标签:recv intern sync 产生 dict equals cpi close cli
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Sockets; using System.Net; using System.Threading; namespace BatteryDetectWorkA { class SocketClient { byte[] buffer = new byte[2048]; Socket socket; Thread thread; string ip, port; public bool connect(string ip, string port) { bool result = true; try { //实例化socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //连接服务器 this.ip = ip; this.port = port; socket.Connect(new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(this.port))); thread = new Thread(StartReceive); thread.IsBackground = true; thread.Start(socket); } catch (Exception ex) { //SetMessage("连接服务器异常:" + ex.Message); result = false; } return result; } private void StartReceive(object obj) { string str; while (true) { Socket receiveSocket = obj as Socket; try { int result = receiveSocket.Receive(buffer); if (result == 0) { break; } else { str = Encoding.Default.GetString(buffer); } } catch (Exception ex) { //SetMessage("服务器异常:" + ex.Message); } } } /// <summary> /// 关闭连接 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public bool close() { bool result = true; try { socket.Shutdown(SocketShutdown.Both); socket.Close(); socket.Dispose(); thread.Abort(); socket = null; thread = null; GC.Collect(); } catch (Exception ex) { result = false; } return result; } public void send(string str) { socket.Send(Encoding.Default.GetBytes(str)); } public void sendbytes(byte[] buffer) { socket.Send(buffer); } public bool isConnection() { bool blockingState = socket.Blocking; try { if (!socket.Connected) { try { close(); connect(this.ip, this.port); } catch (Exception ex) { return false; } } byte[] tmp = new byte[1]; socket.Blocking = false; socket.Send(tmp, 0, 0); socket.Blocking = blockingState; // 恢复状态 return true; } catch (SocketException e) { //try //{ // // socket.Close(); // socket.Connect(new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(this.port))); //} //catch(Exception ex) { } // 产生 10035 == WSAEWOULDBLOCK 错误,说明被阻止了,但是还是连接的 //if (e.NativeErrorCode.Equals(10035)) return false; //else // return true; } //finally //{ // socket.Blocking = blockingState; // 恢复状态 //} } } class SocketServer { private static Dictionary<string, Socket> socketList = new Dictionary<string, Socket>(); public SocketServer(string ip, string port) { try { Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint IEP = new IPEndPoint(IPAddress.Parse(ip), int.Parse(port)); //绑定ip和端口 socket.Bind(IEP); //开启监听 socket.Listen(20); //Logger.WriteLog(ip + ‘:‘ + port + "开始监听"); Thread thread = new Thread(new ParameterizedThreadStart(StartServer)); thread.IsBackground = true; thread.Start(socket); } catch (Exception ex) { // Logger.WriteLog(ex.Message.ToString(), ex); } } public void StartServer(object obj) { string str; while (true) { //等待接收客户端连接 Accept方法返回一个用于和该客户端通信的Socket Socket recviceSocket = ((Socket)obj).Accept(); //获取客户端ip和端口号 str = recviceSocket.RemoteEndPoint.ToString(); socketList.Add(str, recviceSocket); //Logger.LogOperate.Info(str + "已连接"); //Accept()执行过后 当前线程会阻塞 只有在有客户端连接时才会继续执行 //创建新线程,监控接收新客户端的请求数据 Thread thread = new Thread(startRecive); thread.IsBackground = true; thread.Start(recviceSocket); } } public void startRecive(object obj) { while (true) { try { byte[] buffer = new byte[2048]; int count = ((Socket)obj).Receive(buffer); if (count == 0) break; string str = Encoding.Default.GetString(buffer, 0, count); string ip = ((Socket)obj).RemoteEndPoint.ToString(); } catch (Exception ex) { // Logger.WriteLog(ex.Message.ToString(), ex); } } } private void send2Client(string ip, string str) { byte[] bytes = new byte[2048]; bytes = Encoding.Default.GetBytes(str); if (socketList.ContainsKey(ip)) { Logger.QuiesceThread(new Action(() => { try { socketList[ip].Send(bytes); } catch (Exception ex) { } })); } } } public class TcpClient { Socket m_client; byte[] buffer = new byte[3072 * 2048]; bool isOpen = false; bool hasClient = false; bool check_client() { try { if (m_client == null) return false; bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch { return false; } } void AcceptCallBack(IAsyncResult ar) { try { if (check_client()) { m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client); hasClient = true; while (hasClient) { Thread.Sleep(500); if (!check_client()) { break; } } hasClient = false; Logger.LogApp.Info("监听到Socket断线"); } if (isOpen) Open(); } catch { } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); if (length > 0) OnDataRecive?.Invoke(buffer.Take(length).ToArray()); //接收一下个信息 client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch (Exception ex) { } } public event Action<byte[]> OnDataRecive; string m_ip; int m_port; public void Open(string ip, int port) { // Close(); // IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_client.BeginConnect(serverip, AcceptCallBack, m_client); // isOpen = true; m_ip = ip; m_port = port; } public void Open() { Open(m_ip, m_port); } public void Close() { // if (m_client != null) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; } // hasClient = false; isOpen = false; } public bool IsOpen() { return isOpen; } public bool IsConnected() { return hasClient; } public void Send(byte[] data) { if (hasClient) { m_client.Send(data); } } public void Send(string str) { if (hasClient) { m_client.Send(Encoding.Default.GetBytes(str)); Logger.LogApp.Info("A工位通过Socket发送" + str.ToString()); } else { Logger.LogApp.Info("Socket断线,数据未发送,数据为" + str.ToString()); } } } class TcpServer { Socket m_server; Socket m_client; byte[] buffer = new byte[1024]; bool isOpen = false; bool hasClient = false; bool check_client() { try { if (m_client == null) return false; bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch { return false; } } void AcceptCallBack(IAsyncResult ar) { try { var server = ar.AsyncState as Socket; var client = server.EndAccept(ar); m_client = client; m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client); hasClient = true; while (true) { Thread.Sleep(100); if (!check_client()) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; break; } } hasClient = false; if (m_server != null) { m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server); } } catch { } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); OnDataRecive?.Invoke(buffer.Take(length).ToArray()); //接收一下个信息 client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch { } } public event Action<byte[]> OnDataRecive; public void Open(string ip, int port) { // Close(); // IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_server.Bind(serverip); m_server.Listen(0); m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server); // isOpen = true; } public void Close() { // hasClient = false; isOpen = false; // if (m_server != null) { if (m_server.Connected) m_server.Shutdown(SocketShutdown.Both); m_server.Close(); m_server = null; } // if (m_client != null) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; } } public bool IsOpen() { return isOpen; } public bool IsConnected() { return hasClient; } public void Send(byte[] data) { if (hasClient) { m_client.Send(data); } } } }
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Net.Sockets;using System.Net;using System.Threading;
namespace BatteryDetectWorkA{ class SocketClient { byte[] buffer = new byte[2048]; Socket socket; Thread thread; string ip, port; public bool connect(string ip, string port) { bool result = true; try { //实例化socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //连接服务器 this.ip = ip; this.port = port; socket.Connect(new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(this.port)));
thread = new Thread(StartReceive); thread.IsBackground = true; thread.Start(socket); } catch (Exception ex) { //SetMessage("连接服务器异常:" + ex.Message); result = false; } return result; }
private void StartReceive(object obj) { string str; while (true) { Socket receiveSocket = obj as Socket; try { int result = receiveSocket.Receive(buffer); if (result == 0) { break; } else { str = Encoding.Default.GetString(buffer);
}
} catch (Exception ex) { //SetMessage("服务器异常:" + ex.Message);
} }
}
/// <summary> /// 关闭连接 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public bool close() { bool result = true; try { socket.Shutdown(SocketShutdown.Both); socket.Close(); socket.Dispose(); thread.Abort(); socket = null; thread = null; GC.Collect(); } catch (Exception ex) { result = false; } return result; }
public void send(string str) { socket.Send(Encoding.Default.GetBytes(str)); }
public void sendbytes(byte[] buffer) { socket.Send(buffer); }
public bool isConnection() {
bool blockingState = socket.Blocking; try { if (!socket.Connected) { try { close(); connect(this.ip, this.port); } catch (Exception ex) { return false; } } byte[] tmp = new byte[1]; socket.Blocking = false; socket.Send(tmp, 0, 0); socket.Blocking = blockingState; // 恢复状态 return true; } catch (SocketException e) { //try //{ // // socket.Close(); // socket.Connect(new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(this.port))); //} //catch(Exception ex) { } // 产生 10035 == WSAEWOULDBLOCK 错误,说明被阻止了,但是还是连接的 //if (e.NativeErrorCode.Equals(10035)) return false; //else // return true; } //finally //{ // socket.Blocking = blockingState; // 恢复状态 //}
}
}
class SocketServer { private static Dictionary<string, Socket> socketList = new Dictionary<string, Socket>(); public SocketServer(string ip, string port) { try {
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint IEP = new IPEndPoint(IPAddress.Parse(ip), int.Parse(port)); //绑定ip和端口 socket.Bind(IEP); //开启监听 socket.Listen(20); //Logger.WriteLog(ip + ‘:‘ + port + "开始监听");
Thread thread = new Thread(new ParameterizedThreadStart(StartServer)); thread.IsBackground = true; thread.Start(socket);
} catch (Exception ex) { // Logger.WriteLog(ex.Message.ToString(), ex);
} }
public void StartServer(object obj) { string str; while (true) { //等待接收客户端连接 Accept方法返回一个用于和该客户端通信的Socket Socket recviceSocket = ((Socket)obj).Accept(); //获取客户端ip和端口号 str = recviceSocket.RemoteEndPoint.ToString(); socketList.Add(str, recviceSocket); //Logger.LogOperate.Info(str + "已连接");
//Accept()执行过后 当前线程会阻塞 只有在有客户端连接时才会继续执行 //创建新线程,监控接收新客户端的请求数据 Thread thread = new Thread(startRecive); thread.IsBackground = true; thread.Start(recviceSocket); } }
public void startRecive(object obj) {
while (true) { try { byte[] buffer = new byte[2048]; int count = ((Socket)obj).Receive(buffer); if (count == 0) break; string str = Encoding.Default.GetString(buffer, 0, count); string ip = ((Socket)obj).RemoteEndPoint.ToString();
} catch (Exception ex) { // Logger.WriteLog(ex.Message.ToString(), ex);
} } } private void send2Client(string ip, string str) { byte[] bytes = new byte[2048]; bytes = Encoding.Default.GetBytes(str); if (socketList.ContainsKey(ip)) { Logger.QuiesceThread(new Action(() => { try { socketList[ip].Send(bytes); } catch (Exception ex) { } })); }
}
}
public class TcpClient {
Socket m_client;
byte[] buffer = new byte[3072 * 2048]; bool isOpen = false; bool hasClient = false;
bool check_client() { try { if (m_client == null) return false;
bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch { return false; } }
void AcceptCallBack(IAsyncResult ar) { try { if (check_client()) { m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client); hasClient = true; while (hasClient) { Thread.Sleep(500); if (!check_client()) { break; } } hasClient = false; Logger.LogApp.Info("监听到Socket断线"); } if (isOpen) Open(); } catch { } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); if (length > 0) OnDataRecive?.Invoke(buffer.Take(length).ToArray());
//接收一下个信息 client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch (Exception ex) { } }
public event Action<byte[]> OnDataRecive; string m_ip; int m_port; public void Open(string ip, int port) { // Close();
// IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_client.BeginConnect(serverip, AcceptCallBack, m_client);
// isOpen = true; m_ip = ip; m_port = port; } public void Open() { Open(m_ip, m_port); } public void Close() { // if (m_client != null) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; }
// hasClient = false; isOpen = false; } public bool IsOpen() { return isOpen; } public bool IsConnected() { return hasClient; }
public void Send(byte[] data) { if (hasClient) { m_client.Send(data); } }
public void Send(string str) { if (hasClient) { m_client.Send(Encoding.Default.GetBytes(str)); Logger.LogApp.Info("A工位通过Socket发送" + str.ToString()); } else { Logger.LogApp.Info("Socket断线,数据未发送,数据为" + str.ToString()); } }
}
class TcpServer {
Socket m_server; Socket m_client;
byte[] buffer = new byte[1024]; bool isOpen = false; bool hasClient = false;
bool check_client() { try { if (m_client == null) return false;
bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch { return false; } }
void AcceptCallBack(IAsyncResult ar) { try { var server = ar.AsyncState as Socket; var client = server.EndAccept(ar); m_client = client; m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client);
hasClient = true; while (true) { Thread.Sleep(100); if (!check_client()) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; break; } } hasClient = false;
if (m_server != null) { m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server); } } catch { } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); OnDataRecive?.Invoke(buffer.Take(length).ToArray());
//接收一下个信息 client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch { } }
public event Action<byte[]> OnDataRecive;
public void Open(string ip, int port) {
// Close();
// IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_server.Bind(serverip); m_server.Listen(0); m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server);
// isOpen = true; } public void Close() {
// hasClient = false; isOpen = false;
// if (m_server != null) { if (m_server.Connected) m_server.Shutdown(SocketShutdown.Both); m_server.Close(); m_server = null; }
// if (m_client != null) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; }
} public bool IsOpen() { return isOpen; } public bool IsConnected() { return hasClient; }
public void Send(byte[] data) { if (hasClient) { m_client.Send(data); } }
}
}
标签:recv intern sync 产生 dict equals cpi close cli
原文地址:https://www.cnblogs.com/WH5212/p/14887972.html