标签:style blog io ar color os sp for on
/* * File: Boggle.cpp * ---------------- * Name: [TODO: enter name here] * Section: [TODO: enter section leader here] * This file is the main starter file for Assignment #4, Boggle. * [TODO: extend the documentation] */ #include <iostream> #include "gboggle.h" #include "grid.h" #include "gwindow.h" #include "lexicon.h" #include "random.h" #include "simpio.h" #include "vector.h" #include "set.h" using namespace std; /* Constants */ const int BOGGLE_WINDOW_WIDTH = 650; const int BOGGLE_WINDOW_HEIGHT = 350; const string STANDARD_CUBES[16] = { "AAEEGN", "ABBJOO", "ACHOPS", "AFFKPS", "AOOTTW", "CIMOTU", "DEILRX", "DELRVY", "DISTTY", "EEGHNW", "EEINSU", "EHRTVW", "EIOSST", "ELRTTY", "HIMNQU", "HLNNRZ" }; const string BIG_BOGGLE_CUBES[25] = { "AAAFRS", "AAEEEE", "AAFIRS", "ADENNN", "AEEEEM", "AEEGMU", "AEGMNN", "AFIRSY", "BJKQXZ", "CCNSTW", "CEIILT", "CEILPT", "CEIPST", "DDLNOR", "DDHNOT", "DHHLOR", "DHLNOR", "EIIITT", "EMOTTT", "ENSSSU", "FIPRSY", "GORRVW", "HIPRRY", "NOOTUW", "OOOTTU" }; const int MIN_WORD_LENGTH = 4; /* Function prototypes */ void welcome(); void giveInstructions(); void initBoard(); bool isOnTheBoard(string word); void playersTurn(); /* Main program */ int main() { GWindow gw(BOGGLE_WINDOW_WIDTH, BOGGLE_WINDOW_HEIGHT); initGBoggle(gw); welcome(); giveInstructions(); initBoard(); playersTurn(); return 0; } /* * Function: welcome * Usage: welcome(); * ----------------- * Print out a cheery welcome message. */ void welcome() { cout << "Welcome! You‘re about to play an intense game "; cout << "of mind-numbing Boggle. The good news is that "; cout << "you might improve your vocabulary a bit. The "; cout << "bad news is that you‘re probably going to lose "; cout << "miserably to this little dictionary-toting hunk "; cout << "of silicon. If only YOU had a gig of RAM..." << endl << endl; } /* * Function: giveInstructions * Usage: giveInstructions(); * -------------------------- * Print out the instructions for the user. */ void giveInstructions() { cout << endl; cout << "The boggle board is a grid onto which I "; cout << "I will randomly distribute cubes. These "; cout << "6-sided cubes have letters rather than "; cout << "numbers on the faces, creating a grid of "; cout << "letters on which you try to form words. "; cout << "You go first, entering all the words you can "; cout << "find that are formed by tracing adjoining "; cout << "letters. Two letters adjoin if they are next "; cout << "to each other horizontally, vertically, or "; cout << "diagonally. A letter can only be used once "; cout << "in each word. Words must be at least four "; cout << "letters long and can be counted only once. "; cout << "You score points based on word length: a "; cout << "4-letter word is worth 1 point, 5-letters "; cout << "earn 2 points, and so on. After your puny "; cout << "brain is exhausted, I, the supercomputer, "; cout << "will find all the remaining words and double "; cout << "or triple your paltry score." << endl << endl; cout << "Hit return when you‘re ready..."; getLine(); } void initBoard(){ Grid<char> board(4,4); Vector<string> vec; drawBoard(4,4); while(true){ string userDecision = getLine("Do you want to use a custom board?"); if( userDecision == "YES" || userDecision == "yes"){ string customBoard = getLine("Enter the string to init the board."); while(customBoard.size() < 16){ customBoard += getLine("Not long enough.To generate the board,input more chars."); } cout << customBoard << endl; for(int i = 0;i < 4;i++){ for(int j = 0; j < 4;j++){ board.set(i,j,customBoard[4*i+j]); labelCube(i,j,board.get(i,j)); } } break; }else if(userDecision == "NO" || userDecision == "no"){ for(int i = 0;i < 16;i ++){ vec.add(STANDARD_CUBES[i]); } for(int i = 0; i < vec.size(); i++){ int swapPosition = randomInteger(i,vec.size() - 1); string temp = vec[i]; vec[i] = vec[swapPosition]; vec[swapPosition] = temp; } for(int i = 0;i < 4;i++){ for(int j = 0; j < 4;j ++){ int r = randomInteger(0,5); board.set(i,j,vec[4*i+j][r]); labelCube(i,j,board.get(i,j)); } } break; }else{ cout << "Wrong input" << endl; } } } bool isOnTheBoard(string word){ return true; } void playersTurn(){ Set<string> usedWords; Lexicon english("EnglishWords.dat"); while(true){ string word = getLine("enter a word.enter return when you are done."); if(word == ""){ break; } cout << word << endl; if(word.size() < MIN_WORD_LENGTH){ cout << "Too short." << endl; continue; }else if(!english.contains(word)){ cout << "It‘s not a word." << endl; continue; }else if(usedWords.contains(word)){ cout << "It‘s been used." << endl; continue; }else if(isOnTheBoard(word)){ recordWordForPlayer(word,HUMAN); usedWords.add(word); } } }
标签:style blog io ar color os sp for on
原文地址:http://www.cnblogs.com/livingisgood/p/4107733.html