标签:blog ar 数据 on 2014 log as new 数据库
面对对象之差异化的网络数据交互方式
这里来讲解一种简单的模式进行优化和解放这些繁琐的体力活.
用一个简单的示例程序来进行讲解:
定义一个实体类
/// <summary>
/// 实现属性通知接口
/// </summary>
public class GameInfo : INotifyPropertyChanged
{
private string _Name;
public string Name
{
get { return _Name; }
set { _Name = value; }
}
private int _Count;
public int Count
{
get { return _Count; }
set { _Count = value; }
}
private bool _isOpen;
public bool IsOpen
{
get { return _isOpen; }
set { _isOpen = value; }
}
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName, object value)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
} //传统模式
[WebMethod]
public ChangeNameResult ChangeNameAI(string name)
{
GameInfo.Name = name;
return new ChangeNameResult() {NewName = GameInfo.Name};
}
[WebMethod]
public ChangeNameAndCountResult ChangeNameAndCountI(string name)
{
GameInfo.Name = name;
GameInfo.Count++;
return new ChangeNameAndCountResult() { NewName = GameInfo.Name, Count = GameInfo.Count };
}
[WebMethod]
public ChangeALLResult ChangeALL(string name)
{
GameInfo.Name = name;
GameInfo.Count++;
GameInfo.IsOpen = !GameInfo.IsOpen
return new ChangeALLResult() { NewName = GameInfo.Name, Count = GameInfo.Count,IsOpen = GameInfo.IsOpen};
}
/// <summary>
/// 返回对象
/// </summary>
[Serializable]
public class ResultObject
{
/// <summary>
/// 如果有错误ErrorCode不为0
/// </summary>
public int ErrorCode { get; set; }
}
/// <summary>
/// ChangeName 返回值
/// </summary>
[Serializable]
public class ChangeNameResult : ResultObject
{
/// <summary>
/// 新名称
/// </summary>
public string NewName { get; set; }
}
[Serializable]
public class ChangeNameAndCountResult : ChangeNameResult
{
public int Count { get; set; }
}
[Serializable]
public class ChangeALLResult : ChangeNameResult
{
public bool IsOpen { get; set; }
}
下面是差异修改模式示例:
/// <summary>
/// 通用返回
/// </summary>
[Serializable]
public class ValueChangeResultObject : ResultObject
{
/// <summary>
/// 统一返回值
/// </summary>
public string ResultStr { get; set; }
}
/// <summary>
/// 返回对象
/// </summary>
[Serializable]
public class ResultObject
{
/// <summary>
/// 如果有错误ErrorCode不为0
/// </summary>
public int ErrorCode { get; set; }
}
//差异数据返回模式
private string ChangeValues = "";
[WebMethod]
public string ChangeNameAndCountI(string name)
{
GameInfo.Name = name;
GameInfo.Count++;
return GetResult();
}
[WebMethod]
public ValueChangeResultObject ChangeNameAII(string name)
{
GameInfo.Name = name;
return GetResult();
}
[WebMethod]
public ChangeALLResult ChangeALL(string name)
{
GameInfo.Name = name;
GameInfo.Count++;
GameInfo.IsOpen = !GameInfo.IsOpen
return GetResult();
}
/// <summary>
/// 获取通用返回方法
/// </summary>
/// <returns></returns>
public ValueChangeResultObject GetResult()
{
return new ValueChangeResultObject() { ResultStr = ChangeValues };
}
[WebMethod]
public string InitChangeObject()
{
GameInfo.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(GameInfo_PropertyChanged);
}
private void GameInfo_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
//这边自定一个比较简单的返回结构
//字段1:值1;
//字段1:值1;字段2:值2;
ChangeValues += e.PropertyName + ":" + typeof (GameInfo).GetProperty(e.PropertyName).GetValue() + ";"
}标签:blog ar 数据 on 2014 log as new 数据库
原文地址:http://blog.csdn.net/icesun963/article/details/41118577