标签:16px int 根据 存在 style delete add sele select
#include<stdio.h>
#define maxsize 6
typedef int ElemType;
typedef struct
{
ElemType data;
int cur;
} component;
//1.创建备用链表
void reserverArr(component * array)
{
for(int i=0; i<maxsize; ++i)
{
array[i].data = -1;
array[i].cur = i+1;
}
array[maxsize-1].cur = 0;
}
//2.提取分配空间
int mallocArr(component * array)
{
int i = array[0].cur;
if(array[0].cur)
{
array[0].cur = array[i].cur;
}
return i;
}
//3.初始化
int initArr(component * array)
{
reserverArr(array);
int body = mallocArr(array);
int temp = body;
for(int i=0; i<3; ++i)
{
int j = mallocArr(array);
array[j].data = i;
array[temp].cur = j;
temp = j;
}
array[temp].cur = 0;
return body;
}
//4.遍历链表
void traverseArr(component * array, int body)
{
int temp = body;
while(array[temp].cur)
{
printf("%d %d\n",array[temp].data,array[temp].cur);
temp = array[temp].cur;
}
printf("%d %d\n",array[temp].data,array[temp].cur);
printf("\n\n");
}
//5.链表长度
int length_Arr(component * array, int body)
{
int temp = body;
int length = 0;
temp = array[temp].cur;
while(array[temp].cur)
{
length++;
temp = array[temp].cur;
}
return ++length;
}
//6.插入元素
int insertElem(component * array, int body, int add, ElemType elem)
{
int temp = body;
if(add<1 || add>length_Arr(array, body)+1)
{
printf("插入位置不存在!\n");
return body;
}
int j = mallocArr(array);
array[j].data = elem;
for(int i=1; i<add; ++i)
{
temp = array[temp].cur;
}
array[j].cur = array[temp].cur;
array[temp].cur = j;
return body;
}
//7.查找元素
int selectElem(component * array, int body, ElemType elem)
{
int temp = body;
temp = array[temp].cur;
int add = 1;
while(array[temp].cur)
{
if(array[temp].data == elem)
return add;
temp = array[temp].cur;
++add;
}
if(array[temp].data == elem)
return add;
return 0;
}
//8.释放元素空间
void freeElem(component * array, int k)
{
array[k].cur = array[0].cur;
array[0].cur = k;
}
//9.删除元素
int deleteElem(component * array, int body, int add)
{
int temp = body;
if(add<1 || add>length_Arr(array, body))
{
printf("删除的元素不存在!\n");
return body;
}
for(int i=1; i<add; ++i)
{
temp = array[temp].cur;
}
int del;
del = array[temp].cur;
array[temp].cur = array[del].cur;
freeElem(array, del);
return body;
}
//修改元素
void modifyElem(component * array, int body, int add, ElemType elem)
{
int temp = body;
if(add<1 || add>length_Arr(array, body))
{
printf("该元素不存在!\n");
}
for(int i=1; i<=add; ++i)
{
temp = array[temp].cur;
}
array[temp].data = elem;
}
int main(void)
{
component array[maxsize];
int body = initArr(array);
traverseArr(array, body);
// printf("%d\n",length_Arr(array, body));
// body = insertElem(array, body,5, 23);
// printf("%d\n\n",selectElem(array, body, 4));
// body = deleteElem(array, body,selectElem(array, body, 2));
modifyElem(array, body, selectElem(array, body, 1), 23);
traverseArr(array, body);
// printf("%d %d\n",array[array[0].cur].data,array[array[0].cur].cur);
return 0;
}
/*
小结:在静态链表中,删除元素和修改元素根据位置来改变最好
*/
标签:16px int 根据 存在 style delete add sele select
原文地址:https://www.cnblogs.com/hanfei123/p/13303131.html