标签:style http io color ar os sp for strong
creating a Random Number Generator object (RNG):
RNG rng( 0xFFFFFFFF );
创建并初始化随机数生成子
create a matrix initialized to zeros (which means that it will appear as black), specifying its height, width and its type:
/// Initialize a matrix filled with zeros Mat image = Mat::zeros( window_height, window_width, CV_8UC3 ); /// Show it in a window during DELAY ms imshow( window_name, image );
Drawing_Random_Lines
int Drawing_Random_Lines( Mat image, char* window_name, RNG rng ) { int lineType = 8; Point pt1, pt2; for( int i = 0; i < NUMBER; i++ ) { pt1.x = rng.uniform( x_1, x_2 ); pt1.y = rng.uniform( y_1, y_2 ); pt2.x = rng.uniform( x_1, x_2 ); pt2.y = rng.uniform( y_1, y_2 ); line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 ); imshow( window_name, image ); if( waitKey( DELAY ) >= 0 ) { return -1; } } return 0; }rng.uniform(a,b). This generates a radombly uniformed distribution between the values a and b(inclusive in a, exclusive in b). —— 左闭右开
randomColor(rng)static Scalar randomColor( RNG& rng ) { int icolor = (unsigned) rng; return Scalar( icolor&255, (icolor>>8)&255, (icolor>>16)&255 ); }
int Displaying_Random_Text( Mat image, char* window_name, RNG rng ) { int lineType = 8; for ( int i = 1; i < NUMBER; i++ ) { Point org; org.x = rng.uniform(x_1, x_2); org.y = rng.uniform(y_1, y_2); putText( image, "Testing text rendering", org, rng.uniform(0,8), rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType); imshow( window_name, image ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; }
- Draws the text “Testing text rendering” in image
- The bottom-left corner of the text will be located in the Point org
- The font type is a random integer value in the range: .
- The scale of the font is denoted by the expression rng.uniform(0, 100)x0.05 + 0.1 (meaning its range is: )
- The text color is random (denoted by randomColor(rng))
- The text thickness ranges between 1 and 10, as specified by rng.uniform(1,10)
如果org参数不合适,字会只显示一半,但不用担心越界神马的 ~
Displaying_Big_End
int Displaying_Big_End( Mat image, char* window_name, RNG rng ) { Size textsize = getTextSize("OpenCV forever!", CV_FONT_HERSHEY_COMPLEX, 3, 5, 0); Point org((window_width - textsize.width)/2, (window_height - textsize.height)/2); int lineType = 8; Mat image2; for( int i = 0; i < 255; i += 2 ) { image2 = image - Scalar::all(i); putText( image2, "OpenCV forever!", org, CV_FONT_HERSHEY_COMPLEX, 3, Scalar(i, i, 255), 5, lineType ); imshow( window_name, image2 ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; }image2 = image - Scalar::all(i)
In fact, what happens here is that every pixel ofimage2 will be the result of substracting every pixel of image minus the value of i (remember that for each pixel we are considering three values such as R, G and B, so each of them will be affected)
Also remember that the substraction operation always performs internally a saturate operation, which means that the result obtained will always be inside the allowed range (no negative and between 0 and 255 for our example).
相减的结果被限定在0到255 之间,不用担心负数
这样会显示出一种逐渐消退的效果!
注意 uniform 输入参数类型,输出参数类型
- C++: double RNG::uniform(double a, double b)
ALL Code
/** * @file Drawing_2.cpp * @brief Simple sample code */ #include "stdafx.h" #include <opencv2/core/core.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/highgui/highgui.hpp> #include <iostream> #include <stdio.h> using namespace cv; /// Global Variables const int NUMBER = 100; const int DELAY = 5; const int window_width = 900; const int window_height = 600; int x_1 = -window_width/2; int x_2 = window_width*3/2; int y_1 = -window_width/2; int y_2 = window_width*3/2; /// Function headers static Scalar randomColor( RNG& rng ); int Drawing_Random_Lines( Mat image, char* window_name, RNG rng ); int Drawing_Random_Rectangles( Mat image, char* window_name, RNG rng ); int Drawing_Random_Ellipses( Mat image, char* window_name, RNG rng ); int Drawing_Random_Polylines( Mat image, char* window_name, RNG rng ); int Drawing_Random_Filled_Polygons( Mat image, char* window_name, RNG rng ); int Drawing_Random_Circles( Mat image, char* window_name, RNG rng ); int Displaying_Random_Text( Mat image, char* window_name, RNG rng ); int Displaying_Big_End( Mat image, char* window_name, RNG rng ); /** * @function main */ int main( void ) { int c; /// Start creating a window char window_name[] = "Drawing_2 Tutorial"; /// Also create a random object (RNG) RNG rng( 0xFFFFFFFF ); /// Initialize a matrix filled with zeros Mat image = Mat::zeros( window_height, window_width, CV_8UC3 ); /// Show it in a window during DELAY ms imshow( window_name, image ); waitKey( DELAY ); /// Now, let‘s draw some lines c = Drawing_Random_Lines(image, window_name, rng); if( c != 0 ) return 0; /// Go on drawing, this time nice rectangles c = Drawing_Random_Rectangles(image, window_name, rng); if( c != 0 ) return 0; /// Draw some ellipses c = Drawing_Random_Ellipses( image, window_name, rng ); if( c != 0 ) return 0; /// Now some polylines c = Drawing_Random_Polylines( image, window_name, rng ); if( c != 0 ) return 0; /// Draw filled polygons c = Drawing_Random_Filled_Polygons( image, window_name, rng ); if( c != 0 ) return 0; /// Draw circles c = Drawing_Random_Circles( image, window_name, rng ); if( c != 0 ) return 0; /// Display text in random positions c = Displaying_Random_Text( image, window_name, rng ); if( c != 0 ) return 0; /// Displaying the big end! c = Displaying_Big_End( image, window_name, rng ); if( c != 0 ) return 0; waitKey(0); return 0; } /// Function definitions /** * @function randomColor * @brief Produces a random color given a random object */ static Scalar randomColor( RNG& rng ) { int icolor = (unsigned) rng; return Scalar( icolor&255, (icolor>>8)&255, (icolor>>16)&255 ); } /** * @function Drawing_Random_Lines */ int Drawing_Random_Lines( Mat image, char* window_name, RNG rng ) { Point pt1, pt2; for( int i = 0; i < NUMBER; i++ ) { pt1.x = rng.uniform( x_1, x_2 ); pt1.y = rng.uniform( y_1, y_2 ); pt2.x = rng.uniform( x_1, x_2 ); pt2.y = rng.uniform( y_1, y_2 ); line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 ); imshow( window_name, image ); if( waitKey( DELAY ) >= 0 ) { return -1; } } return 0; } /** * @function Drawing_Rectangles */ int Drawing_Random_Rectangles( Mat image, char* window_name, RNG rng ) { Point pt1, pt2; int lineType = 8; int thickness = rng.uniform( -3, 10 ); for( int i = 0; i < NUMBER; i++ ) { pt1.x = rng.uniform( x_1, x_2 ); pt1.y = rng.uniform( y_1, y_2 ); pt2.x = rng.uniform( x_1, x_2 ); pt2.y = rng.uniform( y_1, y_2 ); rectangle( image, pt1, pt2, randomColor(rng), MAX( thickness, -1 ), lineType ); imshow( window_name, image ); if( waitKey( DELAY ) >= 0 ) { return -1; } } return 0; } /** * @function Drawing_Random_Ellipses */ int Drawing_Random_Ellipses( Mat image, char* window_name, RNG rng ) { int lineType = 8; for ( int i = 0; i < NUMBER; i++ ) { Point center; center.x = rng.uniform(x_1, x_2); center.y = rng.uniform(y_1, y_2); Size axes; axes.width = rng.uniform(0, 200); axes.height = rng.uniform(0, 200); double angle = rng.uniform(0, 180); ellipse( image, center, axes, angle, angle - 100, angle + 200, randomColor(rng), rng.uniform(-1,9), lineType ); imshow( window_name, image ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; } /** * @function Drawing_Random_Polylines */ int Drawing_Random_Polylines( Mat image, char* window_name, RNG rng ) { int lineType = 8; for( int i = 0; i< NUMBER; i++ ) { Point pt[2][3]; pt[0][0].x = rng.uniform(x_1, x_2); pt[0][0].y = rng.uniform(y_1, y_2); pt[0][1].x = rng.uniform(x_1, x_2); pt[0][1].y = rng.uniform(y_1, y_2); pt[0][2].x = rng.uniform(x_1, x_2); pt[0][2].y = rng.uniform(y_1, y_2); pt[1][0].x = rng.uniform(x_1, x_2); pt[1][0].y = rng.uniform(y_1, y_2); pt[1][1].x = rng.uniform(x_1, x_2); pt[1][1].y = rng.uniform(y_1, y_2); pt[1][2].x = rng.uniform(x_1, x_2); pt[1][2].y = rng.uniform(y_1, y_2); const Point* ppt[2] = {pt[0], pt[1]}; int npt[] = {3, 3}; polylines(image, ppt, npt, 2, true, randomColor(rng), rng.uniform(1,10), lineType); imshow( window_name, image ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; } /** * @function Drawing_Random_Filled_Polygons */ int Drawing_Random_Filled_Polygons( Mat image, char* window_name, RNG rng ) { int lineType = 8; for ( int i = 0; i < NUMBER; i++ ) { Point pt[2][3]; pt[0][0].x = rng.uniform(x_1, x_2); pt[0][0].y = rng.uniform(y_1, y_2); pt[0][1].x = rng.uniform(x_1, x_2); pt[0][1].y = rng.uniform(y_1, y_2); pt[0][2].x = rng.uniform(x_1, x_2); pt[0][2].y = rng.uniform(y_1, y_2); pt[1][0].x = rng.uniform(x_1, x_2); pt[1][0].y = rng.uniform(y_1, y_2); pt[1][1].x = rng.uniform(x_1, x_2); pt[1][1].y = rng.uniform(y_1, y_2); pt[1][2].x = rng.uniform(x_1, x_2); pt[1][2].y = rng.uniform(y_1, y_2); const Point* ppt[2] = {pt[0], pt[1]}; int npt[] = {3, 3}; fillPoly( image, ppt, npt, 2, randomColor(rng), lineType ); imshow( window_name, image ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; } /** * @function Drawing_Random_Circles */ int Drawing_Random_Circles( Mat image, char* window_name, RNG rng ) { int lineType = 8; for (int i = 0; i < NUMBER; i++) { Point center; center.x = rng.uniform(x_1, x_2); center.y = rng.uniform(y_1, y_2); circle( image, center, rng.uniform(0, 300), randomColor(rng), rng.uniform(-1, 9), lineType ); imshow( window_name, image ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; } /** * @function Displaying_Random_Text */ int Displaying_Random_Text( Mat image, char* window_name, RNG rng ) { int lineType = 8; for ( int i = 1; i < NUMBER; i++ ) { Point org; org.x = rng.uniform(x_1, x_2); org.y = rng.uniform(y_1, y_2); putText( image, "Testing text rendering", org, rng.uniform(0,8), rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType); imshow( window_name, image ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; } /** * @function Displaying_Big_End */ int Displaying_Big_End( Mat image, char* window_name, RNG ) { Size textsize = getTextSize("OpenCV forever!", FONT_HERSHEY_COMPLEX, 3, 5, 0); Point org((window_width - textsize.width)/2, (window_height - textsize.height)/2); int lineType = 8; Mat image2; for( int i = 0; i < 255; i += 2 ) { image2 = image - Scalar::all(i); putText( image2, "OpenCV forever!", org, FONT_HERSHEY_COMPLEX, 3, Scalar(i, i, 255), 5, lineType ); imshow( window_name, image2 ); if( waitKey(DELAY) >= 0 ) { return -1; } } return 0; }
OpenCV Tutorials —— Random generator and text with OpenCV
标签:style http io color ar os sp for strong
原文地址:http://www.cnblogs.com/sprint1989/p/4102947.html