

0x02 RunMain 函数分析

路径

v8\src\d8\d8.cc

源码

int Shell::RunMain(Isolate* isolate, int argc, char* argv[], bool last_run) {
 //默认d8启动一个线程跑,options.num_isolates默认值为1
  for (int i = 1; i < options.num_isolates; ++i) {
    options.isolate_sources[i].StartExecuteInThread();
  }
  bool success = true;
  {
    SetWaitUntilDone(isolate, false);
    // 默认为null,不会走这个分支
    if (options.lcov_file) {
      debug::Coverage::SelectMode(isolate, debug::CoverageMode::kBlockCount);
    }
    //创建HandleScope类的实例对象scope
    //HandleScope类基于栈分配方式管理所有local句柄,相当于local句柄的作用域。
    //所有的本地句柄都由该作用域分配。
    //定义位于../../src/api/api.cc:1124
    HandleScope scope(isolate);
    //可以看见0x02小结的注解
    Local<Context> context = CreateEvaluationContext(isolate);
    //last_run 此时为true,use_interactive_shell()用于判断是否为交互shell
    bool use_existing_context = last_run && use_interactive_shell();
    //LZ运行的js文件,所以这里为false,跳过
    if (use_existing_context) {
      // Keep using the same context in the interactive shell.
      evaluation_context_.Reset(isolate, context);
    }
    {
      //创建Scope类型的作用域,用于管理context
      Context::Scope cscope(context);
      //创建InspectorClient,默认options.enable_inspector为false
      InspectorClient inspector_client(context, options.enable_inspector);
      //自定义了一个scope
      PerIsolateData::RealmScope realm_scope(PerIsolateData::Get(isolate));
      //开始运行第一个isolate孤岛,暂定这样翻译吧
      //LZ放了一个死循环,gdb的是否就会停在这里,等待中断
      if (!options.isolate_sources[0].Execute(isolate)) success = false;
      if (!CompleteMessageLoop(isolate)) success = false;
    }
    if (!use_existing_context) {
      DisposeModuleEmbedderData(context);
    }
    WriteLcovData(isolate, options.lcov_file);
  }
  //回收isolate
  CollectGarbage(isolate);
  //多线程的情况,需要启动或等待每个线程。不太懂last_run是啥意思
  // 可以看到索引从1开始,0代表第一个线程,已经执行过了,从1以后需要单独执行
  for (int i = 1; i < options.num_isolates; ++i) {
    if (last_run) {
      options.isolate_sources[i].JoinThread();
    } else {
      options.isolate_sources[i].WaitForThread();
    }
  }
  //等待所有worker结束
  WaitForRunningWorkers();
  // In order to finish successfully, success must be != expected_to_throw.
  return success == Shell::options.expected_to_throw ? 1 : 0;
}

0x03 CreateEvaluationContext 函数分析

这个函数是 d8.cc 中用于创建一段内置 js 代码的自定义函数。这里创建 shell 中内置的 arguments 参数变量。

Local<Context> Shell::CreateEvaluationContext(Isolate* isolate) {
  // This needs to be a critical section since this is not thread-safe
  base::MutexGuard lock_guard(context_mutex_.Pointer());
  // Initialize the global objects
  //创建全局模板
  Local<ObjectTemplate> global_template = CreateGlobalTemplate(isolate);
  //创建一个作用域handle
  EscapableHandleScope handle_scope(isolate);
  //创建一个context上下文
  Local<Context> context = Context::New(isolate, nullptr, global_template);
  DCHECK(!context.IsEmpty());
  if (i::FLAG_perf_prof_annotate_wasm || i::FLAG_vtune_prof_annotate_wasm) {
    isolate->SetWasmLoadSourceMapCallback(ReadFile);
  }
  //初始化嵌入器数据
  //在context中指定的索引index位置,预设EmbedderData,用于保存一些自定义数据
  InitializeModuleEmbedderData(context);
  //d8是否包含参数,就是d8 ‘--‘后面跟随的参数列表
  if (options.include_arguments) {
  	//创建Scope作用域,用于管理context对象
    Context::Scope scope(context);
    //保存arguments的值
    const std::vector<const char*>& args = options.arguments;
    //arguments的个数
    int size = static_cast<int>(args.size());
    //在isolate中创建一个lLocal数组变量
    Local<Array> array = Array::New(isolate, size);
    //遍历arguments的值
    for (int i = 0; i < size; i++) {
      //创建一个string类型的Local变量,urf8编码,arguments的值用于初始化
      Local<String> arg =
          v8::String::NewFromUtf8(isolate, args[i], v8::NewStringType::kNormal)
              .ToLocalChecked();
      // 创建Number类型的Local变量,保存arguments的索引
      Local<Number> index = v8::Number::New(isolate, i);
      //给js语言中数据赋上js语言的index和字符串的值。
      array->Set(context, index, arg).FromJust();
    }
    //这个js数组变量还没有名字,此时创建一个Local<String> name,初始值为"arguments",即为我们
    //在d8中使用的arguments数组变量
    Local<String> name =
        String::NewFromUtf8(isolate, "arguments", NewStringType::kInternalized)
            .ToLocalChecked();
    //在context上下文中加入名为name的array数据
    context->Global()->Set(context, name, array).FromJust();
  }
  //返回带有此上下文的作用域handle_scope句柄
  //【q1】擦,为什么escape后就变成一个context了,为什么不直接返回一个context?
  return handle_scope.Escape(context);
}

0x04 参考文献

https://v8docs.nodesource.com/node-0.8/df/d69/classv8_1_1_context.html
https://zhuanlan.zhihu.com/p/35371048
https://www.yuque.com/killa/node/v8-api

全文完

本文由 简悦 SimpRead 优化,用以提升阅读体验
使用了 全新的简悦词法分析引擎 beta点击查看详细说明
 

0x00 前言0x01 调用栈0x02 RunMain 函数分析路径源码0x03 CreateEvaluationContext 函数分析0x04 参考文献

 

 

V8 源码分析之 d8 源码注解 (第六篇)_counsellor 的专栏 - CSDN 博客_kconsumecodecache

0x00 前言

d8 自己封装了一个 js 代码执行器,上一篇我们的代码执行到options.isolate_sources[0].Execute(isolate,本文将做进一步分析。

0x01 调用栈

#0  v8::SourceGroup::Execute (this=0x5555556542a8, isolate=0x1e9d00000000) at ../../src/d8/d8.cc:2567
#1  0x000055555560008b in v8::Shell::RunMain (isolate=0x1e9d00000000, argc=2, argv=0x7fffffffdf38, last_run=true) at ../../src/d8/d8.cc:3100
#2  0x00005555556013a6 in v8::Shell::Main (argc=2, argv=0x7fffffffdf38) at ../../src/d8/d8.cc:3741
#3  0x00005555556016e2 in main (argc=2, argv=0x7fffffffdf38) at ../../src/d8/d8.cc:3777

0x02 SourceGroup::Execute 函数

bool SourceGroup::Execute(Isolate* isolate) {
  bool success = true;
  for (int i = begin_offset_; i < end_offset_; ++i) {
    const char* arg = argv_[i];
    //解析-e参数,d8需要执行一段js代码字符串的话,走这个条件分支
    if (strcmp(arg, "-e") == 0 && i + 1 < end_offset_) {
      // Execute argument given to -e option directly.
      //创建作用域
      HandleScope handle_scope(isolate);
      //创建匿名文件名
      Local<String> file_name =
          String::NewFromUtf8(isolate, "unnamed", NewStringType::kNormal)
              .ToLocalChecked();
      //读取js代码
      Local<String> source =
          String::NewFromUtf8(isolate, argv_[i + 1], NewStringType::kNormal)
              .ToLocalChecked();
      Shell::set_script_executed();
      //执行js代码字符串
      if (!Shell::ExecuteString(isolate, source, file_name,
                                Shell::kNoPrintResult, Shell::kReportExceptions,
                                Shell::kNoProcessMessageQueue)) {
        success = false;
        break;
      }
      ++i;
      continue;
      //判断是否为js的module文件,规则后缀名必须为.mjs与--module参数连用
    } else if (ends_with(arg, ".mjs")) {
      Shell::set_script_executed();
      if (!Shell::ExecuteModule(isolate, arg)) {
        success = false;
        break;
      }
      continue;
      // 判断是否为module执行模式
    } else if (strcmp(arg, "--module") == 0 && i + 1 < end_offset_) {
      // Treat the next file as a module.
      arg = argv_[++i];
      Shell::set_script_executed();
      if (!Shell::ExecuteModule(isolate, arg)) {
        success = false;
        break;
      }
      continue;
    } else if (arg[0] == ‘-‘) {
      // Ignore other options. They have been parsed already.
      continue;
    }
	//LZ这里的执行命令为d8 test.js,所以前面的逻辑都会跳过,真正的入口位置在这里
    // Use all other arguments as names of files to load and run.
    //定义作用域
    HandleScope handle_scope(isolate);
    //创建文件名字符串
    Local<String> file_name =
        String::NewFromUtf8(isolate, arg, NewStringType::kNormal)
            .ToLocalChecked();
    //从文件中读取文件内容
    Local<String> source = ReadFile(isolate, arg);
    if (source.IsEmpty()) {
      printf("Error reading ‘%s‘\n", arg);
      base::OS::ExitProcess(1);
    }
    //设置执行状态为true,该静态函数在d8.h中定义
    Shell::set_script_executed();
    //执行js代码
    if (!Shell::ExecuteString(isolate, source, file_name, Shell::kNoPrintResult,
                              Shell::kReportExceptions,
                              Shell::kProcessMessageQueue)) {
      success = false;
      break;
    }
  }
  return success;
}

0x03 Shell::ExecuteString 函数

// Executes a string within the current v8 context.
bool Shell::ExecuteString(Isolate* isolate, Local<String> source,
                          Local<Value> name, PrintResult print_result,
                          ReportExceptions report_exceptions,
                          ProcessMessageQueue process_message_queue) {
  //i::FLAG_parse_only 为false
  if (i::FLAG_parse_only) {
    i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
    i::VMState<PARSER> state(i_isolate);
    i::Handle<i::String> str = Utils::OpenHandle(*(source));

    // Set up ParseInfo.
    i::ParseInfo parse_info(i_isolate);
    parse_info.set_toplevel();
    parse_info.set_allow_lazy_parsing();
    parse_info.set_language_mode(
        i::construct_language_mode(i::FLAG_use_strict));
    parse_info.set_script(
        parse_info.CreateScript(i_isolate, str, options.compile_options));

    if (!i::parsing::ParseProgram(&parse_info, i_isolate)) {
      fprintf(stderr, "Failed parsing\n");
      return false;
    }
    return true;
  }

  HandleScope handle_scope(isolate);
  TryCatch try_catch(isolate);
  try_catch.SetVerbose(true);

  MaybeLocal<Value> maybe_result;
  bool success = true;
  {
    //获取自定义数据,get后为null。
    PerIsolateData* data = PerIsolateData::Get(isolate);
    //创建realm变量
    Local<Context> realm =
        Local<Context>::New(isolate, data->realms_[data->realm_current_]);
    Context::Scope context_scope(realm);
    MaybeLocal<Script> maybe_script;
    //创建当前上下文context
    Local<Context> context(isolate->GetCurrentContext());
    //创建ScriptOrigin对象origin
    ScriptOrigin origin(name);
     //v8有code caching功能,输入的js代码第一次被编译后,会生成一份cache,再次运行这份js代码时,会优先加载cache,减少重复编译带来的开销。
	//编译选项如果为ScriptCompiler::kConsumeCodeCache,则寻找cache并加载
    if (options.compile_options == ScriptCompiler::kConsumeCodeCache) {
     //根据js代码字符串搜索cache
      ScriptCompiler::CachedData* cached_code =
          LookupCodeCache(isolate, source);
      //如果cache不为空
      if (cached_code != nullptr) {
        ScriptCompiler::Source script_source(source, origin, cached_code);
        maybe_script = ScriptCompiler::Compile(context, &script_source,
                                               options.compile_options);
        CHECK(!cached_code->rejected);
      } else {
        ScriptCompiler::Source script_source(source, origin);
        maybe_script = ScriptCompiler::Compile(
            context, &script_source, ScriptCompiler::kNoCompileOptions);
      }
      // options.stress_background_compile为true,则后台编译
    } else if (options.stress_background_compile) {
    // 启动一个后台线程用于编译js脚本,后台编译就是script streaming 的优化方式
    // 同code cache的地位一样重要。浏览器加载多个js脚本时,边下载边编译的过程称为script streaming
      // Start a background thread compiling the script.
      BackgroundCompileThread background_compile_thread(isolate, source);
      //检查线程是否已经就绪
      CHECK(background_compile_thread.Start());

      // In parallel, compile on the main thread to flush out any data races.
      {
        TryCatch ignore_try_catch(isolate);
        ScriptCompiler::Source script_source(source, origin);
        USE(ScriptCompiler::Compile(context, &script_source,
                                    ScriptCompiler::kNoCompileOptions));
      }

      // Join with background thread and finalize compilation.
      background_compile_thread.Join();
      maybe_script = v8::ScriptCompiler::Compile(
          context, background_compile_thread.streamed_source(), source, origin);
    } else {
      //没有任何优化的编译方式
      ScriptCompiler::Source script_source(source, origin);
      maybe_script = ScriptCompiler::Compile(context, &script_source,
                                             options.compile_options);
    }
	//定义script变量
    Local<Script> script;
    if (!maybe_script.ToLocal(&script)) {
      //打印编译过程中的所有报错
      // Print errors that happened during compilation.
      if (report_exceptions) ReportException(isolate, &try_catch);
      return false;
    }
	//如果kProduceCache选项开启,则将cache落地。
    if (options.code_cache_options ==
        ShellOptions::CodeCacheOptions::kProduceCache) {
      // Serialize and store it in memory for the next execution.
      ScriptCompiler::CachedData* cached_data =
          ScriptCompiler::CreateCodeCache(script->GetUnboundScript());
      StoreInCodeCache(isolate, source, cached_data);
      delete cached_data;
    }
    //【重点】运行js脚本
    maybe_result = script->Run(realm);
    //处理选项,如果是kProduceCacheAfterExecute,则运行后在落地cache
    if (options.code_cache_options ==
        ShellOptions::CodeCacheOptions::kProduceCacheAfterExecute) {
      // Serialize and store it in memory for the next execution.
      ScriptCompiler::CachedData* cached_data =
          ScriptCompiler::CreateCodeCache(script->GetUnboundScript());
      StoreInCodeCache(isolate, source, cached_data);
      delete cached_data;
    }
    if (process_message_queue && !EmptyMessageQueues(isolate)) success = false;
    data->realm_current_ = data->realm_switch_;
  }
  Local<Value> result;
  //读取结果数据
  if (!maybe_result.ToLocal(&result)) {
    DCHECK(try_catch.HasCaught());
    // Print errors that happened during execution.
    if (report_exceptions) ReportException(isolate, &try_catch);
    return false;
  }
  DCHECK(!try_catch.HasCaught());
  if (print_result) {
    //如果配置了test_shell选项,则把结果重定向到标准输出
    if (options.test_shell) {
      //如果结果格式未定义,需要Stringify和格式化
      if (!result->IsUndefined()) {
        // If all went well and the result wasn‘t undefined then print
        // the returned value.
        v8::String::Utf8Value str(isolate, result);
        fwrite(*str, sizeof(**str), str.length(), stdout);
        printf("\n");
      }
    } else {
      v8::String::Utf8Value str(isolate, Stringify(isolate, result));
      fwrite(*str, sizeof(**str), str.length(), stdout);
      printf("\n");
    }
  }
  return success;
}

0x04 小结

Shell::ExecuteString 函数说明了 v8 运行的大致流程,如果写 demo 可以参考这个函数。

全文完

本文由 简悦 SimpRead 优化,用以提升阅读体验
使用了 全新的简悦词法分析引擎 beta点击查看详细说明
 

0x00 前言0x01 调用栈0x02 SourceGroup::Execute 函数0x03 Shell::ExecuteString 函数0x04 小结

 

 

 

 

 

 

 

(4 条消息)V8 源码分析之 d8 源码注解 (第七篇)_counsellor 的专栏 - CSDN 博客_v8::internal::registerbase<v8::internal::register

0x00 前言

js 代码解析的过程为编译成字节码后再加载字节码执行, ScriptCompiler::Compile()的过程是分为词法分析与语法分析,将 js 代码解析成 AST 树后就可以很顺利的转换成字节码。

本节先跳过复杂的编译过程看下执行逻辑。

0x01 调用栈

Thread 1 "d8" hit Breakpoint 1, v8::Shell::ExecuteString (isolate=0x59000000000, source=..., name=..., print_result=v8::Shell::kNoPrintResult, 
    report_exceptions=v8::Shell::kReportExceptions, process_message_queue=v8::Shell::kProcessMessageQueue) at ../../src/d8/d8.cc:527
527	    maybe_result = script->Run(realm);
(gdb) s
v8::Local<v8::Script>::operator-> (this=0x7fffffffd0a0) at ../../include/v8.h:213
213	  V8_INLINE T* operator->() const { return val_; }
(gdb) s
v8::Script::Run (this=0x5555556c1b98, context=...) at ../../src/api/api.cc:2143
2143	  auto isolate = reinterpret_cast<i::Isolate*>(context->GetIsolate());
(gdb) bt
#0  v8::Script::Run (this=0x5555556c1b98, context=...) at ../../src/api/api.cc:2143
#1  0x00005555555efd77 in v8::Shell::ExecuteString (isolate=0x59000000000, source=..., name=..., print_result=v8::Shell::kNoPrintResult, 
    report_exceptions=v8::Shell::kReportExceptions, process_message_queue=v8::Shell::kProcessMessageQueue) at ../../src/d8/d8.cc:527
#2  0x00005555555fd57e in v8::SourceGroup::Execute (this=0x5555556542a8, isolate=0x59000000000) at ../../src/d8/d8.cc:2620
#3  0x000055555560008b in v8::Shell::RunMain (isolate=0x59000000000, argc=2, argv=0x7fffffffdf38, last_run=true) at ../../src/d8/d8.cc:3100
#4  0x00005555556013a6 in v8::Shell::Main (argc=2, argv=0x7fffffffdf38) at ../../src/d8/d8.cc:3741
#5  0x00005555556016e2 in main (argc=2, argv=0x7fffffffdf38) at ../../src/d8/d8.cc:3777

0x02 Script::Run 函数

MaybeLocal<Value> Script::Run(Local<Context> context) {
  auto isolate = reinterpret_cast<i::Isolate*>(context->GetIsolate());
  //如果开启--trace-events-enabled选项的话,则初始化TraceEvent相关的对象,进行堆栈,性能相关
  //指标的跟踪,当然这里没有开启,可以忽略
  TRACE_EVENT_CALL_STATS_SCOPED(isolate, "v8", "V8.Execute");
  //日志记录V8开始执行,声明布尔型变量has_pending_exception用于保存执行返回结果
  ENTER_V8(isolate, context, Script, Run, MaybeLocal<Value>(),
           InternalEscapableScope);
  //初始化直方图计时器
  i::HistogramTimerScope execute_timer(isolate->counters()->execute(), true);
  //初始化聚合直方图计时器
  i::AggregatingHistogramTimerScope timer(isolate->counters()->compile_lazy());
  //初始化计时器事件
  i::TimerEventScope<i::TimerEventExecute> timer_scope(isolate);
  //初始化一个js函数句柄fun
  auto fun = i::Handle<i::JSFunction>::cast(Utils::OpenHandle(this));
  //初始化receiver
  i::Handle<i::Object> receiver = isolate->global_proxy();
  //初始化一个js变量用于保存js的执行结果
  Local<Value> result;
  //执行js代码
  has_pending_exception = !ToLocal<Value>(
      i::Execution::Call(isolate, fun, receiver, 0, nullptr), &result);

  RETURN_ON_FAILED_EXECUTION(Value);
  RETURN_ESCAPED(result);
}

TRACE_EVENT_CALL_STATS_SCOPED 宏

事件跟踪(trace event)是 v8 引擎的一个重要调试辅助的功能,事件有不同的分组 (category),例如堆栈调用,函数执行时间等等。

浏览器可以图形化这些事件日志,方便分析性能瓶颈。借用 V8 官网的一张图,同学们可以有个初步印象

 

技术图片

回到源码上来,看下这个宏展开

 

#define TRACE_EVENT_CALL_STATS_SCOPED(isolate, category_group, name)   INTERNAL_TRACE_EVENT_CALL_STATS_SCOPED(isolate, category_group, name)

继续展开

#define INTERNAL_TRACE_EVENT_CALL_STATS_SCOPED(isolate, category_group, name)    INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category_group);                        v8::internal::tracing::CallStatsScopedTracer INTERNAL_TRACE_EVENT_UID(             tracer);                                                                   if (INTERNAL_TRACE_EVENT_CATEGORY_GROUP_ENABLED_FOR_RECORDING_MODE()) {          INTERNAL_TRACE_EVENT_UID(tracer)                                                   .Initialize(isolate, INTERNAL_TRACE_EVENT_UID(category_group_enabled),                     name);                                                       }

第一句

INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category_group);

看下宏定义

#define INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category_group)               static TRACE_EVENT_API_ATOMIC_WORD INTERNAL_TRACE_EVENT_UID(atomic) = 0;   const uint8_t* INTERNAL_TRACE_EVENT_UID(category_group_enabled);           INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO_CUSTOM_VARIABLES(                       category_group, INTERNAL_TRACE_EVENT_UID(atomic),                          INTERNAL_TRACE_EVENT_UID(category_group_enabled));

宏定义太多了,就不一一介绍了,这段翻译成人话如下:

//初始化一个事件临时变量
static v8::base::AtomicWord trace_event_unique_atomic2144 = 0;
//声明事件指针,为啥没有赋值?
const uint8_t* trace_event_unique_category_group_enabled2144;
//这里赋了初值,通过原子操作,原子操作的主要主用是避免多线程中读写错乱的问题
trace_event_unique_category_group_enabled2144 =  reinterpret_cast<const uint8_t*>(
	v8::base::Relaxed_Load(&(trace_event_unique_atomic2144)));
//判断事件指针 != NULL则进到block中执行
if (!trace_event_unique_category_group_enabled2144) {
    //获取TraceEventHelper的函数句柄,给事件指针
	trace_event_unique_category_group_enabled2144 = 
		v8::internal::tracing::TraceEventHelper::GetTracingController(
		)->GetCategoryGroupEnabled(trace_event_unique_category_group_enabled2144);
	v8::base::Relaxed_Store(
		&(trace_event_unique_atomic2144), 
		(reinterpret_cast<v8::base::AtomicWord>(
		trace_event_unique_category_group_enabled2144)));
}

第二句

v8::internal::tracing::CallStatsScopedTracer INTERNAL_TRACE_EVENT_UID(             tracer);                                                                 \

展开后

v8::internal::tracing::CallStatsScopedTracer trace_event_unique_tracer2144;

声明了一个 CallStatsScopedTracer 类型的 scope 状态跟踪器。

第三句

if (INTERNAL_TRACE_EVENT_CATEGORY_GROUP_ENABLED_FOR_RECORDING_MODE()) {          INTERNAL_TRACE_EVENT_UID(tracer)                                                   .Initialize(isolate, INTERNAL_TRACE_EVENT_UID(category_group_enabled),                     name);                                                       }

展开后

if( v8::base::Relaxed_Load(reinterpret_cast<const v8::base::Atomic8*>( 
      trace_event_unique_category_group_enabled2144))& (1|4) ){
   trace_event_unique_tracer2144.Initialize(isolate, trace_event_unique_category_group_enabled2144, name)
}

分解如下:
INTERNAL_TRACE_EVENT_CALL_STATS_SCOPED中有一个 if 判断语句if (INTERNAL_TRACE_EVENT_CATEGORY_GROUP_ENABLED_FOR_RECORDING_MODE())比较关键。
看下 if 判断的内容

#define INTERNAL_TRACE_EVENT_CATEGORY_GROUP_ENABLED_FOR_RECORDING_MODE()   TRACE_EVENT_API_LOAD_CATEGORY_GROUP_ENABLED() &                              (kEnabledForRecording_CategoryGroupEnabledFlags |                         kEnabledForEventCallback_CategoryGroupEnabledFlags)

其中:
kEnabledForRecording_CategoryGroupEnabledFlags = 1
kEnabledForEventCallback_CategoryGroupEnabledFlags = 4
继续展开前面的宏TRACE_EVENT_API_LOAD_CATEGORY_GROUP_ENABLED()

#define TRACE_EVENT_API_LOAD_CATEGORY_GROUP_ENABLED()                  v8::base::Relaxed_Load(reinterpret_cast<const v8::base::Atomic8*>(       INTERNAL_TRACE_EVENT_UID(category_group_enabled)))

INTERNAL_TRACE_EVENT_UID宏的用处是:创建临时变量降低指令开销。这个变量名是由 name_prefix 和入口代码行号拼接组成的唯一名称,可以有效的避免冲突。

P.S. 说是降低指令开销,但完全想不出来降低什么了?你人工命名也不会多一条指令,最大的好处就是不用费脑想变量名了而已。
看看这组宏:

#define INTERNAL_TRACE_EVENT_UID3(a, b) trace_event_unique_##a##b
#define INTERNAL_TRACE_EVENT_UID2(a, b) INTERNAL_TRACE_EVENT_UID3(a, b)
#define INTERNAL_TRACE_EVENT_UID(name_prefix)   INTERNAL_TRACE_EVENT_UID2(name_prefix, __LINE__)

拼接后的函数调用栈如下:

(gdb) bt
#0  v8::base::Relaxed_Load (ptr=0x7ffff7fb3b08 <v8::Script::Run(v8::Local<v8::Context>)::trace_event_unique_atomic2144>)
    at ../../src/base/atomicops_internals_portable.h:199
#1  0x00007ffff66aafab in v8::Script::Run (this=0x5555556c1b98, context=...) at ../../src/api/api.cc:2144
#2  0x00005555555efd77 in v8::Shell::ExecuteString (isolate=0x167c00000000, source=..., name=..., print_result=v8::Shell::kNoPrintResult, 
    report_exceptions=v8::Shell::kReportExceptions, process_message_queue=v8::Shell::kProcessMessageQueue) at ../../src/d8/d8.cc:527
#3  0x00005555555fd57e in v8::SourceGroup::Execute (this=0x5555556542a8, isolate=0x167c00000000) at ../../src/d8/d8.cc:2620
#4  0x000055555560008b in v8::Shell::RunMain (isolate=0x167c00000000, argc=2, argv=0x7fffffffdf38, last_run=true) at ../../src/d8/d8.cc:3100
#5  0x00005555556013a6 in v8::Shell::Main (argc=2, argv=0x7fffffffdf38) at ../../src/d8/d8.cc:3741
#6  0x00005555556016e2 in main (argc=2, argv=0x7fffffffdf38) at ../../src/d8/d8.cc:3777

trace_event_unique_atomic2144确实是由固定字符串trace_event_unique_+name_prefix 字符串atomic 和 frame 1 中的行号2144组成。

TRACE EVENT 宏小结

主要用于事件追踪的注册,增加了多线程安全的原子操作保护。不是 LZ 关心的主要问题,不关心的同学也可以忽略掉。

0x03 小结

  1. 执行 js 前增加 trace event 和计时器帮助性能优化
  2. 用了很多宏

全文完

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0x00 前言0x01 调用栈0x02 Script::Run 函数TRACE_EVENT_CALL_STATS_SCOPED 宏第一句第二句第三句TRACE EVENT 宏小结0x03 小结

《V8源码分析》

标签:cpp   ams   作用域   type   i++   事件   lstat   不为   erro   

原文地址:https://www.cnblogs.com/cx2016/p/13207941.html

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