标签:osg架构
本文参考<<osg最长一帧>>, <<OpenSceneGraph三维渲染引擎编程指南>>, <<OpenSceneGraph三维渲染引擎设计与实践>> 整理而来, 感谢大牛们的精彩著作. 相比Ogre来说, Ogre代码很规范, 只是入门资料较少,如果能在学习之前能总体上对架构有个印象就好了, 免得盲人摸象啊, 不过,还好有OSG.场景相关: Node, Geode, Group, Transform, LOD, Camera, NodeVisitor, NodeCallback
DelaunayTriangulator, TriStripVisitor, SmoothingVisitor
渲染相关: StateSet, Texture, Light, Material,View, ViewerBase, State, RenderLeaf,
RenderBin, RenderState,SceneView, CullVisitor,Renderer,GraphicsContext, Text
数据加载: DatabasePager
渲染场景视图树:
OSG(OpenSceneGraphic) 渲染引擎架构--整体认识
标签:osg架构
原文地址:http://blog.csdn.net/zangle260/article/details/41123067