标签:oid cat 视频 att viewport cli unsigned arrays ==
https://learnopengl-cn.github.io/ 中文版
https://www.bilibili.com/video/BV11W411N7b9?from=search&seid=8920882218134207707(傅老师视频 ,目前 共有三部分)
GLAD,GLFW + CLion 编辑器:(个人觉得 jetbrains 的产品比vs 好用 )
参考文章:https://www.pianshen.com/article/17731169605/
注:glad 网站很容易访问,glfw 网站下载很慢,可以使用下面的现成文件:
https://files.cnblogs.com/files/zach0812/glad_and_glfw_win64.zip
测试代码:
#include <iostream> #include "glad/glad.h" #include "GLFW/glfw3.h" using namespace std; int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow *window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) { std::cout << "Failed to initialize GLAD" << std::endl; glfwTerminate(); return -1; } glViewport(0, 0, 800, 600); while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }
如果都没问题了,测试效果如下:
#include <iostream> #include "glad/glad.h" #include "GLFW/glfw3.h" using namespace std; float vertices[] = { -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f }; const char *vertexShaderSrc = "#version 330 core \n" "layout (location = 0) in vec3 aPos; \n" "void main(){ \n" " gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);} \n"; const char *fragmentShaderSrc = "#version 330 core\n" "out vec4 FragColor;\n" "void main(){\n" " FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);} \n"; void porcessInput(GLFWwindow *window) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { glfwSetWindowShouldClose(window, true); } } int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow *window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) { std::cout << "Failed to initialize GLAD" << std::endl; glfwTerminate(); return -1; } glViewport(0, 0, 800, 600); // VAO vertex array obj // VBO vertex buffer obj // EBO ele buffer obj // gpu 中生成一个 VAO unsigned int VAO; glGenVertexArrays(1, &VAO); // 产生一个 VAO,返回的是 VAO 的 id glBindVertexArray(VAO); // 把cpu输入的VBO 绑定到 上面的VAO unsigned int VBO; glGenBuffers(1, &VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); // 生成一个vertex shader unsigned int vertexShader; vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSrc, NULL); // 一个字符串 加载源码 glCompileShader(vertexShader); // 生称一个fragment shader unsigned int fragmentShader; fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSrc, NULL); glCompileShader(fragmentShader); // 造一个program unsigned int shaderProgram; shaderProgram = glCreateProgram(); glAttachShader(shaderProgram, vertexShader); // 将 vertex shader 贴到 program glAttachShader(shaderProgram, fragmentShader); // 将 fragment shader 贴到 program glLinkProgram(shaderProgram); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *) 0); glEnableVertexAttribArray(0); while (!glfwWindowShouldClose(window)) { porcessInput(window); glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(shaderProgram); glDrawArrays(GL_TRIANGLES,0,3); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }
标签:oid cat 视频 att viewport cli unsigned arrays ==
原文地址:https://www.cnblogs.com/zach0812/p/13220295.html