标签:bsp 参数 format 之间 随机数生成 mes for lse dom
from random import random def printIntro(): #打印程序介绍信息 print("12号朱益民进行比赛分析结果:") print("这个程序模拟两个队伍A和B的某种竞技比赛") print("程序运行需要队伍A和队伍B的能力值(以0到1之间的小数表示)") def getInputs(): #获得程序运行参数 a = eval(input("请输入队伍A的能力值(0-1): ")) b = eval(input("请输入队伍B的能力值(0-1): ")) n = eval(input("模拟比赛的场次: ")) return a, b, n def simNGames(n, probA, probB): # 进行N场比赛 winsA, winsB = 0, 0 for i in range(n): for j in range(5): #进行5局3胜的比赛 scoreA, scoreB = simOneGame(probA, probB) if scoreA > scoreB: winsA += 1 else: winsB += 1 return winsA, winsB def gameOver(a,b): #正常比赛结束 return a==11 or b==11 def gameOver2(a,b): #进行抢12比赛结束 return a==12 or b==12 def simOneGame(probA, probB): #进行一场比赛 scoreA, scoreB = 0, 0 #初始化AB的得分 serving = "A" while not gameOver(scoreA, scoreB): #用while循环来执行比赛 if scoreA==10 and scoreB==10: return(simtwoGame2(probA,probB)) if serving == "A": if random() < probA: ##用随机数生成胜负 scoreA += 1 else: serving="B" else: if random() < probB: scoreB += 1 else: serving="A" return scoreA, scoreB def simtwoGame2(probA,probB): scoreA,scoreB=10,10 serving = "A" #假如先让队伍A发球 while not gameOver2(scoreA, scoreB): if serving == "A": if random() < probA: scoreA += 1 else: serving="B" else: if random() < probB: scoreB += 1 else: serving="A" return scoreA, scoreB def printSummary(winsA, winsB): n = winsA + winsB print("竞技分析开始,共模拟{}场比赛".format(n)) print("队伍A获胜{}场比赛,占比{:0.1%}".format(winsA, winsA/n)) print("队伍B获胜{}场比赛,占比{:0.1%}".format(winsB, winsB/n)) def main(): printIntro() probA, probB, n = getInputs() winsA, winsB = simNGames(n, probA, probB) printSummary(winsA, winsB) main()
标签:bsp 参数 format 之间 随机数生成 mes for lse dom
原文地址:https://www.cnblogs.com/zymm-/p/14021759.html