标签:des style blog class code c
>_<:这里第一次介绍MFC的时间函数,功能和Win32里的计时器类似。
>_<:这里还介绍了MFC的图形绘制函数,和Win32有一点区别
>_<:ABC.h
1 #define EX 1 //该点左鼠标 2 #define OH 2 //该点右鼠标 3 4 class CMyApp : public CWinApp 5 { 6 public: 7 virtual BOOL InitInstance (); 8 }; 9 10 class CMainWindow : public CFrameWnd //不是继承CFrameWnd 因此需要在CMainWindow()自己定义窗口类了 11 { 12 protected: 13 14 public: 15 CMainWindow (); 16 17 protected: 18 virtual void PostNcDestroy ();//在程序终止之前销毁CMainWindow对象 19 20 afx_msg int OnCreate (LPCREATESTRUCT lpcs); 21 afx_msg void OnTimer (UINT nTimerID); 22 DECLARE_MESSAGE_MAP () 23 };
>_<:ABC.cpp
1 #include <afxwin.h> 2 #include "ABC.h" 3 #define ID_TIMER_ELLIPSE 1 4 #define ID_TIMER_RECTANGLE 2 5 6 CMyApp myApp; 7 8 ///////////////////////////////////////////////////////////////////////// 9 // CMyApp member functions 10 11 BOOL CMyApp::InitInstance () 12 { 13 m_pMainWnd = new CMainWindow; 14 m_pMainWnd->ShowWindow (m_nCmdShow); 15 m_pMainWnd->UpdateWindow (); 16 return TRUE; 17 } 18 19 ///////////////////////////////////////////////////////////////////////// 20 // CMainWindow message map and member functions 21 22 BEGIN_MESSAGE_MAP (CMainWindow, CFrameWnd) 23 ON_WM_CREATE () 24 ON_WM_TIMER () 25 END_MESSAGE_MAP () 26 27 CMainWindow::CMainWindow () 28 { 29 //初始化游戏 30 //InitGame(); 31 32 33 34 //注册一个 WNDCLASS 窗口类. 35 CString strWndClass = AfxRegisterWndClass ( 36 CS_DBLCLKS, // Class style(有双击时间发生的窗口类型) 37 AfxGetApp ()->LoadStandardCursor (IDC_ARROW), // Class cursor(加载一个系统光标,也可自己定义) 38 (HBRUSH) (COLOR_3DFACE + 1), // Background brush(每次::BeginPaint时用它清空客户区);COLOR_3DFACE+1是指定窗口具有与按钮对话框一致的背景色和其他一些3D属性;默认为灰亮色 39 AfxGetApp ()->LoadStandardIcon (IDI_WINLOGO) // Class icon(加载系统图标,也可自己定义) 40 ); 41 42 //调用CWnd::CreateEx()创建主窗口 43 //第一个参数表示0个或是多个WS_EX标志组合;2:AfxRegisterWndClass()返回的WNDCLASS名称; 44 //3、标题;4、窗口样式 45 CreateEx (0, strWndClass, _T ("Timer"), 46 WS_OVERLAPPED | WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX, //WS_THICKFRAME窗口可调大小属性(这里不用) 47 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, //初始位置和大小,这里用CW_USEDEFAULT让Windows拾取窗口和大小 48 NULL, NULL); 49 50 //处理窗口位置和尺寸 51 CRect rect (0, 0, 352, 352); //理想客户区窗口矩形形状 52 CalcWindowRect (&rect); //根据分辨率、菜单...计算窗口矩形大小(必须在窗口创建后调用) 53 54 SetWindowPos (NULL, 0, 0, rect.Width (), rect.Height (), 55 SWP_NOZORDER | SWP_NOMOVE | SWP_NOREDRAW); 56 } 57 58 //在程序结束之前销毁创建的CMainWindow对象 59 void CMainWindow::PostNcDestroy () 60 { 61 delete this; 62 } 63 64 65 66 int CMainWindow::OnCreate (LPCREATESTRUCT lpcs) 67 { 68 if (CFrameWnd::OnCreate (lpcs) == -1) 69 return -1; 70 71 if (!SetTimer (ID_TIMER_ELLIPSE, 100, NULL)|| 72 !SetTimer (ID_TIMER_RECTANGLE, 100, NULL)) { 73 MessageBox (_T ("Error: SetTimer failed")); 74 return -1; 75 } 76 return 0; 77 } 78 79 void CMainWindow::OnTimer (UINT nTimerID) 80 { 81 CRect rect; 82 GetClientRect (&rect); 83 84 int x1 = rand () % rect.right; 85 int x2 = rand () % rect.right; 86 int y1 = rand () % rect.bottom; 87 int y2 = rand () % rect.bottom; 88 89 CClientDC dc (this); 90 CBrush brush (RGB (rand () % 255, rand () % 255, rand () % 255)); 91 CBrush* pOldBrush = dc.SelectObject (&brush); 92 if (nTimerID == ID_TIMER_ELLIPSE) 93 dc.Ellipse (min (x1, x2), min (y1, y2), max (x1, x2), 94 max (y1, y2)); 95 else 96 dc.Rectangle (min (x1, x2), min (y1, y2), max (x1, x2), 97 max (y1, y2)); 98 dc.SelectObject (pOldBrush); 99 }
[游戏学习26] MFC 时间函数 画图形,布布扣,bubuko.com
标签:des style blog class code c
原文地址:http://www.cnblogs.com/zjutlitao/p/3735420.html