标签:图片 back 初始 左侧菜单 process ges nfc 完整 dal
基于matlab国际象棋
function mychess()
%clear
%close all
global Grid_n Grid_w Grid_h Board BoardWhite chess_x chess_y Whowin
Grid_n=8;
Grid_w=60;
Grid_h=59;
x_start=-70;
y_start=100;
x_back=-70;
y_back=150;
x_exit=-70;
y_exit=200;
font_w=60;
font_h=20;
Board=zeros(Grid_n*Grid_h,Grid_n*Grid_w,3);
BoardWhite=255*ones(Grid_n*Grid_h,Grid_n*Grid_w,3);
nRowNum =Grid_n;
nColNum =Grid_n;
chess_name = [‘r‘,‘n‘,‘b‘,‘q‘,‘k‘,‘p‘;‘R‘,‘N‘,‘B‘,‘Q‘,‘K‘,‘P‘];
chess_name_back = chess_name;
chess_type = [1 2 3 4 5 3 2 1 6 6 6 6 6 6 6 6;
1 2 3 4 5 3 2 1 6 6 6 6 6 6 6 6];%各方16棋子在chess_name中的序号
chess_type_back =chess_type;
exist_flag=[1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1;
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1];%被杀掉则相应位置置0
exist_flag_back=exist_flag;
KingBus_flag=[1;1];%1表示还未王车易位
KingBus_flag_back=KingBus_flag;
Whowin=0;
Whowin_back=0;
machine_turn=2;%默认计算机为黑棋
fig=zeros(2,16,Grid_h,Grid_w,3);
figwhite=255*ones(Grid_h,Grid_w,3);
figblack=128*ones(Grid_h,Grid_w,3);
% global variables
chess_x = -ones(2,16);%32个棋子的横坐标
chess_x_back=chess_x;
chess_y = -ones(2,16);%32个棋子的纵坐标
chess_y_back=chess_y;
pos_chess = zeros(nRowNum,nColNum);%棋盘矩阵
pos_chess_back=pos_chess;
cur_turn = 1;
cur_turn_back=cur_turn ;
cur_cid = 0;
cur_cid_back=cur_cid;
PP_first_x=-1;
PP_first_x_back=PP_first_x;
PP_first_y=-1;%兵第一次跳了两格到了PP_first
PP_first_y_back=PP_first_y;
PP_flag=0;%0 清楚PP_first,1 不清除PP_first
PP_flag_back=PP_flag;
function Store()
chess_name_back = chess_name;
chess_type_back =chess_type;
exist_flag_back=exist_flag;
KingBus_flag_back=KingBus_flag;
Whowin_back=Whowin;
chess_x_back=chess_x;
chess_y_back=chess_y;
pos_chess_back=pos_chess;
cur_turn_back=cur_turn ;
cur_cid_back=cur_cid;
PP_first_x_back=PP_first_x;
PP_first_y_back=PP_first_y;
PP_flag_back=PP_flag;
end
function BackStep()
chess_name=chess_name_back ;
chess_type=chess_type_back;
exist_flag=exist_flag_back;
KingBus_flag=KingBus_flag_back;
Whowin=Whowin_back;
chess_x=chess_x_back;
chess_y=chess_y_back;
pos_chess=pos_chess_back;
cur_turn=cur_turn_back;
cur_cid=cur_cid_back;
PP_first_x=PP_first_x_back;
PP_first_y=PP_first_y_back;
PP_flag=PP_flag_back;
Init_Image();%更新图像库
end
figure(1)
set(1,‘WindowButtonDownFcn‘,@OnWindowButtonDown);
set(1,‘name‘,‘白方先请‘);%设置标题
InitializeChessPosition();
Draw();
function Init_Image()
for i=1:2
for j=1:16
if i==1
filename=[‘images\basic\‘,‘120px-Chess_tile_‘,chess_name(1,chess_type(1,j)),‘l‘,‘.png‘];
%filename=[‘images\basic\‘,‘120px-Chess_tile_‘,‘q‘,‘l‘,‘.png‘];
else
% filename=[‘images\basic\‘,‘120px-Chess_tile_‘,‘k‘,‘l‘,‘.png‘];
filename=[‘images\basic\‘,‘120px-Chess_tile_‘,chess_name(1,chess_type(2,j)),‘d‘,‘.png‘];
end
fig(i,j,1:Grid_h,1:Grid_w,1:3)=imresize(imread(filename),[Grid_h,Grid_w]);%转换图像大小
end
end
end
function InitializeChessPosition()
Whowin=0;
cur_turn = 1;
cur_cid = 0;
chess_type = [1 2 3 4 5 3 2 1 6 6 6 6 6 6 6 6;
1 2 3 4 5 3 2 1 6 6 6 6 6 6 6 6];%各方16棋子在chess_name中的序号
Init_Image();%更新图像库
KingBus_flag=[1;1];%1表示还未王车易位
chess_x(:,1:8) = [1:8;1:8]; %车马象士帅 横坐标初始化
chess_x(:,9:16) =[1:8;1:8]; %炮 炮横坐标初始化
chess_y(:,1:8) = [ones(1,8);8*ones(1,8)];%纵坐标初始化
chess_y(:,9:16) =[2*ones(1,8);7*ones(1,8)];%纵坐标初始化
pos_chess(1,:) = [1:8]; %棋盘上的棋子 车马象士帅(将)士象马车
pos_chess(2,:) = [1:8]+8;
pos_chess(3,:) = zeros(1,8);
pos_chess(4,:) = zeros(1,8);
pos_chess(5,:) = zeros(1,8);
pos_chess(6,:) = zeros(1,8);
pos_chess(nRowNum,:) =[1:8]+16;
pos_chess(nRowNum-1,:) =[1:8]+8+16;
% disp(‘棋盘初始化执行了‘)
% pos_chess
Store();%备份一下
end
%-------------------
function OnWindowButtonDown(src,evnt)
pt = get(gca,‘CurrentPoint‘);
x = round(pt(1,1));
y = round(pt(1,2));
%%%%%%%%%%%%%%%%%%%点击了左侧菜单
if abs(y-y_start)<font_h/2 &&abs(x_start+font_w/2-x)<font_w/2
disp(‘开始点击了‘)
InitializeChessPosition();
Draw();
return
end
if abs(y-y_back)<font_h/2 &&abs(x_back+font_w/2-x)<font_w/2
disp(‘悔棋点击了‘)
BackStep();%执行了悔棋函数
Draw();
%%%%%%%%%%%%%%%%%%暂时还未考虑
return
end
if abs(y-y_exit)<font_h/2 &&abs(x_exit+font_w/2-x)<font_w/2
disp(‘退出点击了‘)
close all
return
end
x=round(0.5+x/Grid_w);
y=round(0.5+y/Grid_h);
if x<1 || x>nColNum || y<1 || y>nRowNum
return
end
cc = pos_chess(y,x)%获取当前鼠标点击处的棋子序号1-32
if cc~=0
ct = ceil(cc/16);%取整 取大的
cc = mod(cc,16);%取余
if cc == 0
cc = 16;
end
end
if cur_cid==0 %还没有棋子被选中,则把鼠标点击处的棋子选中
if cc~=0% chess clicked
if ct==cur_turn
cur_cid = cc
% set(hText(cur_turn,cur_cid),‘BackgroundColor‘,[.3 .5 .1]);
end
end
else% have current chess%点击的就是已经选中的棋子,没有变化
if cc~=0% chess clicked
if cc==cur_cid && ct==cur_turn% no change
return
end
if ct==cur_turn% change chess %选中了已方另一个棋子
% set(hText(cur_turn,cur_cid),‘BackgroundColor‘,‘none‘);
cur_cid = cc;
% set(hText(cur_turn,cur_cid),‘BackgroundColor‘,[.3 .5 .1]);
else %选中的是对方的一个棋子
% kill
Store();%备份一下
if CanMove(x,y,1)==1 %杀掉棋子
KillChess(ct,cc);
end
end
else% no chess clicked, go there%把当前棋子移动到点击的空位置
if CanMove(x,y,0)==1
% disp(‘move之前‘)
% x
% y
Store();%备份一下
MoveChess(x,y);
ChangeTurn();%轮到另一方了
end
end
end
Draw();%重新绘制所有界面
CheckWin();%检测有没有谁赢了
if cur_turn==machine_turn
MachinePlay();
Draw();
CheckWin();%检测有没有谁赢了,并且有没有兵到达对方底线
end
end
function flag=Jump(xfrom,yfrom,xto,yto)
flag=1;%默认没有挡道棋子
%%%%%不能越子
if xto>xfrom
xdelta=1;
else if xto==xfrom
xdelta=0;
else
xdelta=-1;
end
end
if yto>yfrom
ydelta=1;
else if yto==yfrom
ydelta=0;
else
ydelta=-1;
end
end
xtemp=xfrom;
ytemp=yfrom;
while(xtemp~=xto || ytemp~=yto)
if(xtemp~=xto)
xtemp=xtemp+xdelta;
end
if(ytemp~=yto)
ytemp=ytemp+ydelta;
end
% pos_chess
% ytemp
% xtemp
if (xtemp~=xto || ytemp~=yto)%%%%最终到达的位置不用检验不然没法吃子
if pos_chess(ytemp,xtemp)~=0
flag=0;
break;
end
end
end
end
function CheckWin()%检测有没有谁赢了,并且有没有兵到达对方底线
if Whowin==1
msgbox([‘白方获胜!‘], ‘象棋‘, ‘modal‘);
else
if Whowin==2
msgbox([‘黑方获胜!‘], ‘象棋‘, ‘modal‘);
end
end
if Whowin==0 % 棋局还在进行
for i=1:8
if pos_chess(1,i)>24 && chess_type(2,pos_chess(1,i)-16)==6 %黑兵在白方底线
answer = inputdlg(‘输入数值: 后 4,象 3,马 2,车 1 . ‘,‘对兵进行升级‘,1,{‘4‘})
switch cell2mat(answer(1))
case ‘4‘
% disp(‘后‘)
chess_type(2,pos_chess(1,i)-16)=4;
case ‘3‘
% disp(‘象‘)
chess_type(2,pos_chess(1,i)-16)=3;
case ‘2‘
% disp(‘马‘)
chess_type(2,pos_chess(1,i)-16)=2;
case ‘1‘
% disp(‘车‘)
chess_type(2,pos_chess(1,i)-16)=1;
end
Init_Image();%更新图像库
Draw();
break;
else
if 8<pos_chess(8,i)&&pos_chess(8,i)<=16 && chess_type(1,pos_chess(8,i))==6 %白兵在黑方底线
answer = inputdlg(‘输入数值: 后 4,象 3,马 2,车 1 . ‘,‘对兵进行升级‘,1,{‘4‘})
switch cell2mat(answer(1))
case ‘4‘
% disp(‘后‘)
chess_type(1,pos_chess(8,i))=4;
case ‘3‘
% disp(‘象‘)
chess_type(1,pos_chess(8,i))=3;
case ‘2‘
% disp(‘马‘)
chess_type(1,pos_chess(8,i))=2;
case ‘1‘
% disp(‘车‘)
chess_type(1,pos_chess(8,i))=1;
end
Init_Image();%更新图像库
Draw();
break
end
end
版本:2014a
完整代码或代写加1564658423
【游戏】基于matlab国际象棋【含Matlab源码 498期】
标签:图片 back 初始 左侧菜单 process ges nfc 完整 dal
原文地址:https://www.cnblogs.com/homeofmatlab/p/14943960.html